All right, here's a tough one. In the scenario I'm creating (Operation Allied Force), I'm trying to simulate the destruction of a SAM headquarters building in Serbia. The result I wish to achieve is that all Serbian SAM units of a particular type are destroyed (rendered inoperable) when the headquarters building is destroyed. I figured the easiest way to do this would be to give Serbia (controlled by the computer) the technology that makes the SAM units obsolete. I've always understood that the computer disbands all obsolete units, but apparently I'm only partially correct.
In one instance, there are 10 SAM #1 units (all the exact same unit) that the computer should treat as obsolete and thus disband. However, when the computer receives the appropriate tech, it disbands only seven of the 10. In another instance the computer disbands 5 of 10 SAM #2 units. What's up with this? Why would it delete only some of these obsolete units??
In one instance, there are 10 SAM #1 units (all the exact same unit) that the computer should treat as obsolete and thus disband. However, when the computer receives the appropriate tech, it disbands only seven of the 10. In another instance the computer disbands 5 of 10 SAM #2 units. What's up with this? Why would it delete only some of these obsolete units??
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