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  • #31
    Originally posted by Case
    Re the unhappyness: I don't think that increasing the number of entertainers is a satisfactory solution. Once I start to build bombers and move units out of the cities these entertainers will be overwealmed, and I'll be faced with unhistorical riots against the war.
    In addition, the entertainers will come at the cost of my economy, which is also undesirable.
    This was not what was done, the american luxery rating was increased to 20% from 10% which basicly made riots incredibly unlikely (most cities are on the verge of celebrating).
    This doesn't affect the american economy much, they are still the best money making machine in the game

    EDIT: I'm not against moving the german wonder that has no effect for them though, it does seem kind of unnecesary though.
    The way it looks now every american city has almost all of thier citizens as "happy" which would mean that you'd need a lot of units to make the cities riot... (what about making them republics instead of democracys? That would reduce the unhappiness to one citizen per unit (and eliminate it for whoever has wommens sufrage) and give these two civs some corruption as well, which they probably should have anyway).
    No Fighting here, this is the war room!

    Comment


    • #32
      Why not simply increase the riot factor for cities in the rules.txt? Similarly, why not raise the minimum number of citizens when unhappiness starts to occur at Deity to 2 or 3? This would not affect Germany or Japan, but it would make a big difference to the U.S. and Britain.
      STDs are like pokemon... you gotta catch them ALL!!!

      Comment


      • #33
        Originally posted by our_man
        Why not simply increase the riot factor for cities in the rules.txt? Similarly, why not raise the minimum number of citizens when unhappiness starts to occur at Deity to 2 or 3? This would not affect Germany or Japan, but it would make a big difference to the U.S. and Britain.
        All good ideas, I wish I had thought of that (but that's why im no scenario designer ).

        Some things that I have noticed form playing the first turn as Britain (mainly nitpicking):

        1. The British Empire should have a higher population especially in Africa. Africa looks very sparce and empty, it wouldn't hurt to put a few more cities in there. Also India's population should be higher, not more cities, just beef up each city by 3-4 pop points (BTW, It should be over-crowded) but still keep it under developed.

        2. Weren't Kabul and Terhan pert of the Britosh Empire? (point me out if im wrong here)

        3. Birmingham in that position should really be called Liverpool or Manchester, it's too far north.

        4. Is there any room for Anzac, Indian, Canadian and other empire troops? Maybe just one unit called Dominion Infantry or something. Basically it could be the same price as Infantry now ( UK Infantry price could be jacked up), only maybe set in that way that it's beeing built in certain places at the start, but if you change it you can't build it.

        5. I think the Suez Canal should be a city not a waterway like now. This way the city would be very valuable as it could shorten travel times ( Germans go the long way round, Brits just take the city/canal short-cut).

        6. The fortress outside Alexandria could be beefed up a bit, only one unit though (I know El Alemain didn't happen until October '42).

        Well thats my two pence (I refuse to become americaniSed ).
        "The cost of living hasn't affected it's popularity." - Anonymous
        "I must confess, I was born at a very early age." - Groucho Marx
        "Time is the best teacher. Unfortunatley, it kills all it's pupils." -Hector-Luis Berloiz

        Comment


        • #34
          Lots being debated here... lets see....

          I had the thought of moving the King Richard's Wonder (Pittsburg Steel) over to Germany, rename it Krupp Steel or somesuch. Perhaps give Pittsburg more production improvements and Industry terrain so it is already good and productive from the start. This way, Germany will have one city that would be crucial for pumping out its high cost units later in the War.

          We also have this proposal for moving the German 'Hitler Youth' over as well. Though this seems to be uneccissary now.

          But as it is, the American economy is fine, they are making tons of cash and they are all quite happy (on the verge of WLPD).

          Some have suggested changing govenrment forms, but this could unforseeably throw things way out of proportion. If I were to switch them, I would prefer to make the Ami's and Brits to go to Republic. This is a halfway between Demo and Commie. Placing a few more Palaces could ease the corruption for England (India, S.Africa). Corruption IMHO should be there to simulate how England lost her colonies after the war, but should not be a crippling factor during it.

          I agree to make the Wermacht the same cost as the Brit Infantry. I will also look into other possibilities of cost reduction...perhaps
          -1 across the board for the later german weapons.

