I forgot to mentio nthe garrisons before. Japan's home islands are not garrisoned, which is very unrealistic because no country would send off all its troops without leaving any home forces to defend.
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Imperialism scn. 1904-1919/20
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@EmuGod Japan is now garrisoned(was not inttentionally that there are no units but i needed Japanese Cavalry units first)
@CaptainKirk the cause for the misspeling of some city names is that i used the german names for them a translation will follow
At the moment I work on the events and I have send my units file to Fairline so that he can design-redesign the units. It will take some time so next unready testversion will be released earlyest in two weeks but I need probably more time ..."Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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"The turtle is moving"
I have placed the new fortress unit at certain places like Petrograd, Moscow, Berlin, Vienna and so on ...
At the moment I am trying to create events for Russian revolution (1905 and 1918). It is my intention that if the player react in a certain way revolution will happen but he also should have chance to prevent revolution.
The revolution of 1905 is easy to simulate.
I will create events with this schematic:
@IF
CITYTAKEN
city=Port Arthur
attacker=Japanese Empire
defender=Russian Empire
@THEN
TEXT
^After a long siege, the defenders of Port Arthur, starving and without ammunition
^finally give up...
^Now the Japanese are preparing to advance further into Manchuria and take the
^important city Harbin
ENDTEXT
JUSTONCE
@ENDIF
@IF
CITYTAKEN
city=Harbin
attacker=Japanese Empire
defender=Russian Empire
@THEN
TEXT
RUSSIAN GIANT LOOSES HARBIN TO JAPAN ! EUROPEAN POWERS SHOCKED !
^Harbin has fallen to the advancing Japanese ! The Russian army in far east is on the verge of total destruction. High Russian officials are concerned that The Empire may loose the war ...
^In Petrograd the people are rallying for a march to the Imperial Winter Palace, protesting against the inefficient and oppressive Tsarist regime.
ENDTEXT
-I will modify this envent so that if Harbin falls Protestors (Barbarian unit) will created at all fields arround Petrograd so that the production of the city is lowered signifficantly and perhaps it will starve. SO the player must kill Protesters to prevent Petrograd from starving (of course he can bribe protestors too simulating reforms but this should be expensive)-
@IF
UNITKILLED
unit=Protestors
attacker=Russian Empire
defender=Rebels
@THEN
TEXT
TSARIST SOLDIERS FIRE AT PROTESTORS IN PETROGRAD !
^In an event that is later called bloody sunday Tsarist Troops open fire on unarmed civiliand protesting against the Tsarist regime. This causes a great shock among the Russians. The image of the Tzar is further damaged And riots spread over the country
ENDTEXT
-This event will be modified further so that VERY STRONG Rebels are placed near some Russian citys and the Russian player should loose all of his money. Also there should be placed some new proterstors who will tirgger the creation of agin new Rebels and Protestors if they are killed ... So In the End Russia has to bribe them if it wants to survive (only problem is if protestors are stacked so that thy couldn't be bribes but I will think about that ...)"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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This are my prototype events for Russian revolution in 1918
@IF
CITYTAKEN
city=Petrograd
attacker=ANYBODY
defender=Russian Empire
@THEN
TEXT
AGAINST ALL ODDS, RUSSIAN CAPITAL CAPTURED!
^Petrograd, capital of the Russian Empire, has been taken by the invading armies!
^Nikolaj Nikolajewitsch who has vowed to continue the fight to free "Mother Russia".
^The Russian army is experiencing mass-desertions. Only the elite divisions
^of the Imperial Guard continue to offer fierce resistance. Although the governent
^has relocated further eastward, it remains to be seen whether Russia can weather
^this disaster and continue the struggle against invaders and communists.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=7000
GIVETECHNOLOGY
receiver=Russian Empire
technology=31
JUSTONCE
@ENDIF
@IF
CITYTAKEN
city=Moscow
attacker=ANYBODY
defender=Russian Empire
@THEN
TEXT
^^REVOLUTION IN RUSSIA
^Riots breake out in St.Petersburg and quickly spread throughout the country. Now Czar
^Nicholas II is forced to abdicate his throne. A provisional government headed by Kerensky
^is established and makes the fatal mistake of continuing the war against the Invaders.
^Germany allows Lenin to take a train from Switzerland to Russia from where he was exiled.
^The Bolsheviks sieze power of the government in St.Petersburg and overthrow Kerenski. They
^quickly conclude an armistace with Invaders as a civil war approaches.
ENDTEXT
GIVETECHNOLOGY
receiver=Russian Empire
technology=31
JUSTONCE
CHANGEMONEY
receiver=Russian Empire
amount=-5000
@ENDIF
Of course there is a chance for the russian player to rule da game too
@IF
CITYTAKEN
city=Berlin
attacker=Russian Empire
defender=German Empire
@THEN
TEXT
ROMANOV TRIUMPHANT - BERLIN IN IMPERIAL ARMY'S HANDS!
^Grand Duke Nikolaj Nikolajewitsch's massive offensive culminates with the fall of Berlin
^and the destruction of Army Group Center in Brandenburg. Over 300,000 Germans
^have been killed or captured.
ENDTEXT
CHANGEMONEY
receiver=Russian Empire
amount=12000
JUSTONCE
@ENDIF
Because I don't want only to re-create or combine older scenarios I will create new victory conditions for PBEM:
It should work with victory points but must be handled by the players themself because the system I want to create can't be integrated in the programm.
The victory conditions should work with historical goals
you should achieve like capturing an certain city or forming an alliance. For achieving this goal you should be rewarded with points.
One possible goal could be the "Entente Cordiale" for France: This means: If France manages to form an alliance with Russia and Great Britain (which lasts untill the end of the game) the player will get for example 100 victory points.
This goal seems to be easy to reach but there is an alternative goal: "African Domination" This includes the capture of Egypt. So the player has to choose wether he wants to conquer Egypt from the British wich will surelymake them VERY angry (but gives the French player 250 victory points) or to make Entente Cordiale"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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Now to the warfare if have decided to give the units a reasonably high attack rate Infantry (at least the "Division"unit) should 125-150% attack rate compared to it's defense value. I have done so because In my scenario the Division unit realy simulates an whole Infantry division with some Artillery support ...
I will of course split the neutral civ. This was my intention since I started this scn. BUt first I wanted to make the prime civs and place the city.
With financial balance I have problems ... I don't want to have a cash overflow so the surplus of money should e reasonably low. But the civilisations should also have enough money to buy something ... It is a big problem I faced in all of my scenarios untill yet (There were some scenarios I created for myself ... )
@Fairline waiting for your units
Dancing pairs painted wings
Things I almost remember
And a song someone sings
Once upon a december
Someone holds me safe and warm
Horses prance through a silver storm
Figures dancing gracefully across my memory
Someone holds me safe and warm
Horses prance through a silver storm
Figures dancing gracefully across my memory
Far away long ago, glowing dim as an amber
Things my heart used to know
Things it yearns to remember
And a song someone sings
Once upon a december
- once upon a december; Anastasia movie soundtrack-"Et deus dixit fiat lux !"
"Everything is proceeding as i have foreseen."
"I love Democracy Ilove the Republic ..."
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Well, there's a set of files I'm glad I didn't download!'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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Unfortunately I did, and aside from the fact that my pc may now be infected, I notice a strange familiarity with this scenario. Nikolaj, have you been playing Exile's imperialism recently You may want to change a few more things to make it a little more distinct from that
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