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Imperialism scn. 1904-1919/20

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  • #31
    I forgot to mentio nthe garrisons before. Japan's home islands are not garrisoned, which is very unrealistic because no country would send off all its troops without leaving any home forces to defend.

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    • #32
      @EmuGod Japan is now garrisoned(was not inttentionally that there are no units but i needed Japanese Cavalry units first)
      @CaptainKirk the cause for the misspeling of some city names is that i used the german names for them a translation will follow
      At the moment I work on the events and I have send my units file to Fairline so that he can design-redesign the units. It will take some time so next unready testversion will be released earlyest in two weeks but I need probably more time ...
      "Et deus dixit fiat lux !"
      "Everything is proceeding as i have foreseen."
      "I love Democracy Ilove the Republic ..."

      Comment


      • #33
        "The turtle is moving"
        I have placed the new fortress unit at certain places like Petrograd, Moscow, Berlin, Vienna and so on ...
        At the moment I am trying to create events for Russian revolution (1905 and 1918). It is my intention that if the player react in a certain way revolution will happen but he also should have chance to prevent revolution.
        The revolution of 1905 is easy to simulate.
        I will create events with this schematic:

        @IF
        CITYTAKEN
        city=Port Arthur
        attacker=Japanese Empire
        defender=Russian Empire
        @THEN
        TEXT
        ^After a long siege, the defenders of Port Arthur, starving and without ammunition
        ^finally give up...
        ^Now the Japanese are preparing to advance further into Manchuria and take the
        ^important city Harbin
        ENDTEXT
        JUSTONCE
        @ENDIF

        @IF
        CITYTAKEN
        city=Harbin
        attacker=Japanese Empire
        defender=Russian Empire
        @THEN
        TEXT
        RUSSIAN GIANT LOOSES HARBIN TO JAPAN ! EUROPEAN POWERS SHOCKED !
        ^Harbin has fallen to the advancing Japanese ! The Russian army in far east is on the verge of total destruction. High Russian officials are concerned that The Empire may loose the war ...
        ^In Petrograd the people are rallying for a march to the Imperial Winter Palace, protesting against the inefficient and oppressive Tsarist regime.
        ENDTEXT
        -I will modify this envent so that if Harbin falls Protestors (Barbarian unit) will created at all fields arround Petrograd so that the production of the city is lowered signifficantly and perhaps it will starve. SO the player must kill Protesters to prevent Petrograd from starving (of course he can bribe protestors too simulating reforms but this should be expensive)-

        @IF
        UNITKILLED
        unit=Protestors
        attacker=Russian Empire
        defender=Rebels
        @THEN
        TEXT
        TSARIST SOLDIERS FIRE AT PROTESTORS IN PETROGRAD !
        ^In an event that is later called bloody sunday Tsarist Troops open fire on unarmed civiliand protesting against the Tsarist regime. This causes a great shock among the Russians. The image of the Tzar is further damaged And riots spread over the country
        ENDTEXT
        -This event will be modified further so that VERY STRONG Rebels are placed near some Russian citys and the Russian player should loose all of his money. Also there should be placed some new proterstors who will tirgger the creation of agin new Rebels and Protestors if they are killed ... So In the End Russia has to bribe them if it wants to survive (only problem is if protestors are stacked so that thy couldn't be bribes but I will think about that ...)
        "Et deus dixit fiat lux !"
        "Everything is proceeding as i have foreseen."
        "I love Democracy Ilove the Republic ..."

        Comment


        • #34
          This are my prototype events for Russian revolution in 1918
          @IF
          CITYTAKEN
          city=Petrograd
          attacker=ANYBODY
          defender=Russian Empire
          @THEN
          TEXT
          AGAINST ALL ODDS, RUSSIAN CAPITAL CAPTURED!
          ^Petrograd, capital of the Russian Empire, has been taken by the invading armies!
          ^Nikolaj Nikolajewitsch who has vowed to continue the fight to free "Mother Russia".
          ^The Russian army is experiencing mass-desertions. Only the elite divisions
          ^of the Imperial Guard continue to offer fierce resistance. Although the governent
          ^has relocated further eastward, it remains to be seen whether Russia can weather
          ^this disaster and continue the struggle against invaders and communists.
          ENDTEXT
          CHANGEMONEY
          receiver=TRIGGERATTACKER
          amount=7000
          GIVETECHNOLOGY
          receiver=Russian Empire
          technology=31
          JUSTONCE
          @ENDIF

          @IF
          CITYTAKEN
          city=Moscow
          attacker=ANYBODY
          defender=Russian Empire
          @THEN
          TEXT
          ^^REVOLUTION IN RUSSIA
          ^Riots breake out in St.Petersburg and quickly spread throughout the country. Now Czar
          ^Nicholas II is forced to abdicate his throne. A provisional government headed by Kerensky
          ^is established and makes the fatal mistake of continuing the war against the Invaders.
          ^Germany allows Lenin to take a train from Switzerland to Russia from where he was exiled.
          ^The Bolsheviks sieze power of the government in St.Petersburg and overthrow Kerenski. They
          ^quickly conclude an armistace with Invaders as a civil war approaches.
          ENDTEXT
          GIVETECHNOLOGY
          receiver=Russian Empire
          technology=31
          JUSTONCE
          CHANGEMONEY
          receiver=Russian Empire
          amount=-5000
          @ENDIF


