General Observations:
-Large map scenarios are hard to make. A 200x200 map requires 4x more cities than a 100x100 map.
-Ditto for terrain improvements, unit placement, etc.
-The AI cannot handle waging war over large distances.
-The AI stops being aggressive once it grows to a certain predetermined size and has to be given free units via events.
-On a smaller map, one can create a greater concentration of interesting events while keeping the overall number the same.
-Large maps take too long to play. I don't know about the average civer, but I tend to give up if there's no end in sight.
-AFAIK, PBEM games take forever anyway. I am yet to participate in one, but that seems one of the primary target demographics these days.
So I ask you all to stop the madness and focus on developing small, cozy scenarios.
-Large map scenarios are hard to make. A 200x200 map requires 4x more cities than a 100x100 map.
-Ditto for terrain improvements, unit placement, etc.
-The AI cannot handle waging war over large distances.
-The AI stops being aggressive once it grows to a certain predetermined size and has to be given free units via events.
-On a smaller map, one can create a greater concentration of interesting events while keeping the overall number the same.
-Large maps take too long to play. I don't know about the average civer, but I tend to give up if there's no end in sight.
-AFAIK, PBEM games take forever anyway. I am yet to participate in one, but that seems one of the primary target demographics these days.
So I ask you all to stop the madness and focus on developing small, cozy scenarios.
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