I can't remember who said it, but I remember reading in a review of Red Front, that after playing a full game of it, and taking Berlin, and winning the day, the end of the scenario seemed a bit... incomplete. LIke an empty victory.
Kobayashi has a way around this as seen in his scenarios: when you manage to take your enemy's capital city, the events trigger a "destroyaciv" command which gives you a decisive victory right there.
However, for WWII and red front, with Hitler's death and the taking of Berlin, it seems a little improper to destroy the germans right there. If I remember correctly, the germans fought on for two more weeks before surrendering. Surely that's worth a turn or so for you to try to grab as many other german cities as possible.
So here's my theory, when you want the capture of a city to trigger the civilization's destruction with some delay:
Upon capturing Berlin, the germans receive a tech. This tech will lead them to discover another tech, called "Germany Surrenders" or some such thing. The rules file is altered so the AI thinks this tech is very desirable, and also it doesn't cost that many beakers to build it (as they're sure to be low on cities). Upon discovery of this tech, the events displays the victory message, announces germany's surrender, thanks you for playing, and destroys the German civilization. Then, you have closure without it depending on the taking of one city only. You could even branch this out so they'd have to take several cities before the Germans could finally surrender.
Another theory would be that the capture of Berlin gives the Soviets a tech that could then open the way to researching "Germany Surrenders" which the player would have to select himself whenever he got bored with carving up Germany. It would work the same way.
Would this be possible?
Kobayashi has a way around this as seen in his scenarios: when you manage to take your enemy's capital city, the events trigger a "destroyaciv" command which gives you a decisive victory right there.
However, for WWII and red front, with Hitler's death and the taking of Berlin, it seems a little improper to destroy the germans right there. If I remember correctly, the germans fought on for two more weeks before surrendering. Surely that's worth a turn or so for you to try to grab as many other german cities as possible.
So here's my theory, when you want the capture of a city to trigger the civilization's destruction with some delay:
Upon capturing Berlin, the germans receive a tech. This tech will lead them to discover another tech, called "Germany Surrenders" or some such thing. The rules file is altered so the AI thinks this tech is very desirable, and also it doesn't cost that many beakers to build it (as they're sure to be low on cities). Upon discovery of this tech, the events displays the victory message, announces germany's surrender, thanks you for playing, and destroys the German civilization. Then, you have closure without it depending on the taking of one city only. You could even branch this out so they'd have to take several cities before the Germans could finally surrender.
Another theory would be that the capture of Berlin gives the Soviets a tech that could then open the way to researching "Germany Surrenders" which the player would have to select himself whenever he got bored with carving up Germany. It would work the same way.
Would this be possible?
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