This keeps occuring in a scenario I converted from Civ2 MGE to ToT. It doesn't happen when I put the Rules.txt file in the folder, but it does happen when it's in there. Obviously I need that Rules file, so...any suggestions or insights? Thanks.
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Fatal Error "-5" in module "3" data: 67 0 ???????
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It doesn't happen when I put the Rules.txt file in the folder, but it does happen when it's in there
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The only line that looks odd is this one:
00000000; bitmask for goodie huts, right bit =map0, 0=no goodie huts
Is that correct?
If not, how do I fix it?
Short of that, here's the rules.txt file, you tell me if I have made any gaping mistakes. I wouldn't dare ask you to look for needles in my haystack such as missing semi-colons or commas. Just any big oversights I may have made. Thanks
;
; CIVILIZATION GAME DATA 8/6/98
; Copyright (c) 1999 by MicroProse Software
;
; This file can be altered at your own risk to change
; the rules of the game. Keep in mind that altering the
; contents of this file may cause your game to malfunction,
; particularly if you use values outside the specified
; ranges.
;
;
; Cosmic Principles
;
; The following numbers control various key rules
; of the game. GREAT discretion is advised if you
; opt to change these. Values too far out of the
; expected range can cause the game to behave strangely.
; All values entered in rules.txt are bounded by +/-127.
; However, this does not mean that all numbers within this
; range will work properly, for example, unit costs must
; not exceed 17.
;
@COSMIC
3 ; Road movement multiplier
2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2 ; # of food each citizen eats per turn
10 ; # of rows in food box (rows * city_size+1 = box)
10 ; # of rows in shield box
1 ; Settlers eat (govt <= Monarchy)
2 ; Settlers eat (govt >= Communism)
7 ; City size for first unhappiness at Chieftain level
14 ; Riot factor based on # cities (higher factor lessens the effect)
8 ; Aqueduct needed to exceed this size
12 ; Sewer System needed to exceed this size
10 ; Tech paradigm (higher # slows research)
20 ; Base time for engineers to transform terrain (x2)
3 ; Monarchy pays support for all units past this (max 8)
3 ; Communism pays support for all units past this (max 8)
8 ; Fundamentalism pays support for all units past this (max 8)
0 ; Communism is equivalent of this palace distance.
50 ; Fundamentalism loses this % of science
50 ; Percent shield penalty for production type change
10 ; Max paradrop range
75 ; Mass/Thrust paradigm (increasing slows spaceship time)
5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1 ; Value of each citizen to the Civilization Score.
20 ; Value of each wonder to the Civilization Score.
1 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success)
-10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile.
1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5 ; Value to the Civilization Score of each future tech researched.
0 ; Penalty assessed to Civilization Score each time player betrays another race.
0 ; Cost to Civilization Score (+ or -) for each unit destroyed.
00000000; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0 ; Helicopters pick up huts 0=no 1=yes
;
; Civilization Advances
;
; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
; Ai Value = Basic value at which computer players
; view this advance (used in determining
; which discovery to pursue, which to
; acquire during exchanges, and value of
; gift during diplomacy).
; Modifier = Modifier to value based on the "civilized"
; aspect of a leader's personality. Positive