          Also perhaps raise the Red Army cost from 1 to 2, so the Soviets loose their rushbuilding advantage? Thoughts?

          But for instance the 88MP Gun is one bad mofo in this game. Attacking planes, defending 2x against air attack, pike etc... I don't want to see too many of those as they would be near impossible to crack. So some units will have to stay on the high end of things. What are your desires in this area Mike?

          Also, I have aquired a much cooler looking Ju-87 from Curt Sibling the 'Enemy Ace', great work Curt!

          Lets try to discuss these things point by point so we make some progress. With the mechanics working now, this isnt far from finalization.

          -FMK.

          Comment


          • #35
            You posted in mid-post for me.....

            Originally posted by mordhiem


            All good ideas, I wish I had thought of that (but that's why im no scenario designer).
            This *should* no longer be needed.

            1. The British Empire should have a higher population especially in Africa. Africa looks very sparce and empty, it wouldn't hurt to put a few more cities in there. Also India's population should be higher, not more cities, just beef up each city by 3-4 pop points (BTW, It should be over-crowded) but still keep it under developed.
            Good ideas! They will be looked into for sure. Dont want to make it too much of an advantage though...

            2. Weren't Kabul and Terhan pert of the Britosh Empire? (point me out if im wrong here)
            I am pretty sure that Tehran was... I will have to look into Kabul... Does anyone see this an imbalancing in any way?

            3. Birmingham in that position should really be called Liverpool or Manchester, it's too far north.
            Okay, I'll look into this as well.

            4. Is there any room for Anzac, Indian, Canadian and other empire troops? Maybe just one unit called Dominion Infantry or something. Basically it could be the same price as Infantry now ( UK Infantry price could be jacked up), only maybe set in that way that it's beeing built in certain places at the start, but if you change it you can't build it.
            I thought about a 'Commonwealth Troops' unit earlier... There are simply no unit slots available for this.

            5. I think the Suez Canal should be a city not a waterway like now. This way the city would be very valuable as it could shorten travel times ( Germans go the long way round, Brits just take the city/canal short-cut).
            Yes, right on my man. Good call. I will do so. What are the suggestions as to the quality of the city? Is it to simulate the canal only, or the actual city? Yet another Brit city in North Afrika could smash any hopes of German victory there... What size and attributes do you suggest?


            6. The fortress outside Alexandria could be beefed up a bit, only one unit though (I know El Alemain didn't happen until October '42).
            I dont think this would hurt... I will make it so!

            -FMK.

            Comment


            • #36
              One problem with the Suez being a city is that the Americans and other allies cannot use it.

              But I am using it in mine, I just wanted to let you know in advance, I think it is a great idea because it makes the city very important.

              I think it should be a small city with no production built on a higher defense terrain.

              Pap

              Comment


              • #37
                Iran (Persia) was invaded by a combined Anglo-Russian force, and Kabul was independent, leave them as is.

                Germany is hurting, no need to beef up North Africa, Britain has plenty of armor quite close.

                I think we should try the gov switch for allies, try republic, but odd things will happen SP, the AI will bribe units (I have seen this in 2194 days, despite there being no diplos/spys).

                Don't know about the KRC wonder, might make things to easy for Germany.
                I believe Saddam because his position is backed up by logic and reason...David Floyd
                i'm an ignorant greek...MarkG

                Comment


                • #38
                  Few things

                  regarding Suez:

                  I remember a while back some threads floating around about how some people discovered how two civs could share a city. I wasn't paying too much attention that that at the time but does anyone remember how to do that? If it's possible that should be done to all UK and Australian cities along with Suez so the Americans and British can defend and pass through these cities.

                  This way, Germany will have one city that would be crucial for pumping out its high cost units later in the War.

                  We also have this proposal for moving the German 'Hitler Youth' over as well. Though this seems to be uneccissary now.
                  Sounds alright to me if you just trade these wonders. Give America a happiness wonder and Germany a production wonder. Sounds fair to me.

                  But for instance the 88MP Gun is one bad mofo in this game. Attacking planes, defending 2x against air attack, pike etc... I don't want to see too many of those as they would be near impossible to crack. So some units will have to stay on the high end of things. What are your desires in this area Mike?
                  I don't mind if those are costly to build, BUT they will be easily destroyed by T-34s and Allied heavy tanks. The Pikeman attribute does not multiply the defense by 2, and it only works when the attacking unit has 1HP 1FP and low attack, under 10 for sure. I've basically considered the pike function useless.
                  Re-elect Bush!

