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Problem with ship movement.

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  • #16
    If I go with the Transcontinental Railroads . . .

    I'll probably go with the 7 mulitplier so as to be able to get the naval movement numbers that I'm after.

    Thanks, Techumseh. It seemed like I'd heard that idea elsewhere, but couldn't remember quite where.

    Anyone got any comments about the 2-movement ground units? I haven't decided upon just which compromise solution I'm going to utilize yet.
    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
    "Jesus" avatars created by Mercator and Laszlo.

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    • #17
      Try making the road movement a 5 and double the move rate of all your land units.

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      • #18
        No dice. I tried this. The highest achieveable movement is setting a ship to 12, resulting in a movement of 13. Setting values which are reduced 5-fold doesnt seem to work. I dont think the game recognizes changes in the ocean move cost.
        Rats! You're right, this only works on land. I guess its because only land units can take advantage of the road bonus.
        El Aurens v2 Beta!

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