; values increase value for civilized leaders,
; decrease it for militaristic. Negative
; values vice versa.
; preq1, preq2 = Prerequisites
;
; Epoch = historical period
; 0 = Ancient
; 1 = Renaissance
; 2 = Industrial Revolution
; 3 = Modern
;
; Category = Knowledge category
; 0 = Military
; 1 = Economic
; 2 = Social
; 3 = Academic
; 4 = Applied
;
Comment
-
@CIVILIZE
Instellar Combat, 4,-2, Rad, Too, 3, 4 ; AFl
Ancient Script, 5, 1, nil, nil, 0, 3 ; Alp
Swamp Battle, 3,-2, Nav, Tac, 3, 0 ; Amp
Star Charts, 4, 1, Mys, Mat, 1, 3 ; Ast
Atomic Theory, 4,-1, ToG, Phy, 2, 3 ; Ato
Pod Races, 6,-1, Cmb, Stl, 3, 4 ; Aut
Trade Guild, 4, 1, Tra, Rep, 1, 1 ; Ban
Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri
Ewok Beads, 6,-1, nil, nil, 0, 4 ; Bro
Force Knowledge, 5, 0, nil, nil, 0, 2 ; Cer
Alchemy, 5,-1, Uni, Med, 1, 3 ; Che
Jedi Protection, 4,-2, Feu, Hor, 1, 0 ; Chi
Code of The Jedi, 4, 1, Alp, nil, 0, 2 ; CoL
Jetpacks, 5,-1, Mob, AFl, 3, 0 ; CA
Force Illusions, 5,-1, Ref, Exp, 2, 4 ; Cmb
Emperial Rule, 5, 0, Phi, Ind, 2, 2 ; Cmn
Adv. Computers, 4, 1, Min, MP, 3, 4 ; Cmp
Gungan Alliance, 7,-1, Dem, Met, 2, 0 ; Csc
Use of the Elements,4, 0, Mas, Cur, 0, 4 ; Cst
Trading League, 4, 0, Ind, Eco, 2, 1 ; Cor
IndependantCurrency,4, 1, Bro, nil, 0, 1 ; Cur
Democracy, 5, 1, Ban, Inv, 2, 2 ; Dem
Economics, 4, 1, Uni, Ban, 2, 1 ; Eco
Force Power, 4, 0, Met, Mag, 2, 4 ; E1
Force-tronics, 4, 1, E1, Cor, 3, 4 ; E2
Engineering, 4, 0, Whe, Cst, 0, 4 ; Eng
Environmentalism, 3, 1, Rec, SFl, 3, 2 ; Env
Droid Linguistics, 2,-1, Cmn, Dem, 3, 0 ; Esp
Droid Enhancements, 5, 0, Gun, Che, 2, 4 ; Exp
War Droids, 4,-1, War, Mon, 0, 0 ; Feu
Space Combat, 4,-1, Cmb, ToG, 2, 4 ; Fli
OnenessWithTheForce,3,-2, MT, Csc, 2, 2 ; Fun
Fusion Power, 3, 0, NP, Sup, 3, 3 ; FP
Genetic Engineering,3, 2, Med, Cor, 3, 3 ; Gen
Arctic Warfare, 4, 1, Cmn, Tac, 3, 0 ; Gue
Lasers, 8,-2, Inv, Iro, 1, 0 ; Gun
Sand Treds, 4,-1, nil, nil, 0, 0 ; Hor
Improved Engines, 6, 0, RR, Ban, 2, 1 ; Ind
Invention, 6, 0, Eng, Lit, 1, 4 ; Inv
Carbonite Crafting, 5,-1, Bro, War, 0, 4 ; Iro
Antigravity, 4,-1, MP, Gue, 3, 2 ; Lab
Non-Weapons Lasers, 4, 0, NP, MP, 3, 3 ; Las
Leadership, 5,-1, Chi, Gun, 1, 0 ; Ldr
Script Mastery, 5, 2, Wri, CoL, 0, 3 ; Lit
Terelian Alliance, 4,-2, Stl, Tac, 2, 4 ; Too
Atomic Bonds, 4,-1, Phy, Iro, 1, 3 ; Mag
Star Maps, 6,-1, Alp, nil, 0, 1 ; Map
Defense Shields, 4, 1, nil, nil, 0, 4 ; Mas
Mass Production, 5, 0, Aut, Cor, 3, 4 ; MP
Mechanized Defenses,4,-1, Alp, Mas, 0, 3 ; Mat
Medicine, 4, 0, Phi, Tra, 1, 1 ; Med
Shielded Hulls, 6,-2, Gun, Uni, 1, 0 ; Met
Miniaturization, 4, 1, Too, E2, 3, 4 ; Min
Droid Works, 8,-1, Aut, Tac, 3, 0 ; Mob
Monarchy, 5, 1, Cer, CoL, 0, 2 ; Mon
Force Theory, 5, 1, Phi, PT, 1, 2 ; MT
Force Insight, 4, 0, Cer, nil, 0, 2 ; Mys
Stellar Navigation, 6,-1, Sea, Ast, 1, 1 ; Nav
Nuclear Fission, 6,-2, Ato, MP, 3, 3 ; NF
Nuclear Power, 3, 0, NF, E2, 3, 3 ; NP
Force Wisdom, 6, 1, Mys, Lit, 1, 2 ; Phi
New Physics, 4,-1, Nav, Lit, 1, 3 ; Phy
Durable Alloys, 4, 1, Ref, SFl, 3, 4 ; Pla
Plumbing, 4, 0, no, no, 1, 4 ; Plu
Path of the Force, 4, 0, Cer, Hor, 0, 2 ; PT
Engine Construction,4, 1, nil, nil, 0, 1 ; Pot
TravelCoordination, 5,-1, Fli, E1, 3, 4 ; Rad
Railroad, 6, 0, SE, Bri, 2, 1 ; RR
Recycling, 2, 1, MP, Dem, 3, 2 ; Rec
Asteroid Mining, 4, 0, Che, Cor, 2, 4 ; Ref
Refrigeration, 3, 1, E1, San, 3, 1 ; Rfg
The Republic, 5, 1, CoL, Lit, 0, 2 ; Rep
Armored Transports, 5,-2, Cmp, Mob, 3, 0 ; Rob
Long Range Weapons, 6,-2, AFl, E2, 3, 0 ; Roc
Sanitation, 4, 2, Med, Eng, 2, 1 ; San
Regional Mapping, 4, 1, Map, Pot, 0, 1 ; Sea
Galactic Mapping, 4, 1, Cmp, Roc, 3, 3 ; SFl
Adv. Space Combat, 3,-2, Sup, Rob, 3, 0 ; Sth
Railroad Plans, 4,-1, Phy, Inv, 2, 3 ; SE
ReinforcedCarbonite,4,-1, E1, Ind, 2, 4 ; Stl
