1.-Ok, most of You know this:
@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF
It seems that this event works good on my new scenario, but sometimes I receive a message from another civ to join the war against someone.
Is there a way to suppress these messages? (If I join the war, I´m allied with this civ, and so I cannot attack these civ later in the scenario)
2.-Another Problem: I created an event with
the CHANGETERRAIN-option. It works, but if there are any units in the area while it is changing, these units were not visible after that. At first I thought these units were killed, but they are still alive...
What can I do to solve this?
@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF
It seems that this event works good on my new scenario, but sometimes I receive a message from another civ to join the war against someone.
Is there a way to suppress these messages? (If I join the war, I´m allied with this civ, and so I cannot attack these civ later in the scenario)
2.-Another Problem: I created an event with
the CHANGETERRAIN-option. It works, but if there are any units in the area while it is changing, these units were not visible after that. At first I thought these units were killed, but they are still alive...
What can I do to solve this?