I am currently toying w/the idea of putting together a 1942 Solomons Campaign scenario. Trying to retain verisimilitude and add a little something extra, I thought about creating topedos. The Long Lance torpedo, used by the Japanese Navy, especiallly its destroyers, was a potent weapon. Moreover, it signally outshined the American torpedos. It was more dependable, more accurate, and carried more explosive. The Nihon Khagun was deadly w/those things. U. S. warships were sunk right and left in the early sea-fights off Guadalcanal, which is now called Iron-bottom sound. But we all know this.
But how do you make a torpedo for Civ2?
Of course, torpedos would be like missiles--1 shot, high attack value units. Who carries them and how? Destroyers can be given missile holds, but then the torpedos would have to be air units, and the destroyers would have to be given submarine advantages. You could make the torpedo an air unit w/submarine powers & a 1-square (or 2, or 3) range. But if the torpedo is an air unit, it might lodge on a carrier and we don't want that to happen. Giving the topedo sub capabilities would prevent the things moving over land and blowing things up. But this is all further complicated by the fact that submarines must also be in the unit-mix. And if you give the destroyers sub-powers, what do you give the subs? The sound problem could be addressed by making the actual submarine units use the last, user-optional spaces in the unit-mix and assigning the subs special sounds there (if that would work). And would airplanes be able to land on destroyers? Anyone else ever thought about this?
Wrestling w/creation,
exile
------------------
Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
But how do you make a torpedo for Civ2?
Of course, torpedos would be like missiles--1 shot, high attack value units. Who carries them and how? Destroyers can be given missile holds, but then the torpedos would have to be air units, and the destroyers would have to be given submarine advantages. You could make the torpedo an air unit w/submarine powers & a 1-square (or 2, or 3) range. But if the torpedo is an air unit, it might lodge on a carrier and we don't want that to happen. Giving the topedo sub capabilities would prevent the things moving over land and blowing things up. But this is all further complicated by the fact that submarines must also be in the unit-mix. And if you give the destroyers sub-powers, what do you give the subs? The sound problem could be addressed by making the actual submarine units use the last, user-optional spaces in the unit-mix and assigning the subs special sounds there (if that would work). And would airplanes be able to land on destroyers? Anyone else ever thought about this?
Wrestling w/creation,
exile
------------------
Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
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