I have two units that aren't working as planned, and hopefully someone out there has seen and solved these problems:
1) Paratrooper Won't Jump: (Bloody Coward!) There actually aren't "true paratroopers" in this scenario, but I want the special message (with graphic) to show that unit "x" has taken a particular city. Unit "x" is not in the normal paratrooper slot but has the correct flag. It's created by events in a nearby city and the target city is the only "empty" enemy city within it's paradrop range....and yet the darn thing won't jump! I played around with it's movement, attack, cost and defense, but none of those make a difference. What's needed to entice this unit to grab the city?
2) I've heard tell of "Fortress Guns" which are actually Move-1 air units positioned in a city/carrier/airbase that can't fly away without crashing but will attack enemy units in an adjacent square. I've tried positioning them atop "Land Aircraft Carriers" (Forts) both with and without Airbases underneath. In every case, the AI controlled guns commit suicide on the very first turn. What am I missing here?
1) Paratrooper Won't Jump: (Bloody Coward!) There actually aren't "true paratroopers" in this scenario, but I want the special message (with graphic) to show that unit "x" has taken a particular city. Unit "x" is not in the normal paratrooper slot but has the correct flag. It's created by events in a nearby city and the target city is the only "empty" enemy city within it's paradrop range....and yet the darn thing won't jump! I played around with it's movement, attack, cost and defense, but none of those make a difference. What's needed to entice this unit to grab the city?
2) I've heard tell of "Fortress Guns" which are actually Move-1 air units positioned in a city/carrier/airbase that can't fly away without crashing but will attack enemy units in an adjacent square. I've tried positioning them atop "Land Aircraft Carriers" (Forts) both with and without Airbases underneath. In every case, the AI controlled guns commit suicide on the very first turn. What am I missing here?
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