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Anyone up for creating a cool scenario co-design?

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  • #31
    OK, here's the email from AroSch, I cut out some miscellaneous stuff...

    quote:

    Hi Andz, ...
    I just read your post at Apolyton...

    I'm "AroSch" at Apolyton...



    yeah, yeah... I like it to cut unimportant stuff

    quote:


    Now to your project:
    What do you consider a "co-design", exactly?

    - Co-Design, does that mean the work separation between 2 or more designers? Perhaps one is responsible for the graphics (e.g. me), one for the tech-tree, one for he map etc... - of course evrything has to be "discussed"
    - But should you think of a Co-Design as such, that many other ideas are implemented in your project, I can highly recommend you to have a look at www.civII.de under "Neuzeit-Einheiten" ("Modern Units"), by me - AroSch . There you should find suitable units for the scenario.

    And there are some questions I have concerning the scenario:
    - do you want to make bigger changes in the rules or are you going to work with the standard, "slightly changed" (I could hardly translate "beschnitten" with "circumcised" ) tech tree?
    - do you actually intend to use new units (perhaps even using the empty slots)
    - in other words: is it just going to be a re-design for the GIGA map or an expansion and improvement?

    Aome ideas and suggestions:
    - I'd find it cool to make the work halfway historically "correct"; so it should be almost impossible to conquer whole Asia and Europe. (Germany Russia, China etc. have never been conquered by the colonial powers - so they shouldn't in the scenario either, perhaps?)
    By that the naval supremacy would gain moer importance than it could reach if the player had the possibility to conquer Asia and Europe (first)...
    However, the relatively stupid AI (Provost: )will have problems here...
    - Stefan Härtel's proposal is good! (is it?! )
    - Are you going to support the AI per events, for example for a more realistic colonization of the Americas? - appears important for me (and also for me)

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    • #32
      I replied to that mail, going to translate the reply later...

      (+1 )

      Comment


      • #33
        yeah, yeah

        KhanMan the eternal playtester...

        ok, still in the Brainstorming phase...

        any new ideas? I still need volunteers!

        ok, if that is all the community has to contribute I'm going to start the game and set the empires, including tech trees and unit slots and rules and stuff... then I will order those who already posted their availability to draw the units for the slots I used, and in a year or two the scenario is complete

        seriously, I don't have too much time these days, so please, any help would be appreciated

        Comment


        • #34
          Hey, if you want to complain about my playtesting, at least talk to Kestrel first for permission...

          As far as suggestions go, well, my scenario attempts so far have been humble, obscure, and never published...that said, any particular questions, problems, ideas, etc, you want?

          "Beta re-re-re-retest! Ex aequali, et spiritus ad infinitum!"
          -KhanMan
          Odin, Thor, and Loki walk into a bar together...
          -KhanMan

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          • #35
            Try this on for size: how about a series of random events (or maybe, half random, with some set triggers), that give godl to the main countries, or reinforcements in the new world, when certain conditions are met.

            You might even make it a choice, a la Troy, in which you can either get gold for key successes in the new world, or techs, or reinforcements...

            Or maybe you might use high cost city improvements to make the search for gold (through trade routes, events, maybe even hunting down the Seven Cities of German Scenario Making Might) a vital part of any victory...say, how about making market places cost 10 gold apiece, per turn? That would force players to trade, quest, expand, whatever you want them to do...

            Oh, wait, what is it you want them to do? We need that first

            -KhanMan

            ------------------
            Sprecher der ToT
            First Minister of Machiavellia
            Founder, OTAATFPM
            (Off Topic Apolytoners Against The Finnish Power-Mongers)
            Odin, Thor, and Loki walk into a bar together...
            -KhanMan

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            • #36
              can I join your leage against the Finnish mongers?

              well, I also thought about the random events for European nations to give them reinforcements in the new world, I was particularly thinking about Conquistador units, that would be created in the new world. but then, how can I make sure that they are set on a square that is already conquered by the Spanish?

              I'm surely not going to create that unit in Spain, as they're able to conquer whole Europe with a unit that is supposed to be used in the New World only...

              any comments on AroSch's email and/or my re-mail?

              Comment


              • #37
                Unless I'm mistakened, you can safely put them in a city the Spanish start with in the new world (you are giving them a city there, or, at least, one they can conquer easily, right?