SuperDenseProcessor,4, 1, Pla, Las, 3, 3 ; Sup
Mountain Tactics, 6,-1, Csc, Ldr, 2, 0 ; Tac
Force Temples, 3, 2, MT, Feu, 1, 2 ; The
Space Combat Plans, 4, 0, Ast, Uni, 1, 3 ; ToG
Galactic Trade, 4, 2, Cur, CoL, 0, 1 ; Tra
University, 5, 1, Mat, Phi, 1, 3 ; Uni
Jawa Alliance, 4,-1, nil, nil, 0, 0 ; War
Basic Armor, 4,-1, Hor, nil, 0, 4 ; Whe
Sand Trading, 4, 2, Alp, nil, 0, 3 ; Wri
Future Technology, 1, 0, FP, Rec, 3, 3 ; FT
Rebel Air Force B, 5, 0, no, no, 3, 0 ; U1
Imperial A.F. B, 5, 0, no, no, 3, 0 ; U2
Rogue Squadron, 5, 0, no, no, 3, 0 ; U3
Imperial Infantry A,5, 0, no, no, 0, 0 ; X1
Rebel Infantry A, 3, 0, no, no, 0, 0 ; X2
Imperial Infantry B,3, 0, no, no, 1, 0 ; X3
Rebel Air Force A, 3, 0, no, no, 1, 0 ; X4
Imperial Infantry C,5, 0, no, no, 1, 0 ; X5
Rebel Infantry B, 5, 0, no, no, 1, 0 ; X6
Imperial A.F. A, 5, 0, no, no, 3, 0 ; X7
Comment
-
;
; Above 11 tech slots (U1 to X8) allow you to define your own
; civilization advances if desired. Supply the name, the AI
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc.
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;
;
; City Improvements
;
; cost(x10), upkeep, preq
;
@IMPROVE
Nothing, 1, 0, nil,
Palace, 10, 0, Mas,
Barracks, 4, 1, nil,
Granary, 6, 1, Pot,
Temple of the Force, 4, 1, Cer,
MarketPlace, 8, 1, Cur,
Library, 8, 1, Wri,
Hall of Elders, 8, 1, CoL,
Bullwarks, 8, 0, Mas,
Aqueduct, 8, 2, Cst,
Trading Post, 12, 3, Ban,
Hall of the Force, 12, 3, MT,
University, 16, 3, Uni,
Mass Transit, 16, 4, MP,
Museum, 10, 4, Cst,
Factory, 20, 4, Ind,
Manufacturing Plant, 32, 6, Rob,
Galactic Defenses, 20, 4, Las,
Recycling Center, 20, 2, Rec,
Power Plant, 16, 4, Ref,
Hydro Generator, 24, 4, E2,
Nuclear Plant, 16, 2, NP,
Trade Monitoring Station, 16, 4, Eco,
Sewer System, 12, 2, San,
Supermarket, 8, 3, Rfg,
Airways, 20, 5, Aut,
Research Lab, 16, 3, Cmp,
Laser Battery, 10, 2, Roc,
Space Port Defenses, 8, 1, Met,
Solar Plant, 32, 4, Env,
Mineral Processor, 6, 1, Sea,
Drilling Station, 16, 3, Min,
Hanger Bay, 16, 3, Rad,
Imperial Security Force, 6, 2, Cmn,
Space Port, 8, 3, Amp,
SS Structural, 8, 0, SFl,
SS Component, 16, 0, Pla,
SS Module, 32, 0, Sup,
(Capitalization), 60, 0, Cor,
Storage Bay, 20, 0, Mas,
Jedi Gardens, 20, 0, Pot,
Vader Momument, 20, 0, Bro,
Galactic Telemetry, 20, 0, Map,
Great Library, 30, 0, no,
Jedi Pilgrimage, 30, 0, Mys,
Wall of Hope, 30, 0, Mas,
Jedi Academy, 30, 0, Feu,
Resource Rationing, 30, 0, Eng,
Diplomatic Headquarters, 20, 0, Tra,
Jedi Movement, 40, 0, MT,
Planetary Studies, 30, 0, Ast,
Efficient Fuel Useage, 40, 0, Nav,
Jedi Promise, 30, 0, Med,
Droid Retrofit Center, 40, 0, Inv,
Droid Distribution, 40, 0, The,
Xenobiological Studies, 40, 0, ToG,
Sand Traders' Support, 40, 0, Eco,
Salvage Scans, 40, 0, RR,
Senate Influence, 40, 0, Dem,
Eiffel Tower, 30, 0, no,
Vader's Image, 60, 0, Ind,
Universal Generators, 60, 0, E2,
Atomic Weaponization, 60, 0, NF,
Senate Control, 60, 0, Cmn,
Complete Star Maps, 60, 0, SFl,
Hidden Research Facility, 60, 0, Cmp,
Battle Resort, 60, 0, Gen,
Comment
-
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil, ; Storage Bay
RR, ; Jedi Gardens
Fli, ; Vader Momument
Mag, ; Galactic Telemetry
no, ; Great Library
The, ; Jedi Pilgrimage
Met, ; Wall of Hope
Mob, ; Jedi Academy
Ind, ; Resource Rationing
Cmn, ; Diplomatic Headquarters
nil, ; Jedi Movement
nil, ; Planetary Studies
nil, ; Efficient Fuel Useage
nil, ; Jedi Promise
Aut, ; Droid Retrofit Center
nil, ; Droid Distribution
nil, ; Xenobiological Studies
nil, ; Sand Traders' Support
nil, ; Salvage Scans
nil, ; Senate Influence
no, ; Eiffel Tower
nil, ; Vader's Image
nil, ; Universal Generators
nil, ; Atomic Weaponization
nil, ; Senate Control
nil, ; Complete Star Maps
nil, ; Hidden Research Facility
