I am ready to release an alpha version of ToTEdit. As indicted by the fact it is not even a beta release I don't really need to say that its not finished yet!
What does it do?
OK it allows editing of units, including sounds and images.
It can then produce the edited rules.txt and units.bmp to any directory you like.
It has Wizard style GUI functionality. It integrates with CivConverter so FW/MGE/CiC scenarios can be turned into ToT scenarios.
Why am I releasing it now? I want to get a feel for who is interested and I want feedback. I want people who are going to use this - consider it a playtest.
When will it be finished? who knows!
Whats in the pipeline?
A techs editing screen.
Then improvements.
Then terrain.
Then the other bits of rules.txt like map relationships, cosmic etc.
Then an events wizard.
Then automated hex editing (although by the time I get to this Civ4 will be out...).
THE BAD NEWS AND THE SMALL PRINT:
Supported platforms:
Win 98 ONLY, although Win 95 will *PROBABLY* work.
It definitely won't work on NT4 or W2K or XP.
It might work on ME.
(why? there is a techie answer but basically its because I don't have access to PCs with those operating systems).
The one off install of the runtime bits and pieces that actually run ToTEdit requires a reasonable understanding of things like registry entries, paths etc. If you don't know how to backup your registry then stop reading NOW.
THE EVEN WORSE NEWS:
The one off install of runtime pieces occupies ~200 Mb. Zipped this is about 50 Mb. I plan to get this down smaller but figure on it being about that. I now a lot of people will be put off by this so I am prepared to CUT A CD AND SEND IT IN THE POST!
STILL INTERESTED?
Simply email totedit@chrispoole.co.uk and I will add you to the list. Bear in mind that if you want a CD rather than have a 50 Mb email arrive then I will eventually need your postal address.
QUESTIONS?
Post any questions here so answers can be shared.
Miner
What does it do?
OK it allows editing of units, including sounds and images.
It can then produce the edited rules.txt and units.bmp to any directory you like.
It has Wizard style GUI functionality. It integrates with CivConverter so FW/MGE/CiC scenarios can be turned into ToT scenarios.
Why am I releasing it now? I want to get a feel for who is interested and I want feedback. I want people who are going to use this - consider it a playtest.
When will it be finished? who knows!
Whats in the pipeline?
A techs editing screen.
Then improvements.
Then terrain.
Then the other bits of rules.txt like map relationships, cosmic etc.
Then an events wizard.
Then automated hex editing (although by the time I get to this Civ4 will be out...).
THE BAD NEWS AND THE SMALL PRINT:
Supported platforms:
Win 98 ONLY, although Win 95 will *PROBABLY* work.
It definitely won't work on NT4 or W2K or XP.
It might work on ME.
(why? there is a techie answer but basically its because I don't have access to PCs with those operating systems).
The one off install of the runtime bits and pieces that actually run ToTEdit requires a reasonable understanding of things like registry entries, paths etc. If you don't know how to backup your registry then stop reading NOW.
THE EVEN WORSE NEWS:
The one off install of runtime pieces occupies ~200 Mb. Zipped this is about 50 Mb. I plan to get this down smaller but figure on it being about that. I now a lot of people will be put off by this so I am prepared to CUT A CD AND SEND IT IN THE POST!
STILL INTERESTED?
Simply email totedit@chrispoole.co.uk and I will add you to the list. Bear in mind that if you want a CD rather than have a 50 Mb email arrive then I will eventually need your postal address.
QUESTIONS?
Post any questions here so answers can be shared.
Miner
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