The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I checked.. The regular pikemen are in a slot where pikemen normally are, while the spanish pikemen are in a slot where explorers normally are. I will bet anything that is the answer right there.
Henrik, you were right. The Spanish pike was set on attack instead of defense. The Spanish units were a last minute addition--the change can be made manually or get a new copy from me. The fix is already done. Again. Thanks, Henrik. The last few playtests were done from the Spanish position, where I manually set the Spanish pikes on fortify in cities. The last playtests of the Berbers were done when the Spanish were still using the generic pike and halberd units.
AARAAARRRRGH,
Exile
[This message has been edited by Exile (edited January 19, 2001).]
Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
I had some problems whit this when I playtested my European Modpack (soon to be available for the PC).
My problem was that two of my units (the catapult and the rocketlauncher) where in fact settlers (!).
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