nil, ; Battle Resort
;
; Unit Types
;
; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags
;
; until = Civ advance which renders unit obsolete
; Move = Movement rate (spaces per turn)
; Range = # of turns fuel carried (0 for non-air units)
;
; domain = Movement domain of unit
: 0 = Ground
; 1 = Air
; 2 = Sea
;
; att = Attack factor (chance to score hit attacking)
; def = Defense factor (chance to score hit defending)
; hit = Hit points (damage x10 which can be taken before elimination)
; firepwr = # damage points caused per hit scored on enemy.
;
; cost = Cost (# of shield rows, usually of 10 shields each)
; hold = # of holds on ship (for carrying units)
;
; role = AI role (Generally affects the way in
; which computer players use the unit, but
; roles >= 5 will actually affect abilities
; of the unit)
; 0 = Attack
; 1 = Defend
; 2 = Naval Superiority
; 3 = Air Superiority
; 4 = Sea Transport
; 5 = Settle
; 6 = Diplomacy
; 7 = Trade
;
; preq = Prerequisite advance
;
Comment
-
; "Flags" control special advantages & restrictions. Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance). Nonsensical variations
; may produce bizarre effects (or worse). You were warned.
;
; 000000000000001 = Two space visibility
; 000000000000010 = Ignore zones of control
; 000000000000100 = Can make amphibious assaults
; 000000000001000 = Submarine advantages/disadvantages
; 000000000010000 = Can attack air units (fighter)
; 000000000100000 = Ship must stay near land (trireme)
; 000000001000000 = Negates city walls (howitzer)
; 000000010000000 = Can carry air units (carrier)
; 000000100000000 = Can make paradrops
; 000001000000000 = Alpine (treats all squares as road)
; 000010000000000 = x2 on defense versus horse (pikemen)
; 000100000000000 = Free support for fundamentalism (fanatics)
; 001000000000000 = Destroyed after attacking (missiles)
; 010000000000000 = x2 on defense versus air (AEGIS)
; 100000000000000 = Unit can spot submarines
;
;
@UNITS
Settler Droids,Exp, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, nil, 000000000000000
EngineerDroids,nil, 0, 2.,0, 0a,2d, 2h,1f, 4,0, 5, Exp, 000000000000000
Wookies, Feu, 0, 1.,0, 1a,1d, 1h,1f, 1,0, 1, nil, 000000000000000
Ewoks, Feu, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Bro, 000000000000000
Jawas, Gun, 0, 1.,0, 3a,2d, 1h,1f, 3,0, 1, War, 000000000000000
Bounty Hunters,Gun, 0, 1.,0, 4a,2d, 1h,1f, 4,0, 1, Iro, 000000000000000
Combat Droids,Gun, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Feu, 000010000000000
DefenseTurrets,Csc, 0, 0.,0, 3a,3d, 2h,1f, 3,0, 1, Gun, 000000000000000
Mercinaries, nil, 0, 1.,0, 4a,4d, 2h,1f, 2,0, 1, Fun, 000100000000000
Laser Turrets,nil, 0, 0.,0, 4a,4d, 2h,1f, 5,0, 1, Gue, 000001000000010
Hoth Beasts, nil, 0, 1.,0, 5a,5d, 2h,1f, 5,0, 1, Tac, 000001000000000
GunganWarriors,nil, 0, 1.,0, 5a,4d, 2h,1f, 4,0, 0, Csc, 000000000000000
Swamp Beasts, nil, 0, 1.,0, 8a,5d, 2h,1f, 6,0, 0, Amp, 000000000000100
Adv.BtyHunters,nil, 0, 1.,0, 6a,4d, 2h,1f, 6,0, 1, CA, 000000100000000
Pods, nil, 0, 3.,0, 6a,6d, 3h,1f, 5,0, 1, Lab, 000000000000000
SandTransports,Chi, 0, 2.,0, 2a,1d, 1h,1f, 2,0, 0, Hor, 000000000000000
Elite Soldiers,PT, 0, 2.,0, 3a,1d, 1h,1f, 3,0, 0, Whe, 000000000000000
Elite X-Wing, no, 1, 10.,2, 17a,4d, 2h,3f, 4,0, 3, no, 000000001000011
Death Star, no, 0, 12.,0, 17a,4d, 2h,3f, 4,0, 0, no, 000000001000011
Knights, no, 0, 2.,0, 4a,2d, 1h,1f, 4,0, 0, no, 000000000000000
blH, no, 0, 2.,0, 5a,2d, 2h,1f, 5,0, 0, no, 000000000000000
Cavalry, no, 0, 2.,0, 8a,3d, 2h,1f, 6,0, 0, no, 000000000000000
Luke Skywalker,no, 0, 7.,0, 9a,3d, 2h,2f, 5,0, 0, no, 110110001000111
Mobile Turrets,Met, 0, 1.,0, 6a,1d, 1h,1f, 4,0, 0, Mat, 000000000000000
AttkTransports,Too, 2, 1.,0, 8a,1d, 2h,1f, 4,5, 4, Met, 000000000000000
