The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Kull, I'll try a test of these two techs on the 1 or 8 outcome, but it won't likely be a rigorous one.
Save yourself the trouble. In SoG, Explosives is impossible to research (and thus never enters the game), while Invention is a Civ-specific "no,no" Tech granted to the Persians at the very beginning of the scenario. Nevertheless, popping huts yields 1 Barb for some period of time (all civs), and then switches permanently to 8. So if the switch IS related to Techs, it's not those two.
To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton
From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise
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