I have changed the starting turn to 0 instead of one and then played on a few turns. The changeterrain event still doesn't work properly.
As for the sound file, I've replaced the "dontdothat.wav" with the "Fanfare4.wav" which is a stock original wave file. Strangely, it still doesn't want to work.
This is rather irritating, because the sounds for other event files of different scenarios I've done do work, and even other triggers in the same event file. Is there some sort of maximum size per event trigger that has to be adhered to? Perhaps I put too much text on the "UNITKILLED=star" event above?
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"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
As for the sound file, I've replaced the "dontdothat.wav" with the "Fanfare4.wav" which is a stock original wave file. Strangely, it still doesn't want to work.
This is rather irritating, because the sounds for other event files of different scenarios I've done do work, and even other triggers in the same event file. Is there some sort of maximum size per event trigger that has to be adhered to? Perhaps I put too much text on the "UNITKILLED=star" event above?
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"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
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