                  Comment


                  • #39
                    I think that in North Africa, the Germans should be given all of the cities that are Neutral, Algiers and Casablanca. I know they were controlled by the Vichy government, but so was all of southern France, and they are all cities given to Germany.

                    Another reason they should be German is because when the Allies launched Operation Tourch, they invaded Vichy North Africa, including Algeirs. The Germans had units stationed there.

                    Just an idea.

                    Pap

                    Comment


                    • #40
                      Downloaded v5 and opened cheat mode to investigate (no time to play this week but can't wait). Strangely US can't build G.I. and Germany can't build field artillery. Think about it: Germany's only reliable land unit is the Panzer tank, which is a lot more expensive than light tanks but only slightly better in attack (9 vs. 8). This makes the Panzer not attractive at all! Furthermore, what do you want Germany to use when attacking cities? Panzers don't have ignore city wall flag and wermacht is way way too weak.

                      Comment


                      • #41
                        Hi Xin,

                        Strangely US can't build G.I. and Germany can't build field artillery.
                        I am DLing v5 too to make sure, but here is what I think is happening:

                        Unless you look at each specific country's buildable lists as that country (using Shift+F3), you'll end up seeing a list of what the AI can build. This is some strange phenomenon regarding the Musk and Knight slots. When a human is in control of the nation, their buildable lists become full.

                        Just finished the DL and cued it up. Americans can indeed build the G.I., and the Germans can also build the Artillery unit.


                        Germany's only reliable land unit is the Panzer tank, which is a lot more expensive than light tanks but only slightly better in attack (9 vs. 8). This makes the Panzer not attractive at all!
                        Those stats were set in the original 2194 by Nemo, perhaps this speaks to Mike's concerns with units costs though. Would you suggest lowering it to only 10 more gold rather than 20?


                        Furthermore, what do you want Germany to use when attacking cities? Panzers don't have ignore city wall flag and wermacht is way way too weak.
                        Germany can develop the 105mm Wespe assault gun. It ignores city walls and has an 11 attack as opposed to 9 of the Field Artillery. It is very effective for attacking cities seeing as it moves 3.

                        -FMK.

                        Comment


                        • #42
                          FMK: You picked Allied advantage setting, which makes the Soviet units too strong. Probably better to take the average between Allied advantage and Axis advantage rules. Under the current rule Soviet units are impossible to stop:

                          30 shield Red Guard, att 7, def 5, hp 2, fp 2. More than twice as strong as the Imp. Marine of Japan and Fallschirmjäger of Germany. Plus it has move 3 instead of move 2. Furthermore, it is good enough to take out any Japanese land unit and almost all Germany land units -- If I play the Soviet I'll simply rush buy a barracks then rush this unit every turn (110 golds each). I don't need to research anything. I just sell all city improvements then use the money to rush buy. Who can stop me?

                          50 shield T-34 tank, move 3, att 12, def 10, hp 3, fp 3. Again twice as strong as the PzKwIV Tank of germany and light tank of Japan.

                          80 shield IS-2 Heavy Tank, Fortify this inside a city paired with a fighter, who can take it out?

                          Comment


                          • #43
                            80 shield IS-2 Heavy Tank, Fortify this inside a city paired with a fighter, who can take it out?
                            The Romanian brigade!!!

                            Well... maybe they can't... but it sure would be fun to watch.
                            Re-elect Bush!

                            Comment


                            • #44
                              Units cost attempt

                              Here is an attempt at balancing the unit costs etc. Some historcial elements exist with att/def stats and cost while others have been greatly reduced.

                              Also of note is that I think the AA Battery should be reduced to 0 move. This thwarts the all too-powerful AA/Bomber combo that Xin taught me. Slap a few engineers under them...instant fortress= 'invincible semi-cheat'.

                              What do you guys think about these changes and this current set up?

