aka Boco can't search well
ToT has a frustrating problem. You can't move the unitkey, much less hide it.
I have about 190 copies of a unit called 'impassable terrain' scattered across my map. Tired of seeing all those unitkeys, I made the unit invisible. The text 'impassable terrain' shows up in the info pane of 'spotted' squares as I like it, but it's hard to see what squares are impassable at a glance. So, I'm considering using pollution as a marker.
If I put ~190 polluted tiles on the map (mostly outside of cities), will global warming occur? If so, is there a link to show me how to hex-edit the problem away?
ToT has a frustrating problem. You can't move the unitkey, much less hide it.
I have about 190 copies of a unit called 'impassable terrain' scattered across my map. Tired of seeing all those unitkeys, I made the unit invisible. The text 'impassable terrain' shows up in the info pane of 'spotted' squares as I like it, but it's hard to see what squares are impassable at a glance. So, I'm considering using pollution as a marker.
If I put ~190 polluted tiles on the map (mostly outside of cities), will global warming occur? If so, is there a link to show me how to hex-edit the problem away?
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