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Stalingrad...How long must we all wait :)

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  • #16
    Yah i know, i playtested Nemo's Blitz also :-P

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    • #17
      Well here is the scoop.

      I have been muddling over redoing the map entirely. We must remember that I have never made a scenario successfully before, and this is my first attempt at a well done one. So as I have gone about making it, I have been able to handle many of the bumps along the way either with some impromptu designing, or changing an entire scheme or the like. But I think I may have made the map a bit too small for what I need to have.

      Henrik is my major consultant when it comes to this thing. We rarely talk now that I am working fulltime. Damn Sweede keeps whining about sleep, I keep telling him its only 6pm! He thinks I should redo the map as well, what about those of you that have played it?

      What I think Sun is talking about is the AI's lack of defending cities. You see, it loves to get out there in the open, stack its units on the one 'grassland' defense tile in the city while their are 'mountain' defense value buildings all about. What I usually see is that people can easily fight their way, as a group of units, through the thick of the city, and whence they get to a 'city' area that needs capturing (such as the Gorokov Bridgehead) they find it is being defended by 2 units.

      I have found that it is quite hard to organize a staunch AI defense, especially in histocially accurate stages. Or maybe its just hard for me.

      I dont work on it at all these days as I shlep my youthfull hours away at my horrible job that I hate. When I return to my flat, I feel like passing out, not designing. I still play games alot, even Civ.

      So what I might do is to fool a bit with a new map size. I just picked one out of thin air, and changed it to suit my needs. I dont think it would be hard to trasnplant alot of the work I've done onto a new map. Though the map is one of the strongpoints of the current game, or at least a favourite of mine as I have played with it for countless hours.

      I need some inspiration, something to get me to really get into it again. I was going for like 8 hours a day before with it. Ahhh college.


      -FMK.

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      • #18
        FMK, if you're having a problem keeping units garrisoned inside cities, could you not use zero movement units to stay inside and defend the cities?
        STDs are like pokemon... you gotta catch them ALL!!!

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        • #19
          Well sure, but thats not very dynamic is it?

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          • #20
            AI scenario's easier as AI attacker

            Would it be fair to say that scenario's where the AI is to attack is a bit easier to develop than those on the defensive.
            ---------------------------------------------
            Pavlov Zangalis - Hero of the capture of Berlin RFDG.
            ---------------------------------------------

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            • #21
              Seeing as the AI managed to kick my arse, I'm not complaining about it

              Have you considered making all the city squares 'stackable' via using invisible fortresses? While this would prevent them being used as strongpoints, it would even up the fighting in the city... [where my major problem was soviet units slaughtering stacks of Germans]
              'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
              - Neal Stephenson, Cryptonomicon

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              • #22
                FMK- since alls quiet on the Stalingrad front ATM, is there any chance of a public beta of some sort?
                I'm sure I speak for a lot of ppl in that I'd realy like to play it, and we've been waiting a loooooooog time.

                And I want to see my anti-tank dogs in action GODDAMMIT!
                Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

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                • #23
                  BUMP

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                  • #24
                    i do believe FMK is busy with Lebensraum, he got a new gigamap from Henrik so he's having to place the cities ect....and he's hung on Stalingrad....

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                    • #25
                      Pity about Stalingrad...

                      The AI is marvelously stupid when it come to defensive wars.

                      In my scenario experience,
                      You have to devise some novel ways to restrict the AI's obsession of going for a day trip when it should be defending London!

                      A '0 movement' but tough defender is the sure bet for the AI's defence...it will build them.

                      Also for WW2 fans, Dictator III, the long-delayed MGE Dictator and my Alternate Russian WW2 Scenario (Soviet Steel) are under construction again!

                      I am disillusioned with CIV3, and have went back to the CIV2 I love!

                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

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                      • #26
                        any chance at all of a public beta FMK?
                        pwitty please?
                        Grenski Timyfovich Sladkov, People's Armaments Commisar of the Union of Soviet Socialist Republics and winner of the Valient Labor Medal.

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