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Finishing new WW2-Europe scenario: last-minute suggestions?

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  • Finishing new WW2-Europe scenario: last-minute suggestions?

    Hi,

    I've been working on a WW European theatre scenario for a long time now, and it's starting to look really good (I've used unit graphis of PG2 and many ideas of other great scenarios). But what I was really wondering about: do people actually WANT another WW2 scenario?
    If so, I would gladly receive some suggestions to make my scenario worth finishing. Example: I was thinking of adding an "Atlantic Wall" event, where the (human) German player would see his coastline guarded by forts and barbwire, if he finishes his research on "The Atlantic Wall".
    Anyone any suggestions/comments?

    <font size=1 face=Arial color=444444>[This message has been edited by Martinus Magnificus (edited May 10, 2001).]</font>

  • #2
    There is nothing wrong with another WWII scenario! Shame on you for suggesting that An Atlantic wall might make game play interesting, maybe if you replaced the Great Wall wonder with Atlantic Wall... even though that would affect the entire German country and not just the coast. Keep in mind, however, many historians view the Atlantic Wall as a failure (holding up the Normandy invasion for about 40 minutes at Gold, Juno and Sword, 20 minutes at Utah, 30 minutes at Omaha, all the while taking 4 years to build and not even have completed). But the idea is interesting. So again, never ever suggest that there are too many scenarios about WW2 and see if you can make the Atlantic Wall work... could be interesting to play with (or against...).

    ------------------
    Itaque ille mei duo centesimus thaleri est - And so that is my two cents (Or so I think... B in Latin)
    Itaque ille mei duo centesimus thaleri est - And so that is my two cents (Or so I think... B in Latin)

    Comment


    • #3
      quote:

      Originally posted by Martinus Magnificus on 05-10-2001 08:35 AM
      do people actually WANT another WW2 scenario?

      [This message has been edited by Martinus Magnificus (edited May 10, 2001).]


      If you ask ahead of time, maybe not. But if it's good, everybody will want to play it. WW2 had already been "over-done" before Red Front and 2194 Days were made. Each were innovative enough to make people eager to do it. I say finish!

      Your idea of the Atlantic Wall should work, as long as it can't be bribed - I understand that these would be immobile units placed along the coast, correct? Or have it triggered after a city is conquered, new coastal defenses pop up. How about mines bobbing in the sea?

      OT: Ooit "Montyn" door D. A. Kooiman gelezen? Geweldig boek, de helft over zijn front ervaringen van WO2.

      The first President of the first Apolyton Democracy Game (CivII, that is)

      The gift of speech is given to many,
      intelligence to few.

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      • #4
        Hey...Want me to send you the flags for the countries in your scenario? (Gregorian) Just give me a list of the countries and your email addy, and I'll have them to you in no time. Or, if you want, you can get them at http://russianciv2.homestead.com/flags.html
        They're there. Thanks.
        My email is vsyegdazarossiyu@gateway.net if you want it

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        • #5
          I'm probably wrong, but I don't think that anyone has ever done a good scenario covering the western Allies liberation of Europe. As most WW2 scenarios are only really playable as the Germans, I think that one playable as the Allies would be very popular.

          ------------------
          If all else fails, immortality can always be assured by spectacular error
          -John Kenneth Galbraith
          'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
          - Neal Stephenson, Cryptonomicon

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          • #6
            quote:

            Originally posted by Case on 05-10-2001 08:00 PM
            I'm probably wrong, but I don't think that anyone has ever done a good scenario covering the western Allies liberation of Europe. As most WW2 scenarios are only really playable as the Germans, I think that one playable as the Allies would be very popular.



            Second Front by Captain Nemo
            No Fighting here, this is the war room!

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            • #7
              quote:

              Originally posted by Orion T. Hunter on 05-10-2001 01:30 PM
              An Atlantic wall might make game play interesting, maybe if you replaced the Great Wall wonder with Atlantic Wall... even though that would affect the entire German country and not just the coast. Keep in mind, however, many historians view the Atlantic Wall as a failure (holding up the Normandy invasion for about 40 minutes at Gold, Juno and Sword, 20 minutes at Utah, 30 minutes at Omaha, all the while taking 4 years to build and not even have completed). But the idea is interesting. So again, never ever suggest that there are too many scenarios about WW2 and see if you can make the Atlantic Wall work... could be interesting to play with (or against...).




              I don't think that that is a bad idea at all. You could place it in Cherbourg. That way once it has been captured the atlantic wall will be defeated. I am not sure on this but it only work for cities on the same continent, right. That way the allies will have their foothold and be harder to drive back. Also, with the loss it will be easier to represent the Russians drive to Berlin.

              So, whadaya' think?
              [This message has been edited by Jimmywax (edited May 11, 2001).]
              "I would rather have a German division in front of me than a French one behind me." -- General George S. Patton
              "Guinness sucks!" -- Me

              Comment


              • #8
                Looking back at Sodaq's post, I think an event would be better to make or, depending on the time this scenario has started, maybe have the wall units already in place. That might be a bit more realistic than a wonder. Maybe, if you're committed to having the wall built, have the units move one space, have cities build the units, then have them be moved into place, thereby representing the transport of materials from Germany to the coast. Unfortunately the AI might not pick up on this and the allies will wind up fighting sea turrets in Prague... but it's a suggestion.

