The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
...Or perhaps move the wings and cockpit back a pixel or two. Pretty sure I read that this plane wasn't used on carriers initially because pilots couldn't see around its nose very well. Keep up the good work!
Ok. I've done an inventory on the number of units running around in my game and I've got 1,279 units on the maps so far. This gives me about eight hundred units leeway for the United States entering the war (who have 187 units now). The Chinese have a whopping 697 units compared to Japan's combined strength of 386.
I may have just discovered a way using CSPL to not only get rid of the Hotseat that this game is stuck using, but be able to simultaneously (practically) move both the IJN and IJA forces.
Well it was worth a shot. I was able to get the civs to switch back and forth, but the problem was that the turned advanced at the same time, and that just would not do.
I tried setting multiple single players, which just got messy with the information screens' delivery.
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