Hi all,
I was planning on starting work on a city-siege type scenario whereby the defenders (AI) will have access to a pretty much city-wide "rail" network while the attackers (Human player) won't.
As I didn't really want to just institute a "house rule" forbidding the human player from moving along the "rails" (In order to prevent grothgarian-type blitz tactics ) I was thinking of having a second map containing the actual railway network with only the defenders units able to access this second map. As the attackers destroyed more and more "targets", more of the defending units would lose access (via flags) and be forced to remain on the city map.
Question: Has anybody actually done anything like this before and more importantly, is the AI up to using the second map in this way? All terrain on the second map would be impassable and produce no resources (No settle units in any case) the exception being that containing a railroad.
I know the fantasy game AI makes good use of popup attacks but that has the alternate maps widely traversable and colonizable - this would be using the second map solely as a transport network.
Thanks for any insight.
I was planning on starting work on a city-siege type scenario whereby the defenders (AI) will have access to a pretty much city-wide "rail" network while the attackers (Human player) won't.
As I didn't really want to just institute a "house rule" forbidding the human player from moving along the "rails" (In order to prevent grothgarian-type blitz tactics ) I was thinking of having a second map containing the actual railway network with only the defenders units able to access this second map. As the attackers destroyed more and more "targets", more of the defending units would lose access (via flags) and be forced to remain on the city map.
Question: Has anybody actually done anything like this before and more importantly, is the AI up to using the second map in this way? All terrain on the second map would be impassable and produce no resources (No settle units in any case) the exception being that containing a railroad.
I know the fantasy game AI makes good use of popup attacks but that has the alternate maps widely traversable and colonizable - this would be using the second map solely as a transport network.
Thanks for any insight.
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