I was looking at the Scenario League tips today, to refresh my memory on some tricky design things. There are a couple of things I'm still fuzzy on though.
First, one tip says that barbarian units tend to vanish, depending on the unit slot. Is this true only for barbarians starting the game and randomly created ones, or does it also hold for barbarians created through the events.txt file? I don't recall that being the case for the events ones, but its been a while.
Second, I recall that barbarian boats don't really attack. Has anyone found a clever way around this to make a viable barbarian navy?
Third, does anybody out there know anything about .bat files? I'm still a bit vague on them. What I'd like is have a program that asks which civ you are going to play, and then automatically loads the right events and rules file (there being different ones depending on what civ the human player picks). Can that be done? Would anybody be interested in helping me do it?
<font size=1 face=Arial color=444444>[This message has been edited by Harlan (edited February 21, 2000).]</font>
First, one tip says that barbarian units tend to vanish, depending on the unit slot. Is this true only for barbarians starting the game and randomly created ones, or does it also hold for barbarians created through the events.txt file? I don't recall that being the case for the events ones, but its been a while.
Second, I recall that barbarian boats don't really attack. Has anyone found a clever way around this to make a viable barbarian navy?
Third, does anybody out there know anything about .bat files? I'm still a bit vague on them. What I'd like is have a program that asks which civ you are going to play, and then automatically loads the right events and rules file (there being different ones depending on what civ the human player picks). Can that be done? Would anybody be interested in helping me do it?
<font size=1 face=Arial color=444444>[This message has been edited by Harlan (edited February 21, 2000).]</font>
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