Ok, I have a question about the potential of batch files. I've seen these used in scenarios with multiple event, unit, terrain etc, etc files. Now, can a batch file be used to move sound effect waves from a storage folder into the primary 'sound' folder of a scenario?
I ask this because in the scenario I'm creating I've sat for hours toying with unit slots, trying to figure the best way to cram as many units in as possible. I've planned which units I expect to become obsolete early in the game, freeing up unit slots for new weapons in later event files.
(thank god for the wonder of Leonardo's Workshop )
Many of the units altered in this way will be very different and this causes problems. For example, if I change 'Extra Slot 1" from a tank to a plane, I would also want to change the sound effect. I don't want the player to have the burden of this very tedious task.
Can you do this with a batch file? If not, is there an alternative other than...Zzzzzz doing it manualy?
I ask this because in the scenario I'm creating I've sat for hours toying with unit slots, trying to figure the best way to cram as many units in as possible. I've planned which units I expect to become obsolete early in the game, freeing up unit slots for new weapons in later event files.
(thank god for the wonder of Leonardo's Workshop )
Many of the units altered in this way will be very different and this causes problems. For example, if I change 'Extra Slot 1" from a tank to a plane, I would also want to change the sound effect. I don't want the player to have the burden of this very tedious task.
Can you do this with a batch file? If not, is there an alternative other than...Zzzzzz doing it manualy?
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