Henrik, just re-read your comment about culverins and yes, your knowledge is correct. I wish that more period-accurate graphics could be found for the artillery, but I had to work w/what was available. Sometimes the graphics weren't exactly what I was after, but there were only so many choices.
Snog; about the cannons, the artillery of the period proliferated in types to the point of absurdity. Old prints and illustrations of cannon varieties have dozens of different names for dozens of different pieces w/dozens of different weights of shot. I had to narrow it down somehow, but the resultant artillery types in the scenario are really more a function of game playability than part of the quest for accuracy. I wanted to demonstrate that the heavy artillery types had a short but heady heyday, until the advent of new fortifications and new armies. After that heyday, the newer types of artillery were invariably lighter, but increasingly more mobile--and had become the products of specialists, as reflected in the tech tree. Because this idea dictated several artillery types in the scenario, I used some quaint, period names for the various units. The names and the history have only a tentative link, primarily for the visceral "feel" of the scenario.
I should've put this in the readme file. But there is so much there already.
Thanks and please keep 'em coming,
Exile
------------------
Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
Snog; about the cannons, the artillery of the period proliferated in types to the point of absurdity. Old prints and illustrations of cannon varieties have dozens of different names for dozens of different pieces w/dozens of different weights of shot. I had to narrow it down somehow, but the resultant artillery types in the scenario are really more a function of game playability than part of the quest for accuracy. I wanted to demonstrate that the heavy artillery types had a short but heady heyday, until the advent of new fortifications and new armies. After that heyday, the newer types of artillery were invariably lighter, but increasingly more mobile--and had become the products of specialists, as reflected in the tech tree. Because this idea dictated several artillery types in the scenario, I used some quaint, period names for the various units. The names and the history have only a tentative link, primarily for the visceral "feel" of the scenario.
I should've put this in the readme file. But there is so much there already.
Thanks and please keep 'em coming,
Exile
------------------
Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
Comment