Announcement

Collapse
No announcement yet.

new ToT WW2 Scen

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • new ToT WW2 Scen

    I am creating a new WW2 scen for ToT.
    I need some help
    There are lots of things to do
    But my english is so bad to create the textfiles in a good context.

    At this time I use most of the graphics from Europe in flames(I am a lousy graphics designer)
    but rules are changed completly.

    I am trying to create a all civ playable game.
    Its an very early Beta - unplayable at this time

    Features:
    -New Map 20.000 squares (somebody interested- Most parts (Europe) taken from Ansteig map- bigger atlantic and some parts of US-eastcoast)
    -Begin July 1939
    -About 250 cities
    last night I worked about 4 hours only to change citysizes, Terrain improvements not included at this time.

    -Tech path taken from extended original game with some changes
    techs beginning with z should first techs researchable in the szen following techs will be renamed
    -Manhattan Project included, mass production of A-Bombs should be prevented thru event take technology-collapse

    -Civ individual unitssets for the main civs Axis, Allies, Soviet.(I use only 1 set for the complete war)
    Another set for Spain, Neutral, Neutrals(Barbarian), Turkey, France

    4 generations of Infantry.
    5 generations of Tanks
    4 generations of Artillery
    2-3 generations of fighters
    2-3 generations of bombers
    3 generations of subs (Axis only) only speed abilities increased
    Units are not historical in their strenght but designed to create a challenge for the player
    fine tuning when game testing
    newer generations 50% stronger than the older ones to keep Sun Tzu (soviet wonder) working properly
    All types of units has individual weaknesses and strenghts.
    (I dont like the allround attack/defense Killer - mostly Tiger II
    -Use spies as recon units. you can buy units from the neutrals, turks, spanish, french to get an better reputation to this civs(event). City bribes are not allowed for human

    -Naval Warfare- use a second map layer for hiding submarines (hope this works). Use Torpedos and depth charges as naval weapons - naval units has low attack/def strenghts to prevent ongoing sea based attacks. Torps. and Depth charges will be produced through events.
    naval Warfare should be hunting transportsships and subs.

    -To get a challenging gameplay human players only get monarchy/republik (Axis, Allies, Soviet), because gameengine is not able to manage big civilisations as good as a human player. So the human player has a economic penalty through the government
    All AI player gets all possible governments through event.(negotiation event)
    France, Neutral, Turk, Spanish civs has all forms of governments from the beginning.

    somebody interested

    Thoddy

    mail: Thoddyx@web.de

  • #2
    This is the map
    Attached Files

    Comment


    • #3

      Comment


      • #4
        Jooooooo, ich hätte Interesse, nur wie groß is die Datei?
        Alles ist möglich! Nichts wird uns aufhalten!
        Solidarität mit Island!

        Join the Þ ß ð ä ö ü õ - Front!

        Comment


        • #5
          Re: new ToT WW2 Scen

          newer generations 50% stronger than the older ones to keep Sun Tzu (soviet wonder) working properly
          I tend to think this sounds a little extreme given that you have 3-5 generations of units. It'd be okay for like vs like (tank vs tank, inf vs inf, etc) combats between units of different generations but could be extremely unbalancing in other cases. The heavy Russian KV's (later generation) weren't that much better against Ju-87's (earlier generation) than the earlier T-28's (?). For five generations of tanks, with a 50% increase in "strength" (att/def I presume?), the fourth generation would have a def equal to 5x that of the original making it all but unkillable.

          Comment


          • #6
            first Infantry generation has 5att/5def the last 15 att/ 15 def. all has 1 firepower/hitpoints.
            tanks 7att/4def to 22att/ 11def
            artillery 12att/3def to 35 att/8def

            @ravagon
            To say this is unbalanced you have to take a look at the original unitsstats extended original game.
            militia 1att/1def, 1fp/1hp
            magog 18 att/11 def, 5fp/5hp
            I know that there are more turns between begin and end in the original game.

            Or look at tactical wargames like Panzergeneral. Units from 1944/45 kills a 1939 or earlier unit with ease

            I try to create only stats within the range of original stats so my stats should not unbalance the gameplay. in the worst case I will change the stats during playtesting.

            But it should also be a race for better weapons. Its a diference to most of other scens. There is often a unit you can reseach within some turns that kills almost every other unit for the rest of the scenario. Its my intention to prevent this.

            But thanks for your comment.

            Pol Pot send me an Email with your adress to:
            Thoddyx@web.de
            complet Zipfile has 1,4MB unzipped about 9 MB.

            Comment


            • #7
              Here ist nordatl.mp
              Attached Files

              Comment


              • #8
                and here sav and rules. without graphics.

                Only cities and some infrastructure,
                Attached Files

                Comment


                • #9
                  For graphics, take a look at the graphics showcase thread in this forum and here

                  They could possibly work. I'll bump the thread for you.
                  Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

                  Comment


                  • #10
                    If you have a little experience with gfx editors it should be no problem to paste "normal" civ2 units into the ToT units file...
                    Blah

                    Comment


                    • #11
                      Thanks for hints on units graphics.

                      Im still looking for 4 infantry/ 2 tank/2 fighter/ 2 bomber graphics for use at the Neutral/Spanish/Turk/French civs. These civs are using the same unit set and they representing the minor powers during WW2. )Not enough unitsslots for all civs. )

                      Im also looking for concentration camp (I use an transporter slot for this), torpedo and depth charge graphics.

                      Comment


                      • #12
                        Europe at the beginning of Worldwar 2.
                        Aug 1939
                        Here are the new data.
                        Add Barbarian (neutral) units - see ships wandering around. Borders created.
                        save, rules, gfx I use this time.

                        Beta 0.2
                        Hints welcome.

                        the techpath will be created soon.

                        old attachment deleted 8 Downloads

                        Comment


                        • #13
                          update Beta 0.5 some changes
                          needs TW39mp.zip
                          full Techpath included.
                          limited playability until 1941

                          old attachment deleted, 8 downloads

                          Comment


                          • #14
                            Version 0.5 first events included
                            trigger Blitzkriegs until may 41
                            identify AI players
                            naval Warfare events

                            wonders not included at this time.

                            I have some problems with trigger- and gouvernment techs- they should only be given through events, but the AI trade with them
                            I tries to use a special events.file to render them unresearchable and untradeable. See triggerevents.txt. Whats my mistake.

                            Need some reply.

                            updated 28-03-2002.
                            need gfx1 and gfx2
                            Attached Files

                            Comment


                            • #15
                              gfx1
                              Attached Files

                              Comment

                              Working...
                              X