With my computer being shot, i've been puttering around with some ideas for unique and new kinds of scenarios. How the Civ2 scenario experience could be expanded, like was done when such groundbreaking material as Red Front or Moria were introduced.
These scenarios helped expand Civ2's popularity and longevity well beyond that of any other game on the market.
So, I sat down and designed a new scneario based on ideas drawn mainly from Moria, Slash and Burn and some suggestions I saw floating around here. A scenario that is for multiplayer or PBEM games only (as the AI is utterly stupid in this case). And a scenario that focuses on non-combat strategies.
The result was Vineyards - A Game of Wine Competition
I'm a bit of a wine conniseur, and I enjoy growing my own grapes. I also have several friends that make their own wine. I'm hardly an expert, but the idea intrigued me.
The concept of the scenario is simple; control one of four vineyards. Human players control all four in an MP or PBEM game. Use Lumberjacks to clear forests away from the fields. Then send your Caretakers out to plant Young Vineyards. Cultivate them for more revenue into Vineyards and Old Vines. Build more branches to your company for more revenue. Send out your Lawyers to bribe enemy branches and corner the wine market. There are, naturally, many other aspects to the scenario, which are explained in the readme or via an events-distributed tutorial.
I have playtested this myself, and hopefully addressed all issues. But it is by far not a thorough playtest. It's nothing like the grandeur of Moria, but it does present a unique strategy for players. I hope some of you here will be able to get an MP or PBEM game going and try this out.
You can download the scenario from my website, at the URL below.
Note, this works on classic MGE, meaning no add-ons or upgrades are required.
These scenarios helped expand Civ2's popularity and longevity well beyond that of any other game on the market.
So, I sat down and designed a new scneario based on ideas drawn mainly from Moria, Slash and Burn and some suggestions I saw floating around here. A scenario that is for multiplayer or PBEM games only (as the AI is utterly stupid in this case). And a scenario that focuses on non-combat strategies.
The result was Vineyards - A Game of Wine Competition
I'm a bit of a wine conniseur, and I enjoy growing my own grapes. I also have several friends that make their own wine. I'm hardly an expert, but the idea intrigued me.
The concept of the scenario is simple; control one of four vineyards. Human players control all four in an MP or PBEM game. Use Lumberjacks to clear forests away from the fields. Then send your Caretakers out to plant Young Vineyards. Cultivate them for more revenue into Vineyards and Old Vines. Build more branches to your company for more revenue. Send out your Lawyers to bribe enemy branches and corner the wine market. There are, naturally, many other aspects to the scenario, which are explained in the readme or via an events-distributed tutorial.
I have playtested this myself, and hopefully addressed all issues. But it is by far not a thorough playtest. It's nothing like the grandeur of Moria, but it does present a unique strategy for players. I hope some of you here will be able to get an MP or PBEM game going and try this out.
You can download the scenario from my website, at the URL below.
Note, this works on classic MGE, meaning no add-ons or upgrades are required.
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