Okay folks, I know this has been hashed and rehashed a zillion times. But I am running into something here that I just dont understand.
What exactly are the requirements for this phenomenon to occur?
I have tried reducing the hp, fp, movement allowance etc for the units in these slots and still the phenomenon occurs.
For instance:
Muskateer slot has a ship in it. Ship is 1hp, 1fp, 0 att, and 2 def.
Discovering this unit obsoletes only some other units.
These units are all infantry. All of the infantry have higher hp, fp, att and def values than those of this ship. Some of the infantry get obsoleted, whilst other remain in-game, available to build.
For instance:
7 att, 5 def, 2 hp, 2 fp, 3 move--> not obsoleted.
6 att, 5 def, 2 hp, 1 fp, 2 move--> not obsoleted.
5 att, 5 def, 1 hp, 1 fp, 2 move--> obsoleted.
5 att, 5 def, 2 hp, 1 fp, 2 move--> obsoleted.
5 att, 5 def, 2 hp, 2 fp, 2 move--> obsoleted.
The only thing superior with the ship is the movement rate(9). What exactly is making it obsolete some units while leaving the other units untouched?
I have been told that you can work around this by putting crappy units in the muskateer and Knight slot, but I am at a loss as to what exactly the computer considers 'crappy'. I have tried an exhaustive ammount of combinations here, and I just can't seem to get what I want to happen. Any thoughts fellas?
Thanks.
-FMK.
What exactly are the requirements for this phenomenon to occur?
I have tried reducing the hp, fp, movement allowance etc for the units in these slots and still the phenomenon occurs.
For instance:
Muskateer slot has a ship in it. Ship is 1hp, 1fp, 0 att, and 2 def.
Discovering this unit obsoletes only some other units.
These units are all infantry. All of the infantry have higher hp, fp, att and def values than those of this ship. Some of the infantry get obsoleted, whilst other remain in-game, available to build.
For instance:
7 att, 5 def, 2 hp, 2 fp, 3 move--> not obsoleted.
6 att, 5 def, 2 hp, 1 fp, 2 move--> not obsoleted.
5 att, 5 def, 1 hp, 1 fp, 2 move--> obsoleted.
5 att, 5 def, 2 hp, 1 fp, 2 move--> obsoleted.
5 att, 5 def, 2 hp, 2 fp, 2 move--> obsoleted.
The only thing superior with the ship is the movement rate(9). What exactly is making it obsolete some units while leaving the other units untouched?
I have been told that you can work around this by putting crappy units in the muskateer and Knight slot, but I am at a loss as to what exactly the computer considers 'crappy'. I have tried an exhaustive ammount of combinations here, and I just can't seem to get what I want to happen. Any thoughts fellas?
Thanks.
-FMK.
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