OK, here's the email from AroSch, I cut out some miscellaneous stuff... 
yeah, yeah... I like it to cut unimportant stuff

quote:![]() Hi Andz, ... I just read your post at Apolyton... I'm "AroSch" at Apolyton... ![]() |
yeah, yeah... I like it to cut unimportant stuff

quote:![]() Now to your project: What do you consider a "co-design", exactly? - Co-Design, does that mean the work separation between 2 or more designers? Perhaps one is responsible for the graphics (e.g. me), one for the tech-tree, one for he map etc... - of course evrything has to be "discussed" ![]() - But should you think of a Co-Design as such, that many other ideas are implemented in your project, I can highly recommend you to have a look at www.civII.de under "Neuzeit-Einheiten" ("Modern Units"), by me - AroSch ![]() And there are some questions I have concerning the scenario: - do you want to make bigger changes in the rules or are you going to work with the standard, "slightly changed" (I could hardly translate "beschnitten" with "circumcised" ![]() ![]() - do you actually intend to use new units (perhaps even using the empty slots) - in other words: is it just going to be a re-design for the GIGA map or an expansion and improvement? Aome ideas and suggestions: - I'd find it cool to make the work halfway historically "correct"; so it should be almost impossible to conquer whole Asia and Europe. (Germany Russia, China etc. have never been conquered by the colonial powers - so they shouldn't in the scenario either, perhaps?) By that the naval supremacy would gain moer importance than it could reach if the player had the possibility to conquer Asia and Europe (first)... However, the relatively stupid AI (Provost: ![]() ![]() - Stefan Härtel's proposal is good! (is it?! ![]() ![]() - Are you going to support the AI per events, for example for a more realistic colonization of the Americas? - appears important for me (and also for me) ![]() |
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