A problem has cropped up w/the MODERN AGE sceanrio that is still being tested. I wonder if anyone could offer any advice on solutions?
1.) I have an event that gives a "no,no" (European Obsolescence) tech to any of 5 different player-positons in the scenario when those players research and acquire another, researchable tech (Modern Troops). When I initially scheduled this event, it gave the "no,no" tech to the players that were supposed to receive it when the event was triggered, but on every subsequent turn too! Not good. It should only happen once w/each player. If I alter the event w/a "just once" order, does that mean that the event will only be triggered once in the game? That all 4 of the subsequent players who reach the trigger, researchable tech will NOT receive it because the event has already fired off "just once?" If this is the case, will it help to create 5 indentical events w/the same trigger so that all 5 players each receive the "no,no" tech, or will those multiple triggers simply ALL be activated by the FIRST player to reach the trigger tech? Was that decipherable?
Wrestling with the act of creation,
Exile
------------------
Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
<font size=1 face=Arial color=444444>[This message has been edited by Exile (edited December 21, 2000).]</font>
1.) I have an event that gives a "no,no" (European Obsolescence) tech to any of 5 different player-positons in the scenario when those players research and acquire another, researchable tech (Modern Troops). When I initially scheduled this event, it gave the "no,no" tech to the players that were supposed to receive it when the event was triggered, but on every subsequent turn too! Not good. It should only happen once w/each player. If I alter the event w/a "just once" order, does that mean that the event will only be triggered once in the game? That all 4 of the subsequent players who reach the trigger, researchable tech will NOT receive it because the event has already fired off "just once?" If this is the case, will it help to create 5 indentical events w/the same trigger so that all 5 players each receive the "no,no" tech, or will those multiple triggers simply ALL be activated by the FIRST player to reach the trigger tech? Was that decipherable?
Wrestling with the act of creation,
Exile
------------------
Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
<font size=1 face=Arial color=444444>[This message has been edited by Exile (edited December 21, 2000).]</font>
Comment