                              __________________________________________________
                              @UNITS
                              Nationalist Army,nil, 0, 2.,0, 3a,5d, 2h,1f, 1,0, 0, Ast, 000000001000000
                              Engineers, Ast, 0, 2.,0, 0a,2d, 1h,1f, 4,0, 5, Gun, 000000000000000
                              Wehrmacht, nil, 0, 2.,0, 5a,5d, 1h,1f, 2,0, 3, E2, 000000001000000
                              Imperial Marines,nil, 0, 2.,0, 6a,5d, 2h,1f, 3,0, 0, Alp, 000000001000100
                              Infantry, nil, 0, 2.,0, 5a,5d, 1h,1f, 2,0, 0, Bro, 000000001000000
                              G.I., nil, 0, 2.,0, 5a,5d, 1h,1f, 2,0, 3, War, 000000001000000
                              Red Army, nil, 0, 2.,0, 5a,5d, 1h,1f, 2,0, 0, Ind, 000000001000000
                              He-177, nil, 1, 12.,4, 16a,6d, 4h,5f, 11,0, 0, Whe, 000000000000001
                              Panther Tank, nil, 0, 3.,0, 11a,6d, 3h,2f, 8,0, 3, Esp, 000000000000000
                              Partisans, nil, 0, 2.,0, 7a,6d, 2h,2f, 6,0, 1, no, 000011001000010
                              Paratroopers, nil, 0, 2.,0, 6a,5d, 2h,1f, 4,0, 3, CA, 000000101000000
                              90mm AT Gun, nil, 0, 1.,0, 9a,6d, 2h,2f, 5,0, 3, CoL, 000010000000000
                              A.A.Battery, nil, 0, 0.,0, 0a,6d, 3h,2f, 8,0, 3, Too, 010000000000000
                              Light Tank, PT, 0, 3.,0, 8a,4d, 3h,2f, 5,0, 0, Aut, 000000000000000
                              PzKw IV Tank, nil, 0, 3.,0, 10a,5d, 3h,2f, 7,0, 0, Csc, 000000000000000
                              T-34 Tank, nil, 0, 3.,0, 11a,6d, 3h,2f, 6,0, 0, CoL, 000000000000000
                              Liberty Ship, nil, 2, 9.,0, 0a,2d, 3h,1f, 4,8, 4, SE, 000000000000000
                              M4 Sherman Tank,nil, 0, 3.,0, 10a,4d, 3h,2f, 5,0, 0, Chi, 000000000000000
                              Churchill Tank,nil, 0, 3.,0, 10a,7d, 3h,2f, 6,0, 0, Cur, 000000000000000
                              B-29 Superfortress , nil, 1, 14.,5, 17a,8d, 5h,6f, 14,0, 0, Env, 000000000000001
                              Armored Infantry,nil, 0, 3.,0, 7a,8d, 2h,2f, 5,0, 1, Feu, 000000000000000
                              Panzergrenadiers,nil, 0, 3.,0, 6a,8d, 2h,2f, 7,0, 1, Lab, 000000000000000
                              Königstiger, nil, 0, 2.,0, 13a,10d, 4h,3f, 11,0, 0, Ldr, 000000000000000
                              Katyusha Rockets,nil, 0, 2.,0, 14a,2d, 2h,3f, 9,0, 0, Phy, 000000001000000
                              Mobile Howitzer,nil, 0, 2.,0, 14a,3d, 2h,2f, 9,0, 3, Exp, 000000001000000
                              88mm MP Gun, nil, 0, 1.,0, 9a,4d, 2h,2f, 8,0, 0, Rob, 010010000010000
                              Field Artillery,PT, 0, 2.,0, 9a,2d, 2h,3f, 3,0, 0, Too, 000000001000000
                              Me262 Jet Fighter,nil, 1, 4.,1, 10a,6d, 4h,2f, 13,0, 0, AFl, 010000000010001
                              P-51 Mustang, nil, 1, 10.,2, 9a,5d, 3h,2f, 9,0, 3, X2, 010000000010001
                              Motorized Infantry,nil, 0, 3.,0, 6a,6d, 2h,1f, 6,0, 1, Aut, 000000000000000
                              A6M2 Zero, nil, 1, 10.,1, 7a,4d, 3h,2f, 5,0, 3, Sea, 010000000010001
                              Fighter, PT, 1, 9.,1, 4a,2d, 2h,2f, 5,0, 3, Fli, 010000000010001
                              Me109 Fighter,nil, 1, 9.,1, 7a,4d, 3h,2f, 7,0, 3, Pot, 010000000010001