                ------------------
                Itaque ille mei duo centesimus thaleri est - And so that is my two cents (Or so I think... B in Latin)
                Itaque ille mei duo centesimus thaleri est - And so that is my two cents (Or so I think... B in Latin)

                Comment


                • #9
                  quote:

                  Originally posted by Henrik on 05-11-2001 02:24 AM
                  Second Front by Captain Nemo


                  Yeah, but I was thinking of scenarios that cover the Allies advance from the Fench coast to the Elbe

                  ------------------
                  If all else fails, immortality can always be assured by spectacular error
                  -John Kenneth Galbraith
                  'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                  - Neal Stephenson, Cryptonomicon

                  Comment


                  • #10
                    Thanks for your suggestions so far!

                    I intended to design my scenario from a german perspective - though an allied version may follow in the next version. I named it 'Iron cross', after a german military decoration. It starts in september 1939 and ends somewhere around august 1945. I really changed every apect of the original game, so you just might find it interesting.

                    Here's an idea of what it looks like so far:
                    - Large, accurate map of Western Europe, including western Russia and Northern Africa, with the US and Canada represented by one city at the left and a new terrain type: Oil Fields;
                    - 7 nations: Germans, Allies (UK, US and Canada), Soviets, French, Italians, Minor Powers and Neutrals (Spain, Sweden, Turkey and Switzerland);
                    - Over 60 historically correct units, with GREAT graphics, thanks to SSI's Panzer General 2;
                    - 'Smart' AI, by using the 'move to' command properly;
                    - Many wonders representing things like the Lend-lease assistance, Soviet patriotism, British naval superiority etc.;

                    Here's some things I'm not sure about yet:
                    - should Italy be represented by a seperate civ? I think it should, to give the German player a challenge (in reality, the german-italian alliance was not much of an advantage to Germany, to say the least).
                    - should there be research, or should the techs be given to the civs by events (e.g. germans would receive 'Tiger Tank' technology on 1-1-1943)
                    - what about a 'fuel shortage' event in the spring of 1944 where the Germans would see their motorized units suffer serious movement restrictions, as long as the Kaukasus Oil fields are not in their posession?

                    Keep your replies coming!

                    ------------------
                    Make war, then love

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                    • #11
                      For Italy, it should be it's own country allied with germany. But then you have to figure out how the North African campaign would work. But fo rthe invasion of Italy, you could have German units in Italy and as soon as armistice breaks have Italy at war with Germany and scatter German units via events across Italy and they would have to take control. Also you could give an events message saying the Italian fleet is planning to surrender and go to Malta and on the next turn if the German player is smart he will have moved bombers to intercept and you will have to destroy the ships before they can fight against the Germans. Just how would you show the following alliance with the Allies and how will some Italian cities be preserved?

                      For the oil shortage...before I start, are you going to have multiple events/rules and season changes. because if you do have season changes, in the moving to the summer or winter (take your pick) of 1944, an event could come up telling the player that as the season is changing, the oil shotages are reallly having an effect on the mobility of the German army and as you switch the rules for the season, the new and following rules will have decreased movement points for the German units. How's that?

                      ------------------
                      ""I had hoped we were hurling a wildcat on the shore, but all we got was a stranded whale!"-Winston Curchill on the Battle of Anzio

                      "Quis custodes ipsos custodiet?" -Juvenal

                      "I can walk!!" -Dr. Strangelove
                      Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

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                      • #12
                        You could always have a message pop up if a german city was captured near their oil feilds telling the player to run a batch file that has changed german units through the rules.txt file. If the player can recapture the city they can run the batch file again and regain the better units.

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                        • #13
                          Italy should be its own civ definately. While Italy and Germany were allies, they broke down on several issues, one of those being the "Jewish Question", another being Mussolini's (sp?) handling of the Greek front (which Hitler had to come in and save Italy from defeat). By 1944 when it looked like Italy was going to surrender, Germany just came in and took over (still failed, though). You could maybe represent this by making Italy and Germany allies, but make most of the units in Italy German, with Italian units defending the cities. As for the African campaign, again combine German and Italian troops, and again make most of the troops German as they were historially (FYI: Italy is the only European country to loose to an African nation). I wouldn't try to represent the breakdown of German-Italian relations, as the path the player might take could differ greatly from history (instead of landing at Anzio, maybe the player will make a B-line for Rome itself, or bypass Italy completely), but definately make it clear that Italy is being defended by Germany and not Italians.
                          Itaque ille mei duo centesimus thaleri est - And so that is my two cents (Or so I think... B in Latin)

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                          • #14
                            Anyone else?

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                            • #15
                              Hey,
                              I think that a new WWII scenario would be welcome, if it's good, but it needs to be new in some aspects. Things like the Atlantic Wall would be good, at least in my view. Maybe a few more like that would really help your scenario.
                              Vulcan

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