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How does the map drawing work?

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  • #16
    Thue, if you want to go for full Civ2 compatibility you are going to have to reduce the size of that flag. For that flag to look right you would have to allow for a larger graphics format.

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    St. Leo
    http://www.sidgames.com/hosted/ziggurat/
    http://www.sidgames.com/forums/
    Blog | Civ2 Scenario League | leo.petr at gmail.com

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    • #17
      Perhaps if I cut down the size somewhat and position it the same place where the civ 2 shield is placed.
      (They are on that screenshot mostly because it was easy to do using the flags from the standard freeciv tilesets, not because I intented to let them stay there.)
      [This message has been edited by Thue (edited January 03, 2001).]
      http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

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      • #18
        WOW! Great work, Thue. And I absolutely love the HiRes tileset.

        About the last message, the Freeciv shields look much better anyway.

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        • #19
          I agree...
          Looks real nice!
          And shields are nicer...

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          • #20
            Is it just me or is the ocean gfx in terrain1.gif never used? Im my engine I always paint the coast tiles on top and looking at civ 2 screenshots I think they do the same.
            http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

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