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  • #16
    quote:

    Originally posted by Alinestra Covelia on 11-28-2000 01:33 PM
    ...If you put the "transport" flag on it as well as calling it a submarine, then it switches from carrying missiles to carrying land units instead...



    What is the transport flag??? There is no flag which indicates if a sea unit carries land units, you simply set holds > 0. Do you mean the Sea Transport role??? (number 4, I think)

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    • #17
      Kull, I was thinking about your suggestions. For number 1 you are right. Most subs have a few cruise missles. Not that many though, around 4. And for number 2 don't forget that this is for MP, not the AI. Anyways, the AI doesn't know how to carry units effectively.

      Has anyone thought of making a short 3 or 4 range ASW ASROC anti sub nuclear missle?

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      • #18
        Clarification: setting the number of holds to 1 will disable the carry missiles feature of subs and override the carry air units of carriers. The role remains unaffected.

        A negative number of holds simply has no effect.

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        • #19
          I know this isn't exactly what you're after Alinestra, but its close.
          By taking the "destroyed after attacking" flag off the nuclear missile (they get destroyed in the explosion anyway) only units that have the "can carry air units" flag will be able to carry the nukes. Give this flag to your missile sub only and problem solved
          (though now your sub can carry bombers which isn't exacly realistic)
          Hope that helps

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          • #20
            All you have to do is have nukes on "Destroyed after attacking" turned off. Then nukes can't go on subs. But, cruise missles can; which is realistic. You could toggle that for cruise missles but then it would be very bad.

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