Trln. Fighters,Rob, 0, 1.,0, 10a,1d, 2h,2f, 5,0, 0, Too, 000000000000000
ArmoredCarrier,nil, 2, 2.,0, 12a,2d, 3h,2f, 7,0, 4, Rob, 000000001000000
Starships, Sth, 1, 10.,1, 4a,3d, 2h,2f, 6,0, 3, Fli, 000000000010001
Starfighters, Sth, 1, 8.,2, 12a,1d, 2h,2f, 12,0, 3, AFl, 010000000010001
Tie-Bomber, Sth, 1, 8.,1, 13a,2d, 3h,3f, 12,0, 3, AFl, 100000001000001
Y-Wing, Sth, 1, 8.,1, 13a,2d, 3h,3f, 12,0, 3, AFl, 100000001000001
V-Wing, nil, 2, 7.,2, 20a,12d, 4h,3f, 15,3, 4, U3, 100000001010011
Transports, Nav, 2, 3.,0, 1a,1d, 1h,1f, 4,2, 4, Map, 000000000100000
StarNavigators,Mag, 2, 3.,0, 2a,1d, 1h,1f, 4,3, 4, Nav, 000000000000000
Galleon, no, 2, 4.,0, 0a,2d, 2h,1f, 4,4, 4, no, 000000000000000
Frigate, no, 2, 4.,0, 4a,2d, 2h,1f, 5,2, 2, no, 000000000000000
Ironclad, no, 2, 4.,0, 4a,4d, 3h,1f, 6,0, 2, no, 000000000000000
Tie-Defender, Sth, 1, 5.,1, 10a,6d, 2h,1f, 10,0, 3, AFl, 010010000000000
TieInterceptor,Sth, 1, 5.,0, 15a,1d, 1h,1f, 7,0, 3, AFl, 110000000010111
AEGIS Cruiser,no, 2, 5.,0, 8a,8d, 3h,2f, 10,0, 2, no, 110000000000001
Star Destroyer,nil, 2, 7.,0, 20a,12d, 4h,3f, 15,3, 4, U2, 100000001010011
Cloaked Ships,nil, 2, 3.,0, 10a,2d, 3h,2f, 6,0, 2, Cmb, 000000000001001
Carriers, nil, 2, 5.,0, 1a,9d, 4h,2f, 16,0, 2, AFl, 000000010000001
StarTransports,nil, 2, 5.,0, 5a,3d, 3h,1f, 5,8, 4, Ind, 000000000000000
Missiles, nil, 1, 12.,1, 18a,0d, 1h,3f, 6,0, 0, Roc, 001000000000000
Galactic Msl.,nil, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, Roc, 001000000000000
Sand People, Esp, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Wri, 000000000000010
R2 Droid Units,nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000011
Sand Traders, Cor, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010
HeavyTransport,nil, 0, 2.,0, 0a,2d, 1h,1f, 5,0, 7, Cor, 000000000000010
Explorer, no, 0, 1.,0, 0a,1d, 1h,1f, 3,0, 0, no, 000001000000010
Darth Vader, nil, 0, 7.,0, 9a,3d, 2h,2f, 5,0, 0, no, 110110001000111
AT-AT, nil, 0, 1.,0, 12a,7d, 2h,2f, 5,1, 0, AFl, 000000000000000
X-Wing, Sth, 1, 11.,2, 5a,4d, 3h,3f, 6,0, 3, U1, 000000000010011
Probe Droids, Met, 0, 2.,0, 7a,2d, 2h,2f, 4,0, 0, X1, 000000000000000
Rebel Soldiers,Met, 0, 2.,0, 7a,2d, 2h,2f, 4,0, 0, X2, 000000000000000
Storm Troopers,Too, 0, 3.,0, 9a,2d, 3h,2f, 4,0, 0, X3, 000000000000000
Naboo Fighter,Too, 1, 2.,2, 9a,2d, 3h,2f, 3,0, 3, X4, 000000000000000
AT-ST, Rob, 0, 2.,0, 11a,2d, 3h,3f, 6,0, 0, X5, 000000000000000
Mlnm. Falcon, Rob, 0, 2.,0, 11a,2d, 3h,3f, 6,0, 0, X6, 000000000000000
Han Solo, nil, 0, 5.,0, 7a,3d, 2h,1f, 5,0, 0, no, 000000000000000
Tie Fighter, Sth, 1, 11.,2, 5a,4d, 3h,3f, 6,0, 3, X7, 000000000010011
;
; Note: the above 11 unit types (extra land, ship, air, and test units) are
; available for user defined unit types. If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached. Use if you want to create your own unit types
; without sacrificing any of the predefined units. Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units. But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task. The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units. These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000
;
Comment
-
;
; Terrain
;
; Movecost, defense, food, shields, trade,
; . . . Irrigate, bonus, #turns, ai-irrigate,
; . . . Mine, bonus, #turns, ai-mine
; . . . Transform
;
; defense = multiply by 50% to get % of normal combat factor defended at.
; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
; Irrigate/Mine = yes, no, or type of terrain changed to
; Transform = Terrain type engineers can transform to
;
; bonus = # extra production from that change
;
; turns = # turns for settler to make change
;
; ai = Minimum govt level necessary for
; computer player to want to perform irrigate/mine
