The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by curtsibling
I think there can never be enough WW2 scenarios, until someone makes the 'perfect' one.
Of course, to create the perfect world war two scenario the best assets of other scenarios should be taken.
What are the assets which make a good/great WWII scenario.
[U][B]Few Ideas of my own[U/][B/]
Inovative yet faithful units and combat design:
Torpedo bombers- air units with submarine capability, can only bomb ships
Anti Tank Guns- defence bonus against tanks (movement of two)
City walls specified- anti tank defences, infantry snare, trenches (no good against tanks or artillery), toggle unit "ignore city walls" flag
Social Engineering:
Too many (in my opinion) WWII scenarios give the Germans Fundamentalism (renamed Fascism) and the Russians Communism
These people would have us believe that there was never any dissent or resistance in German Territories but there were in Russians?
All factors taken into account the Russians should be given the Fundamentalist slot and the Germans the Communism slot. (offcourse in a Cold War Scenario the russians should be given communism to represent the power of troop occupation, but that's another matter)
Giving a player a Fundamentalist German nation to play as/contend with is quite unrealistic, and as I said should be given to the die hard Soviets
Well, thats about all i have to say on WWII scenarios
also using units with attack from 80-84
destroy all units in vacinity (like nukes) but don't cause messy polution
could simulate the horror of the V2 rocket? (offcourse they should be made cripplingly expensive, as all of Hitler's wonder weapons were)
in regard to other scenarios [such as War on Terror, a joke scenario I am making] one could have dirty bombs (crude nukes, short range) and such weapons as daisy cutters, with the attack val 80-84
naturally it would depend what scale the scenario is
back to WWII, what does make the perfect scenario?
Frankly, 2194 was the peak. 2194 Gigamap was too large a game, and consequently, turns took too long. I believe 2194 days, and Red Front were its zenith
remember how playable the WWII Europe scen which came with the game was?
was it the short yet fulfilling turn lengths,
was it the graphic simplicity?
i'm not so sure about 2194 days of war
if its the one I think it is (starting in Dec 1941?) I, playing as the soviets, captured all the way to warsaw in the winter offensive
# I wasn't even playing that efficiently! #
Some scenarios just give you two many units, making the scenario seem inaccurate as well as lengthy
Comment