          Of course there is a chance for the russian player to rule da game too

          @IF
          CITYTAKEN
          city=Berlin
          attacker=Russian Empire
          defender=German Empire
          @THEN
          TEXT
          ROMANOV TRIUMPHANT - BERLIN IN IMPERIAL ARMY'S HANDS!
          ^Grand Duke Nikolaj Nikolajewitsch's massive offensive culminates with the fall of Berlin
          ^and the destruction of Army Group Center in Brandenburg. Over 300,000 Germans
          ^have been killed or captured.
          ENDTEXT
          CHANGEMONEY
          receiver=Russian Empire
          amount=12000
          JUSTONCE
          @ENDIF

          Because I don't want only to re-create or combine older scenarios I will create new victory conditions for PBEM:
          It should work with victory points but must be handled by the players themself because the system I want to create can't be integrated in the programm.

          The victory conditions should work with historical goals
          you should achieve like capturing an certain city or forming an alliance. For achieving this goal you should be rewarded with points.

          One possible goal could be the "Entente Cordiale" for France: This means: If France manages to form an alliance with Russia and Great Britain (which lasts untill the end of the game) the player will get for example 100 victory points.
          This goal seems to be easy to reach but there is an alternative goal: "African Domination" This includes the capture of Egypt. So the player has to choose wether he wants to conquer Egypt from the British wich will surelymake them VERY angry (but gives the French player 250 victory points) or to make Entente Cordiale
          "Et deus dixit fiat lux !"
          "Everything is proceeding as i have foreseen."
          "I love Democracy Ilove the Republic ..."

          Comment


          • #35
            Now to the warfare if have decided to give the units a reasonably high attack rate Infantry (at least the "Division"unit) should 125-150% attack rate compared to it's defense value. I have done so because In my scenario the Division unit realy simulates an whole Infantry division with some Artillery support ...

            I will of course split the neutral civ. This was my intention since I started this scn. BUt first I wanted to make the prime civs and place the city.

            With financial balance I have problems ... I don't want to have a cash overflow so the surplus of money should e reasonably low. But the civilisations should also have enough money to buy something ... It is a big problem I faced in all of my scenarios untill yet (There were some scenarios I created for myself ... )

            @Fairline waiting for your units


            Dancing pairs painted wings
            Things I almost remember
            And a song someone sings
            Once upon a december
            Someone holds me safe and warm
            Horses prance through a silver storm
            Figures dancing gracefully across my memory
            Someone holds me safe and warm
            Horses prance through a silver storm
            Figures dancing gracefully across my memory
            Far away long ago, glowing dim as an amber
            Things my heart used to know
            Things it yearns to remember
            And a song someone sings
            Once upon a december

            - once upon a december; Anastasia movie soundtrack-
            "Et deus dixit fiat lux !"
            "Everything is proceeding as i have foreseen."
            "I love Democracy Ilove the Republic ..."

            Comment


            • #36
              You should have more events for the fall of cities. I'd be glad to try and write some of the text for the fall of certain cities if you'd like me to.

              Comment


              • #37
                Here is a new a little bit updated ver
                Attached Files
                "Et deus dixit fiat lux !"
                "Everything is proceeding as i have foreseen."
                "I love Democracy Ilove the Republic ..."

                Comment


                • #38
                  And the second zip file
                  Attached Files
                  "Et deus dixit fiat lux !"
                  "Everything is proceeding as i have foreseen."
                  "I love Democracy Ilove the Republic ..."

                  Comment


                  • #39
                    All you enemys of peace and freedom fear the russian Steam Roller
                    t
                    Attached Files
                    "Et deus dixit fiat lux !"
                    "Everything is proceeding as i have foreseen."
                    "I love Democracy Ilove the Republic ..."

                    Comment


                    • #40
                      You seem to be a big fan of Russia
                      Find my civ2 scenarios here

                      Ave Europa, nostra vera Patria!

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                      • #41
                        He also seems to be a big fan of not putting the cities.bmp in his zip files.
                        -rmsharpe

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                        • #42
                          Citys.bmp file will be included when my computer has no virus anymore.
                          "Et deus dixit fiat lux !"
                          "Everything is proceeding as i have foreseen."
                          "I love Democracy Ilove the Republic ..."

                          Comment


                          • #43
                            Well, there's a set of files I'm glad I didn't download!
                            'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                            - Neal Stephenson, Cryptonomicon

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                            • #44
                              Unfortunately I did, and aside from the fact that my pc may now be infected, I notice a strange familiarity with this scenario. Nikolaj, have you been playing Exile's imperialism recently You may want to change a few more things to make it a little more distinct from that
                              http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                              • #45
                                I checked the file and I think there's no virus..

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