; 0 Never
; 1 Despotism
; 2 Monarchy
; 3 Communism
; 4 Fundamentalism
; 5 Republic
; 6 Democracy
;
@TERRAIN
Rebel Ruins,1,2, 3,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt
Snowy Plains,1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln
Battlefield,1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs
Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For
Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil
Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou
Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun
Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla
Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa
Ewok Woods, 2,3, 2,2,1, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun
Space, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce
Oasis, 1,2, 3,1,0,
Crystals, 1,2, 1,3,0,
Grassland, 1,2, 2,1,0,
Rare Fruit, 2,3, 3,2,0,
Coal, 2,4, 1,2,0,
Diamonds, 3,6, 0,1,40,
Hoth Beast, 1,2, 3,1,0,
Tar Minerals,2,2, 1,1,4,
Peat, 2,3, 1,4,0,
Gems, 2,3, 1,0,4,
Asteroids, 1,2, 3,0,2,
Hoth Sloth, 1,2, 0,4,0,
Imperial Ruins,1,2, 3,1,0,
Grassland, 1,2, 2,1,0,
Silk, 2,3, 1,2,3,
Wine, 2,4, 1,0,4,
Carbonite, 3,6, 0,4,0,
FrozenHydrogen,1,2, 2,0,3,
Equipment, 2,2, 0,4,0,
Spice, 2,3, 3,0,4,
Bananas, 2,3, 4,0,1,
Moon, 1,2, 2,2,3,
@TERRAIN1
Rebel Ruins,1,2, 3,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt
Snowy Plains,1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln
Battlefield,1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs
Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For
Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil
Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou
Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun
Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla
Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa
Ewok Woods, 2,3, 2,2,1, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun
Space, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce
Oasis, 1,2, 3,1,0,
Crystals, 1,2, 1,3,0,
Grassland, 1,2, 2,1,0,
Rare Fruit, 2,3, 3,2,0,
Coal, 2,4, 1,2,0,
Diamonds, 3,6, 0,1,40,
Hoth Beast, 1,2, 3,1,0,
Tar Minerals,2,2, 1,1,4,
Peat, 2,3, 1,4,0,
Gems, 2,3, 1,0,4,
Asteroids, 1,2, 3,0,2,
Hoth Sloth, 1,2, 0,4,0,
Imperial Ruins,1,2, 3,1,0,
Grassland, 1,2, 2,1,0,
Silk, 2,3, 1,2,3,
Wine, 2,4, 1,0,4,
Carbonite, 3,6, 0,4,0,
FrozenHydrogen,1,2, 2,0,3,
Equipment, 2,2, 0,4,0,
Spice, 2,3, 3,0,4,
Bananas, 2,3, 4,0,1,
Moon, 1,2, 2,2,3,
@TERRAIN2
Rebel Ruins,1,2, 3,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt
Snowy Plains,1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln
Battlefield,1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs
Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For
Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil
Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou
Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun
Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla
Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa
Ewok Woods, 2,3, 2,2,1, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun
Space, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce
Oasis, 1,2, 3,1,0,
Crystals, 1,2, 1,3,0,
Grassland, 1,2, 2,1,0,
Rare Fruit, 2,3, 3,2,0,
Coal, 2,4, 1,2,0,
Diamonds, 3,6, 0,1,40,
Hoth Beast, 1,2, 3,1,0,
Tar Minerals,2,2, 1,1,4,
Peat, 2,3, 1,4,0,
Gems, 2,3, 1,0,4,
Asteroids, 1,2, 3,0,2,
Hoth Sloth, 1,2, 0,4,0,
Imperial Ruins,1,2, 3,1,0,
Grassland, 1,2, 2,1,0,
Silk, 2,3, 1,2,3,
Wine, 2,4, 1,0,4,
Carbonite, 3,6, 0,4,0,
FrozenHydrogen,1,2, 2,0,3,
Equipment, 2,2, 0,4,0,
Spice, 2,3, 3,0,4,
Bananas, 2,3, 4,0,1,
Moon, 1,2, 2,2,3,
@TERRAIN3
Rebel Ruins,1,2, 3,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt
