Okay, I'm stumped. Not a rare occurrence, but....
How do you get the camel unit (aka Turkey, in red below) to attack the settler SW of Kantara? A competent human player will stack a good defensive unit with the Settler, making the attack suicidal. Even so, I'd like the Turkey to attack (on turn 2). He seems determined to run away(and survive). Btw, it's ToT.
Things I've tried:
1. Created the Turkey at start, but used up its move.
Then, wrote MoveUnit* actions to either and both of these triggers:
- Turn=Every
- ReceivedTechnology (that's what created the Settler)
2. Created the Turkey at start. Used up all but one road movement factor (it's alpine), manually set up a goto command, and then saved the scenario.
3. Made the Settler real expensive, and the Turkey cheap.
Best I've ever gotten is 2-3 of 8 Turkeys will attack.
*maprect
64,50,80,50,80,62,64,62
moveto
62,50 (the Settler's square)
How do you get the camel unit (aka Turkey, in red below) to attack the settler SW of Kantara? A competent human player will stack a good defensive unit with the Settler, making the attack suicidal. Even so, I'd like the Turkey to attack (on turn 2). He seems determined to run away(and survive). Btw, it's ToT.
Things I've tried:
1. Created the Turkey at start, but used up its move.
Then, wrote MoveUnit* actions to either and both of these triggers:
- Turn=Every
- ReceivedTechnology (that's what created the Settler)
2. Created the Turkey at start. Used up all but one road movement factor (it's alpine), manually set up a goto command, and then saved the scenario.
3. Made the Settler real expensive, and the Turkey cheap.
Best I've ever gotten is 2-3 of 8 Turkeys will attack.
*maprect
64,50,80,50,80,62,64,62
moveto
62,50 (the Settler's square)
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