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  • 2 types of ocean?

    Is it possible by any means?
    I need two types ocean but how do I create one more, beside from the one already existing?

    I thought about having light and dark water (oceanwater)... and... it must be a way to make that possible...

    or maybe not?

    /Spader
    The Romans had a coluseum. Why can't we have a Battle Royale island? They can take my class for starters.

  • #2
    No. Not in any way, so far as I know. You might make up for it by exploiting the fish and whale squares to some extent, or by giving a lot of units the trireme ability, depending on what you want, but I don't think what you're asking for is even remotely possible. Sorry.
    1011 1100
    Pyrebound--a free online serial fantasy novel

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    • #3
      Functionally different or eye candy? Elok's right about functionality - unless you want 10 types of ocean and 1 type of land.

      As far as eye candy goes, you can make some ocean squares have pollution, railroads, or roads. Borders can be a bit abrupt, but it works. Take a look at Allard's River War, and examine how he made cataracts (RR) on the Nile.
      El Aurens v2 Beta!

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      • #4
        okey
        thanks for the replies
        where can I find Allard's River War?

        /Spader
        The Romans had a coluseum. Why can't we have a Battle Royale island? They can take my class for starters.

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        • #6
          It is also possible to "build" cities on ocean squares. I did this in my "Alexander the Great" scenario, which you can find on my website (or on Civfanatics, the link on my site is likely not to work). Just make an engineer terraform the terrain square a city is on to ocean. I think it can be attacked by air and naval units, but only helicopter units are capable of taking this city.
          Follow the masses!
          30,000 lemmings can't be wrong!

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          • #7
            Ok, thanks Shaka I will do that.

            Are you sure that will work Stefan? I mean with the "only-helicopters-can-attack-the-city-then-thingie". If so... then it would be the ultimate defence method.

            /Spader
            The Romans had a coluseum. Why can't we have a Battle Royale island? They can take my class for starters.

            Comment


            • #8
              Kobayashi posted the following a while back on CivFAn.

              The Invinciple Pirate Port Idea
              Its basically a variation of the sleeping beauty city (for those of you unfamiliar with my scenario building tip, its a city built in the ocean where all units fall asleep as soon as they are built). Just had this fantastic idea to combine it with barbarian ownership (I have already tried it out and it works)
              1. Create a settler for race A and then use it to build a port city on a grassland tile. (not the event create unit, use the cheat menu)
              2. Edit the city to change its size to say 5
              3. Set reveal map to barbarian.
              4. Create a few barbarian warriors next to the city
              5. Set player to none and hit return.
              6. The barbarians will takeover the city and start producing warriors.
              7. Use the terrain editor to make grassland change to ocean when you irrigate.
              8. create a race A setler inside the barbarian city.
              9. Activate the settler and close the city screen.
              10. Order it to irrigate.
              11. Disband the settler.
              12. Reverse the terrain change so irrigation becomes normal again.
              13. Use the unit editor to change warrior to some kind of ship
              (The concept should be novel because not many people would know all the bizzare techniques I've listed let alone combine them in this sequence. However, if someone else has thought of this before, do let me know.)
              a. Ships won't fall asleep so they can go hunting as soon as they are built. The city will keep churning out pirate ships.
              b. Enemy ships and planes can attack but can't occupy the city.
              c. Enemy land units can't attack as the city is on an ocean tile.
              d. Probably the only way to takeover the city is to use helicopters. (not tested0
              variations:
              If you change the city style of race A to invisible, make sure no other race has the same city style and then kill off race A, you can have pirate ships appearing out of nowhere.
              If you change the terrain of the surrounding land to ocean, you will have an invisible invincible pirate port which is almost impossible to find. This could also be a rift to another dimension which lets invaders in.
              You can create a special way of ending the pirate threat - a quest which will result in a change in the terrain of the pirate city tile which will then erase the city.
              You could also use the same concept on land if you changed the warrior unit to a plane with say 50 turns in the air.
              [This message has been edited by kobayashi (edited August 06, 2001).]
              El Aurens v2 Beta!

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              • #9
                Only problem is a ship need to be in the frigate slot for barbarians to ever use it offensively...

                Therefore you need to take over the city with a unit from the frigate slot.
                No Fighting here, this is the war room!

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                • #10
                  Wow. This sounds excellent.
                  Thanks for the post.

                  /Spader
                  The Romans had a coluseum. Why can't we have a Battle Royale island? They can take my class for starters.

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                  • #11
                    Hmm...just occured to me that, if you wanted to simulate rough seas further out, you could event-generate a barbarian submarine "tidal wave" unit. The only problem would be keeping it far out at sea. Don't know if that helps.
                    1011 1100
                    Pyrebound--a free online serial fantasy novel

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                    • #12
                      Spader, I have an idea for 2 ocean terrains. But you need to have ToT.

                      The deep water would be your standard Ocean, and the shallows you be a land square with the 'impassible' attribute activated. Then you would give specific land units the 'can move over impassible terrain' ability. So with this idea, you could simulate something like D-Day, where all along the coast is shallows except right in front of cities that would be non adjacent to land. Marines would be the only unit with the ability to pass over the impassible shallows (beach) and they would land and attack the cities, which would need to be conquered before the port to open up for shipping heavier units such as tanks and montgomery's infantry divisions.
                      Re-elect Bush!

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                      • #13
                        What're you up to, Spader? Is this for ToT? As Magyar shows, that increases your options a lot.
                        El Aurens v2 Beta!

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                        • #14
                          I once has an idea for a late war (44'-46')WWII sea war type scenario, that would have no land combat what so ever. The scenario would've focused on the U-boat wolf packs of the atlantic. I would have used the regular land terrain to represent various kinds of sea terrain, and I would have used special resource squares and allied "terrain units" to represent forests and mountains for gfx ambiance. There would be several different nazi fleets at work in the scenario, some using coastal ports as bases while the player civ uses Type XIV "Milk Cows" as their bases, both for repair and perhaps to reload torpedoes as per Case's Cruel Sea. The downside is that it would take forever to make the map.
                          Sea Kings TOT

                          Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                          Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

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                          • #15
                            nah I dont have ToT...
                            This scenario Im builing on is for Civ2 MPG
                            Someone said you could use pollution. And I did...
                            It took an hour to place pollution (dark water) where I wanted it. If I then turn off pollution, which I will, then I won't have problems with global warmth and cities producing "dark water"...

                            but...

                            but If the pollution-tabg doesnt work... if the pollution-tag gives me global warming anyway... then I have to throw my PC out the window...

                            /Spader
                            The Romans had a coluseum. Why can't we have a Battle Royale island? They can take my class for starters.

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