Snowy Plains,1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln
Battlefield,1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs
Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For
Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil
Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou
Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun
Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla
Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa
Ewok Woods, 2,3, 2,2,1, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun
Space, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce
Oasis, 1,2, 3,1,0,
Crystals, 1,2, 1,3,0,
Grassland, 1,2, 2,1,0,
Rare Fruit, 2,3, 3,2,0,
Coal, 2,4, 1,2,0,
Diamonds, 3,6, 0,1,40,
Hoth Beast, 1,2, 3,1,0,
Tar Minerals,2,2, 1,1,4,
Peat, 2,3, 1,4,0,
Gems, 2,3, 1,0,4,
Asteroids, 1,2, 3,0,2,
Hoth Sloth, 1,2, 0,4,0,
Imperial Ruins,1,2, 3,1,0,
Grassland, 1,2, 2,1,0,
Silk, 2,3, 1,2,3,
Wine, 2,4, 1,0,4,
Carbonite, 3,6, 0,4,0,
FrozenHydrogen,1,2, 2,0,3,
Equipment, 2,2, 0,4,0,
Spice, 2,3, 3,0,4,
Bananas, 2,3, 4,0,1,
Moon, 1,2, 2,2,3,
Comment
-
@GOVERNMENTS
Anarchy, Mr., Ms.
Despotism, Emperor, Empress
Monarchy, King, Queen
Imperial Rule, Lord, Lord
ForceOneness, Jedi Master, Jedi Master
Republic, Consul, Consul
Democracy, President, President
;
; Leaders
;
; leader, female, color, style, plural, adjective, ...
; ...attack, expand, civilize, ...
; ...govt, male, female...
;
; female: 0 = male 1 = female
;
; color: Color set (1 - 7)
; style: City style (0 - 3)
; 0 = Bronze Age
; 1 = Classical
; 2 = Far East
; 3 = Medieval
;
; attack: 1 = aggressive -1 = rational
; expand: 1 = expansionist -1 = perfectionist
; civilize: 1 = civilized -1 = militaristic
;
; govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
; male, female = titles for leader of government
;
@LEADERS
Caesar, Livia, 0, 1, 1, Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1,
Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker
Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja,
Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0,
Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1,
Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson
Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1,
Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid
Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord
Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop
Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah
Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1,
Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief
Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1,
;
; Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,
@ORDERS
Fortify, F
Fortified, F
Sleep, S
Build Fortress, F
Build Road, R
Build Irrigation, I
Build Mine, m
Transform, O
Clean Pollution, p
Build Airbase, E
Build Transporter, j
Go to, G
@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity
@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged
Comment
-
@CIVILIZE2
0 ; AFl
0 ; Alp
0 ; Amp
0 ; Ast
0 ; Ato
0 ; Aut
0 ; Ban
0 ; Bri
0 ; Bro
0 ; Cer
0 ; Che
0 ; Chi
0 ; CoL
0 ; CA
0 ; Cmb
0 ; Cmn
0 ; Cmp
0 ; Csc
0 ; Cst
0 ; Cor
0 ; Cur
0 ; Dem
0 ; Eco
0 ; E1
0 ; E2
0 ; Eng
0 ; Env
0 ; Esp
0 ; Exp
0 ; Feu
0 ; Fli
0 ; Fun
0 ; FP
0 ; Gen
0 ; Gue
0 ; Gun
0 ; Hor
0 ; Ind
0 ; Inv
0 ; Iro
0 ; Lab
0 ; Las
0 ; Ldr
0 ; Lit
0 ; Too
0 ; Mag
0 ; Map
0 ; Mas
0 ; MP
0 ; Mat
0 ; Med
0 ; Met
0 ; Min
0 ; Mob
0 ; Mon
0 ; MT
0 ; Mys
0 ; Nav
0 ; NF
0 ; NP
0 ; Phi
0 ; Phy
0 ; Pla
0 ; Plu (Cst & Pot)
0 ; PT
0 ; Pot
0 ; Rad
0 ; RR
0 ; Rec
0 ; Ref
0 ; Rfg
0 ; Rep
0 ; Rob
0 ; Roc
0 ; San
0 ; Sea
0 ; SFl
0 ; Sth
0 ; SE
0 ; Stl
0 ; Sup
0 ; Tac
0 ; The
0 ; ToG
4 ; Tra
0 ; Uni
0 ; War
0 ; Whe
0 ; Wri
0 ; ...
