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Yet Another Hex/Utility Question

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  • Yet Another Hex/Utility Question

    Is there an easy way to make all units NONE-supported?
    Blog | Civ2 Scenario League | leo.petr at gmail.com

  • #2
    if you are starting from scratch place the units first

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    • #3
      Do you mean even units being newly-built during the scenario?
      Follow the masses!
      30,000 lemmings can't be wrong!

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      • #4
        No, I'll settle just for the ones at the start.
        Blog | Civ2 Scenario League | leo.petr at gmail.com

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        • #5
          If you cheat-create units in remote areas of some world maps, you get automatic 'NONE' units.
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • #6
            Is it the remoteness that matters, or the ownership of the nearest city, like it is with goody hut mercenaries? If it's just a matter of nearest-city, one could just make a size-1 throwaway city by another civ, build all the units you like from the desired owner civ right next to it, then have one of the newly created units conqer the city and destroy it. You'd have to fix diplomacy, money, etc. afterwards but it's better than nothing.
            Of course, he can always squinny his way out of the problem with fundamentalist-free units, but I'd guess that he's looking for a more versatile solution.
            1011 1100
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