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    1.-Ok, most of You know this:

    @IF
    NEGOTIATION
    talker=ANYBODY
    talkertype=HumanOrComputer
    listener=ANYBODY
    listenertype=HumanOrComputer
    @THEN
    @ENDIF

    It seems that this event works good on my new scenario, but sometimes I receive a message from another civ to join the war against someone.
    Is there a way to suppress these messages? (If I join the war, I´m allied with this civ, and so I cannot attack these civ later in the scenario)

    2.-Another Problem: I created an event with
    the CHANGETERRAIN-option. It works, but if there are any units in the area while it is changing, these units were not visible after that. At first I thought these units were killed, but they are still alive...
    What can I do to solve this?


    Blah
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