No doubt this question has been asked and answered before, but since it was brought up on a recent thread [and I'm ignorant and lazy ], I thought I'd ask again.
How exactly does Leonardo's Workshop upgrade units? Is it solely on the basis of Role/Preq/Until entries?
A scenario by an obscure author , Red October, has the following entries in @UNITS, all of which can be built by the Central Powers civ. The first 3 appear and are replaced in sequence as a result of GiveTech events (Ban, then AFl). What happens to Fighter (G) during all this and why?
Au-Hun Cav(S), Ban, 0, 0.,0, 0a,4d, 2h,1f, 5,0, 3, no , 000000000000000
Au-Hun Cav..., AFl, 0, 3.,0, 5a,3d, 2h,1f, 5,0, 3, Ban, 000000000000000
Deserters...., Amp, 0, 1.,0, 0a,2d, 1h,1f, 6,0, 3, AFl, 000000000000000
Fighter (G).., nil, 1, 10.,1,4a,3d, 2h,2f, 6,0, 3, nil, 000000001010001
How does the AI handle units with a 'wrong' role, such as a land unit set for air or naval superiority?
How exactly does Leonardo's Workshop upgrade units? Is it solely on the basis of Role/Preq/Until entries?
A scenario by an obscure author , Red October, has the following entries in @UNITS, all of which can be built by the Central Powers civ. The first 3 appear and are replaced in sequence as a result of GiveTech events (Ban, then AFl). What happens to Fighter (G) during all this and why?
Au-Hun Cav(S), Ban, 0, 0.,0, 0a,4d, 2h,1f, 5,0, 3, no , 000000000000000
Au-Hun Cav..., AFl, 0, 3.,0, 5a,3d, 2h,1f, 5,0, 3, Ban, 000000000000000
Deserters...., Amp, 0, 1.,0, 0a,2d, 1h,1f, 6,0, 3, AFl, 000000000000000
Fighter (G).., nil, 1, 10.,1,4a,3d, 2h,2f, 6,0, 3, nil, 000000001010001
How does the AI handle units with a 'wrong' role, such as a land unit set for air or naval superiority?
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