In the Rules.txt file, the first two terrain values control movement and defense. This is well known, and many scenarios modify them. What's interesting is that these values can be different for the special terrains. And that's what I tried to do.
For example, if Mountain terrain has a base movement value of 6 why not change one of the Mountain Specials from "Gold" to "Pass", and give it a movement value of 2? It seemed like a neat thing to do (and actually it's an important part of my scenario) except it DOESN'T WORK!! Even though the special is set for 2, the movement cost is actually 6.
Am I missing something here? Has anyone else had success with two different movement values for the same terrain type?
There's no question that specials DO provide different values for food, shields, and trade so it seems odd that the movement cost doesn't change (and presumably neither does the defense feature - although I haven't tested that).
NOTE: Please don't suggest that I use a different kind of terrain to create the passage - the "mountain terrain" in my scenario is actually something else and it's important that continuity be maintained.
For example, if Mountain terrain has a base movement value of 6 why not change one of the Mountain Specials from "Gold" to "Pass", and give it a movement value of 2? It seemed like a neat thing to do (and actually it's an important part of my scenario) except it DOESN'T WORK!! Even though the special is set for 2, the movement cost is actually 6.
Am I missing something here? Has anyone else had success with two different movement values for the same terrain type?
There's no question that specials DO provide different values for food, shields, and trade so it seems odd that the movement cost doesn't change (and presumably neither does the defense feature - although I haven't tested that).
NOTE: Please don't suggest that I use a different kind of terrain to create the passage - the "mountain terrain" in my scenario is actually something else and it's important that continuity be maintained.
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