I am working on <a href="http://apolyton.net/forums/showthread.php?s=&postid=1297238#post1297238">The Clash of Civilization</a>, an alt civ project, and, as a course in the development of demo 7 (link above), we created a tutorial ("Dawn"). Adding the tutorial ment creating a scenario. Dale sketched a lot of the scenario ideas and text for us, and Gary Thomas added whatever was needed in the code to make it possible to get the scenario done.
Now we have, I believe, a framework that allows scenarios to be made quite easily. Well, we don't have map editors and such, but comparing civ txt files with what we have makes me think we have something good. I would like to hear opinions from scenario makers about it.
Are there anything obviously lacking? Is there anything in the files utterly impossible to understand? (Well, considering people managed to understand ToT units2 section, I doubt it but it may still be hard to get by).
In one word, do you think you could build something fun with what we've got already, and, if not, what do we need? I am not talking about things like governments and such, the game is under development, so basically there are only economics and units available yet, and very little sea units to boot. It is only a demo, but it demonstrates what we want to do in terms of moddability. Is it going the right way (in terms of capability - of course we would need a map editor-)?
I am not sure the doc explaining the files is in the zip. To look at how things go, open the zip (obviously), then open the .jar file with winzip/unzip/whatever you use to open zip files, and look at the resources and scenarios directories. There are files like dawn1.xml and military.xml which are what we use for "modding". Note they can either open cleanly in InternetExplorer (military) or not that well (dawn1 and others), so a text editor may be the best app to view them. If anyone is interested in looking at this and providing feedback, I will attach our documentation here.
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