Announcement

Collapse
No announcement yet.

Specific techs -> common techs

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Specific techs -> common techs

    I'm creating a simple scenario with a completely revised tech tree. I want each tribe to have SOME tribe-specific units, as well as "international" ones. So I give each tribe a specific tech, but the stupid AI starts trading techs like there's no tomorrow. Within a few turns, everyone has all 'specific' techs. To be short, how do I keep those units were they belong?

    Greetings from Middleburg

  • #2
    Set the prerequisites to (no, no) or disable negotiations. Preferable the former.

    Comment


    • #3
      Dragoon,

      Giant Squid's on the money, however for a more detailed explanation, see the Scenario League's Design Tips section, specifically Blackclove's tips on multiple tech' trees (two parts);
      sleague.apolyton.net/Guides/tip15_0499.shtml and sleague.apolyton.net/Guides/tip16_0499.shtml

      [This message has been edited by Cam (edited July 10, 1999).]

      Comment

      Working...
      X