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Diplomat WONT work...

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  • Jacobite1688
    replied
    No, but I DID check that already, as I was almost completely in the dark and ITS MY scenario!

    Leave a comment:


  • Mercator
    replied
    You didn't by any chance turn on the "special WWII AI" did you? (just reaching, as I'm in the very nearly completely dark here).

    Leave a comment:


  • Jacobite1688
    replied
    While totaly reworking the events for this scenario, I figured, since it was not working, I would rip all the diplomacy code out and start from scratch. To my surprise, the diplomats still did not work and while enemies could parlay, allies could not. This was the exact opposite of what I wanted. I started going through all the files in the folder, one at a time, and found that, whatever the problem was, it was in the Game.txt file. I deleted it and then anybody could talk to everybody again. I figured I would just copy the unaltered Game.txt from the Civ directory in to the scenario file and then I could alter the parts I wanted to again. BLAMMO - as soon as it enters the scenario folder the allies can't talk to each other again.

    Does anybody know why this happens?

    I almost dont care and I am almost ready to just use the standard game. txt file.

    Leave a comment:


  • Jacobite1688
    replied
    A smashing observation, Pro...I guess it was not the problem, however, as there is STILL no diplomacy between Romanos and Britons or Saxons and Angles. Anybody else got any ideas? I am trying to get this thing done By Monday, a holiday here in the States.

    Leave a comment:


  • Prometeus
    replied
    You forgot the @THEN at the end of NEGOTIATION event trigger.

    @IF
    NEGOTIATION
    talker=saxons
    talkertype=HumanOrComputer
    listener=britons
    listenertype=HumanOrComputer
    @THEN
    @ENDIF

    See?

    Be sure to give exactly Civ names, too, otherwise Civ will never be able to load all of NEGOTIATION trigger .

    Leave a comment:


  • Jacobite1688
    replied
    I am sorry to say that this had no effect on it. Any other ideas?

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  • Mercator
    replied
    I think the talker names are case-sensitive. So if their names in rules.txt start with a capital, they should too in the events.txt.

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  • Jacobite1688
    started a topic Diplomat WONT work...

    Diplomat WONT work...

    In my scenario the civs are Romano-Britons, Britons, Picts, Scots, Irish, Saxons, and Angles. I want the Britons and Romano-Britons to be able to negotiate w/each other and no one else. Ditto for the Saxons and the Angles. Right now, no one talks to anyone and the Diplomats don't have any function at all, ever.
    These are my events - help if you can, please.
    @IF
    NEGOTIATION
    talker=romano-britons
    talkertype=HumanOrComputer
    listener=irish
    listenertype=HumanOrComputer
    @ENDIF

    Edit: etc., etc., etc.
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