As the playtesting on the Multiplayer version of my scenario advances, I am going to start workign on a huge singleplayer version of the scenario.
Thanks to some great ideas by Choke, I am going to be making the scenario playable by each side.
I am going to be making variable events files that will always evolve through the war based on what the computer player and the human player does. I am going to use many of the ideas pioneered by Captain Nemo in Red Front and Second Front to have an always evolving front based on cities and objectives taken over.
I am going to need a lot of help, and any ideas are greatly appreciated. If anyone has any ideas, or would like to help, please respond here.
Pap
Thanks to some great ideas by Choke, I am going to be making the scenario playable by each side.
I am going to be making variable events files that will always evolve through the war based on what the computer player and the human player does. I am going to use many of the ideas pioneered by Captain Nemo in Red Front and Second Front to have an always evolving front based on cities and objectives taken over.
I am going to need a lot of help, and any ideas are greatly appreciated. If anyone has any ideas, or would like to help, please respond here.
Pap
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