If I give the barbarians a good sum of money, say around 2000 or so (w/civtweak), will they ever use it to rush-buy units at any of their cities? Or will they just hold on to it?
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Barbarians and Money?
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Out of curiosity, how do you give money to barbarians? They don't appear on the list of options for the change money function in the chaet menu. Granted if you are playing the barbarians and kill off all the other civilizations you can cheat yourself money, because thebarbarians are the only ones left to give money to, but in that case the civilizations are dead and not coming back, so what's the point?
Lucius Alexander
Palindromedary EnterprisesLucius Alexander
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Yes, barbarians have no real use for money. Giving it to them will do nothing, and I think I remember it is reset to 0 anyway after a few turns.
It's the same thing as giving barbarians more technologies (by hex-editing). You'd think it would allow them better units, but they will continue building bad units anyway, and will lose their new techs.
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Thanks, Allard. I'll watch during my playtesting of the thing to see whether or not they actually do keep the cash. The idea was to give the barbs a good amount of money so that when players seize barb cities, there would be a cash reward. As it was, they got 0 money for taking a barb city. I had no idea the amount would revert to 0, but I'll check it to see what happens.
Lucius; what Jake said. Civtweak allows one to set cash totals and governments for barbs.Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
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If they barbs are going to lose their treasury every few turns, and you are somewhat able to calculate when this goes down, you could simply use a turninterval even to give money to the barbs. This would ensure that they at least have the 2,000 you wanted them to have in the first place, even if they magically lose all of their funds.
@IF
TURNINTERVAL
interval=3 (or whatever you discover)
@THEN
CHANGEMONEY
receiver=Barbarians (or whatever they are named)
amount=2000
@ENDIF
Hope that is of help, Exile.
-FMK.
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actually I dont think you can give barbs money by event, what you can do is change thier govt to fundamentalism, which will make sure they've allways got some money (atleast this will make units thougher to bribe, I would guess it also makes the cities yield more treasure)No Fighting here, this is the war room!
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Originally posted by Henrik
actually I dont think you can give barbs money by event....
Seriously though, you are allowed to create units for them, so why not give them cash? You are allowed to ally the Barbs with Civs in the editor (or was it a utility?) so can you alter their treaty status via evet too, or no? I guess i have to read the 'Barbarian Paper' to see if this is all covered there. Would be interesting to have a list of doable things...
-FMK
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Lost in America.
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
"Jesus" avatars created by Mercator and Laszlo.
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Already got it off the Apolyton downloads site, along with a bunch of other stuff. Apolyton is great!
It's useful, but there are things it doesn't do. You still can't incorporate barbarians in events, such as to give them money. You can't make treaties or alliances unless you are actually playing the barbarians, and then you get an alliance only if the AI playing a civ wants one.
Lucius Alexander
Palindromedary Enterprises. Not affiliated with Enron. And you won't catch US abusing power and political influence. (Palindromedary Enterprises HAS no power or influence....)Lucius Alexander
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