Following is a list of corrections to erroneous assumptions in the
<A HREF="http://sleague.apolyton.net/Guides/sldt_tot_advances.shtml" TARGET="_blank">document about the effect of 'advances slots' in TOT</a>.
DEMOCRACY
Democracy(the advance) is NOT needed for a democratic government to gain 1 happy citizen in each city with a Courthouse.
ELECTRONICS
Electronics DOES have an effect on the appearence of cities and people in Test of Time.
Only once both Automobile AND Electronics have been discovered, will the look of cities and people change to the modern style (just like it always did)
EXPLOSIVES
Explosives does NOT inherantly allow transformation orders or display the "Tranformation now possible" message.
The ability to transform is determined by the unit type and/or the Engineer capabilities flag.
When the first unit with engineer capability becomes available the message will be shown.
FUNDAMENTALISM
Fundamentalism(the advance) does NOT inherantly allow Fanatics(unit slot 9) to be build.
Only nations with Fundamentalism(the goverment) can build the Fanatics unit(unit slot 9) - once the advance making the Fanatics(unit slot 9) available has been discovered.
INVENTION & PHILOSOPHY
I assume that this is a typo in the document but,
both Invention AND Philosophy must be discovered before the look of the people change into the Renaissance look.
(Invention alone DOES change the city look though, go figure)
Following are some updates to the information in the
<A HREF="http://sleague.apolyton.net/Guides/sldt_tot_advances.shtml" TARGET="_blank">document about the effect of 'advances slots' in TOT</a>
POLLUTION
Once either Automobile, Industrialization, Mass Production or Plastics have been discovered all cities will start to produce pollution based on the size of the city (population based pollution).
Automobile, Industrialization, Mass Production and Plastics all increase the pollution output of each city with an amount equal to 25% of population of each individual city.
However, the first of these advances(any one of them) will increase pollution with an amount equal to 50% of population of each individual city.
Environmentalism reduce the pollution output (caused by CITIZENS) of each city with an amount equal to 25% of the population of each individual city.
Any city with the Mass Transit improvement will NOT be affected with more or less pollution by having or not having Automobile, Industrialization, Mass Production, Plastics or Environmentalism.
Further info on pollution[*]Pollution is also increased by 1 for each resource shield 'produced' in the city.[*]The pollution that each city produce does NOT show(and doesn't start causing trouble) before the amount of pollution goes beyond 20.[*]Hydro Plant(or Hoover Dam) and Nuclear Plant both reduce industrial pollution by 50%
<font size=1 face=Arial color=444444>[This message has been edited by CyberChrist (edited January 09, 2001).]</font>
<A HREF="http://sleague.apolyton.net/Guides/sldt_tot_advances.shtml" TARGET="_blank">document about the effect of 'advances slots' in TOT</a>.
DEMOCRACY
Democracy(the advance) is NOT needed for a democratic government to gain 1 happy citizen in each city with a Courthouse.
ELECTRONICS
Electronics DOES have an effect on the appearence of cities and people in Test of Time.
Only once both Automobile AND Electronics have been discovered, will the look of cities and people change to the modern style (just like it always did)
EXPLOSIVES
Explosives does NOT inherantly allow transformation orders or display the "Tranformation now possible" message.
The ability to transform is determined by the unit type and/or the Engineer capabilities flag.
When the first unit with engineer capability becomes available the message will be shown.
FUNDAMENTALISM
Fundamentalism(the advance) does NOT inherantly allow Fanatics(unit slot 9) to be build.
Only nations with Fundamentalism(the goverment) can build the Fanatics unit(unit slot 9) - once the advance making the Fanatics(unit slot 9) available has been discovered.
INVENTION & PHILOSOPHY
I assume that this is a typo in the document but,
both Invention AND Philosophy must be discovered before the look of the people change into the Renaissance look.
(Invention alone DOES change the city look though, go figure)
Following are some updates to the information in the
<A HREF="http://sleague.apolyton.net/Guides/sldt_tot_advances.shtml" TARGET="_blank">document about the effect of 'advances slots' in TOT</a>
POLLUTION
Once either Automobile, Industrialization, Mass Production or Plastics have been discovered all cities will start to produce pollution based on the size of the city (population based pollution).
Automobile, Industrialization, Mass Production and Plastics all increase the pollution output of each city with an amount equal to 25% of population of each individual city.
However, the first of these advances(any one of them) will increase pollution with an amount equal to 50% of population of each individual city.
Environmentalism reduce the pollution output (caused by CITIZENS) of each city with an amount equal to 25% of the population of each individual city.
Any city with the Mass Transit improvement will NOT be affected with more or less pollution by having or not having Automobile, Industrialization, Mass Production, Plastics or Environmentalism.
Further info on pollution[*]Pollution is also increased by 1 for each resource shield 'produced' in the city.[*]The pollution that each city produce does NOT show(and doesn't start causing trouble) before the amount of pollution goes beyond 20.[*]Hydro Plant(or Hoover Dam) and Nuclear Plant both reduce industrial pollution by 50%
<font size=1 face=Arial color=444444>[This message has been edited by CyberChrist (edited January 09, 2001).]</font>
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