                Let's see...you give starting positions for the units in reinforcements, so you could give a list, say, all the squares within 2 radius of mexico city? Whatever is free would get the unit.

                Also, I'm not sure, but do mutliple triggers work with MGE? I mean, would you have to do something like "turn x, civ y get's unit z", or "city a taken by civ b, civ get's unit c",

                or could you do something like ToT's "Troy/Ilium" Scenario, which was "if Greeks have a living Menaleus unit, they get a Spartan unit once a turn", or "while Spanish control city "Mexico City/Tenotchitlan", they get a "Conquistador" unit every x turns"? (x maybe random?)

                Y'all who know events better know the answer to this? I know it works in ToT...

                As for joining OTAATFPM, sure thing! This makes two of us, I think...maybe three

                So what about trade? Or will this be more of a conquest scenario?

                BTW-I don't think I asked: what section of the world is in this particular giga map? Does it include Asia/Indies/Japan? Maybe Portugese or French Traders vs. Spanish Conquistadors vs. English Colonists vs. ...? Each country having a strength in one area?

                Or how would you want it?

                -KhanMan
                PS. A little late, but mind if I join whatever co-design group you have?
                Odin, Thor, and Loki walk into a bar together...
                -KhanMan

                Comment


                • #38
                  More:

                  If this is an MP, or, at least, human-oriented scenario, a house rule against the coquistadors leaving America would work...and the ai won't move them, IMHO, if they are threatened in America (as they would always be)

                  As for delaying the conquest of Europe, if you want, you could make it harder with a move-factor-zero defensive unit, say, one in Berlin, one in Moscow...I think, however, that it should be at least POSSIBLE to conquer europe.

                  IMHO, if all non-colonial europe is one civ, including russia and China (is this right?), then even a restricted ai would be difficult to beat, from continental European bases...hsitorical reason why America was important

                  What about trade? *eg*

                  -KhanMan

                  ------------------
                  Sprecher der ToT
                  First Minister of Machiavellia
                  Founder, OTAATFPM
                  (Off Topic Apolytoners Against The Finnish Power-Mongers)
                  Odin, Thor, and Loki walk into a bar together...
                  -KhanMan

                  Comment


                  • #39
                    well, the map conatins the whole world

                    your ideas make sense, but there's no WHILE command in the EVENTS code

                    no, I haven't thought about too many aspects of trade yet

                    Comment


                    • #40
                      Ah, it must only be in ToT...

                      Tot has "flags", which record whether a certain condition (such as the Spanish controling the city of Madrid) is true or false, allowing "while..." events.

                      However, you could use a modified version of this idea, making a series of events that when the spanish capture a certain city or cities, or when the kill a certain unit, they get reinforcements as a reward...say, a series of steps they follow, like in the Rise of Rome Campaign?

                      Just MHO, though

                      -KhanMan
                      Odin, Thor, and Loki walk into a bar together...
                      -KhanMan

                      Comment


                      • #41
                        I'm not goingto do this on my own! only a few playtesters isn't enough, I need some constructive help

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                        • #42
                          Oh, and I'm not good enough for ya?


                          -KhanMan

                          ------------------
                          Sprecher der ToT
                          First Minister of Machiavellia Cybernation
                          Founder, OTAATFPM
                          (Off Topic Apolytoners Against The Finnish Power-Mongers)
                          [This message has been edited by KhanMan (edited December 05, 2000).]
                          Odin, Thor, and Loki walk into a bar together...
                          -KhanMan

                          Comment


                          • #43
                            yes you are, your help so far appears very useful

                            but only you and AroSch - that's too little. I expected a tad more support... well, that's about it fellas? I don't have too much time these days so I won't be able to start working.

                            oh come on, there must be someone willing to get into such a cool scenario design

                            Comment


                            • #44
                              Aiyo,

                              I'd love to do some work on the scenario. I'm not a good artist, but I'd love to work on the other aspects of the project.

                              My enthusiasm may give this away, but I've never done this before. I'm just sayin that I'd love to get in on this and do what I can.

                              Comment


                              • #45
                                I also would be interested, but unfortunately I have a serious lack of skill, knowledge, talent etc.
                                Sorry.

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