Well, I'm back in business. Some fool of a friend of mine introduced me to the CCG Magic: the Gathering some 15 months ago, and that ate up a lot of my time. But I never turned my back on Civ2, and work on my "Atomic Age" modpack continued slowly, but surely, and now it is ready (?) for playtesting (I still have the events, pedia, and readme documentation to write, but I can do that at work ).
Below are some screenshots to whet appetites, and hopefully interest some people to playest the scenario for me.
The scenario file is not technically a Cold War scenario, because of the limitations of the Civ2 engine, so its more of a free-for-all, and it's playable from any side. You can choose the United States (and territories), Soviet Union (incorp E.Europe), Western European Union (enlarged), People's Republic of China, Indian Federation, Arab League, or Commonwealth. Netural cities abound for you to expand into. It lasts from September 1949 to September 1999, giving 100 turns of gameplay.
The mod-pack side is less straight-foward because it won't work with barbarians or goody huts, but it does work because of the tech tree (which I've posted before).
If anybody is interested in playtesting, simply agree to the conditions below and reply with your e-mail address. I only require people to:
1. Keep a playtesting log of game developments.
2. Keep save game copies every 10 turns, which should be mailed back to me at the end.
3. Check for spelling errors, bugs and other problems.
4. Suggestions for amendments, and any other comments.
Full credit will be given.
Below are some screenshots to whet appetites, and hopefully interest some people to playest the scenario for me.
The scenario file is not technically a Cold War scenario, because of the limitations of the Civ2 engine, so its more of a free-for-all, and it's playable from any side. You can choose the United States (and territories), Soviet Union (incorp E.Europe), Western European Union (enlarged), People's Republic of China, Indian Federation, Arab League, or Commonwealth. Netural cities abound for you to expand into. It lasts from September 1949 to September 1999, giving 100 turns of gameplay.
The mod-pack side is less straight-foward because it won't work with barbarians or goody huts, but it does work because of the tech tree (which I've posted before).
If anybody is interested in playtesting, simply agree to the conditions below and reply with your e-mail address. I only require people to:
1. Keep a playtesting log of game developments.
2. Keep save game copies every 10 turns, which should be mailed back to me at the end.
3. Check for spelling errors, bugs and other problems.
4. Suggestions for amendments, and any other comments.
Full credit will be given.
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