                              IL-2 Shturmovik,nil, 1, 10.,1, 12a,5d, 3h,3f, 8,0, 0, The, 000000000000001
                              Bomber, PT, 1, 6.,2, 10a,2d, 4h,4f, 9,0, 0, Fli, 000000000000001
                              Spitfire, nil, 1, 10.,1, 8a,5d, 3h,2f, 7,0, 3, Wri, 010000000010001
                              Torpedo Plane, nil, 1, 6.,2, 14a,2d, 3h,4f, 8,0, 2, X1, 100000000001001
                              Destroyer, PT, 2, 7.,0, 6a,4d, 3h,1f, 6,0, 2, Stl, 100000000000000
                              Cruiser, PT, 2, 7.,0, 8a,6d, 4h,2f, 8,0, 2, Stl, 100000000000001
                              Freighter, nil, 2, 6.,0, 0a,2d, 3h,1f, 6,4, 4, Cmb, 000000000000000
                              Battleship, PT, 2, 6.,0, 12a,12d, 6h,4f, 16,0, 2, Aut, 000000000000000
                              Submarine, PT, 2, 4.,0, 10a,2d, 3h,2f, 6,0, 2, Cmp, 000000000001000
                              Aircraft Carrier,nil, 2, 6.,0, 0a,8d, 6h,1f, 16,0, 2, Gen, 010000010000000
                              Comet Tank, nil, 0, 3.,0, 12a,7d, 4h,3f, 9,0, 0, NF, 000000000000000
                              Ki-84 Hayate, nil, 1, 8.,2, 9a,5d, 3h,3f, 8,0, 3, U3, 010000000010001
                              IS-2 Heavy Tank,nil, 0, 2.,0, 13a,10d, 4h,3f, 11,0, 0, Med, 000000000000000
                              Super Battleship,nil, 2, 6.,0, 18a,14d, 8h,5f, 18,0, 2, Plu, 000000000000000
                              Type XXI U-Boat,nil, 2, 6.,0, 12a,4d, 3h,4f, 7,0, 2, X5, 000000000001001
                              Gloster Meteor,nil, 1, 5.,1, 10a,6d, 4h,2f, 13,0, 0, X7, 010000000010001
                              Freight, nil, 0, 2.,0, 0a,1d, 1h,1f, 5,0, 7, SFl, 000000000000010
                              Yak-9 Fighter,nil, 1, 10.,1, 7a,5d, 3h,2f, 7,0, 3, Uni, 010000000010001
                              Ju-87 Stuka, nil, 1, 8.,1, 8a,2d, 3h,2f, 5,0, 0, Pot, 000000000000001
                              B-17 Bomber, nil, 1, 12.,4, 16a,6d, 4h,5f, 11,0, 0, War, 000000000000001
                              Avro Lancaster,nil, 1, 8.,2, 16a,6d, 4h,5f, 11,0, 0, U1, 000000000000001
                              M10 Tank Destrotroyer,nil, 0, 3.,0, 12a,2d, 3h,2f, 6,0, 0, Hor, 000000000000000
                              P-47D Thunderbolt,nil, 1, 10.,1, 12a,5d, 3h,2f, 8,0, 0, X4, 010000000010001
                              G8N Rezan, nil, 1, 12.,4, 16a,5d, 3h,5f, 12,0, 0, Lit, 000000000000001
                              Fallschirmjäger,nil, 0, 2.,0, 6a,5d, 2h,1f, 4,0, 0, E2, 000000101000010
                              Red Guard, nil, 0, 2.,0, 6a,5d, 2h,2f, 4,0, 3, Ind, 000010001000000
                              M26 Pershing, nil, 0, 2.,0, 12a,8d, 4h,3f, 10,0, 0, Mys, 000000000000000
                              105mm Wespe, nil, 0, 2.,0, 14a,3d, 3h,2f, 9,0, 3, X3, 000000001000000
                              LVT-2, nil, 0, 2.,0, 10a,5d, 3h,2f, 5,0, 0, X6, 000000000000100
                              __________________________________________________
                              (updated as of the latest changes)

                              Thoughs? Please.....

                              -FMK.

                              Comment


                              • #45
                                IS-2 too strong on defense. A Wespe won't be able to even dent it.

                                Wehrmacht cost is still 30 instead of 20.
                                Re-elect Bush!

                                Comment

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