0 ; U1
0 ; U2
0 ; U3
0 ; X1
0 ; X2
0 ; X3
0 ; X4
0 ; X5
0 ; X6
0 ; X7
@LEADERS2
00000000 ;Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000 ;Babylonians, Babylonian, -1, -1, 1,
00000000 ;Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000 ;Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000 ;Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker
00000000 ;Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister
00000000 ;Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja,
00000000 ;Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch
00000000 ;Zulus, Zulu, 1, 0, 0,
00000000 ;French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier
00000000 ;Aztecs, Aztec, 0, -1, 1,
00000000 ;Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson
00000000 ;English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000 ;Mongols, Mongol, 1, 1, -1,
00000000 ;Celts, Celtic, -1, 1, 0, 4, Druid, Druid
00000000 ;Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000 ;Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord
00000000 ;Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop
00000000 ;Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah
00000000 ;Carthaginians, Carthaginian, 0, 0, -1,
00000000 ;Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief
00000000 ; Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000 ; Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1,
; Advanced unit fields
; A) 'tribe may build' mask: 0 - can't; 1 - can
; B) 'not allowed on map' mask: 1 - not allowed on map
; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask: 1: can; 0: can't for each site type
; E) 'use transport site' mask: 1: can; 0: can't for each site type
; F) native transport ability: 1: can; 0: can't for each map relationship type
; G) General flags
; 00000001 invisible until attack: 1 - invisible
; 00000010 non-disbandable (human players only): 1 - cannot disband
; 00000100 0-range-air-unit damage override: 1 - override damage
; 00001000 barbarian units can't be bought off: 1 - can't buy off
; 00010000 impassable terrain override: 1 - override impassable terrain
; 01000000 barbarian unit will not expire: 1 - no expire
; 10000000 override .SPR file for this unit: 1 - don't use .SPR
; A B C D E F G
@UNITS_ADVANCED
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Settlers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Engineers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Warriors
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Phalanx
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Archers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Legion
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Pikemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Musketeers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Fanatics
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Partisans
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Alpine Troops
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Riflemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Marines
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Paratroopers
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Mech. Inf.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Horsemen
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Chariot
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Elephant
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Crusaders
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Knights
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Dragoons
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Cavalry
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Armor
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Catapult
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Cannon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Artillery
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Howitzer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Fighter
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Bomber
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Helicopter
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Stlth Ftr.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Stlth Bmbr.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Trireme
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Caravel
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Galleon
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Frigate
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Ironclad
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Destroyer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Cruiser
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;AEGIS Cruiser
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Battleship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Submarine
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Carrier
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Transport
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Cruise Msl.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Nuclear Msl.
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Diplomat
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Spy
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Caravan
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Freight
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Explorer
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Extra Land
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Extra Ship
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Extra Air
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 1
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 2
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 3
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 4
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 5
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 6
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 7
11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 8
@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3
; map, primary unit type, secondary unit type
@INITIAL_SETTINGS
0,0,3 ;Romans
0,0,3 ;Babylonians
0,0,3 ;Germans
0,0,3 ;Egyptians
0,0,3 ;Americans
0,0,3 ;Greeks
0,0,3 ;Indians
0,0,3 ;Russians
0,0,3 ;Zulus
0,0,3 ;French
0,0,3 ;Aztecs
0,0,3 ;Chinese
0,0,3 ;English
0,0,3 ;Mongols
0,0,3 ;Celts
0,0,3 ;Japanese
0,0,3 ;Vikings
0,0,3 ;Spanish
0,0,3 ;Persians
0,0,3 ;Carthaginians
0,0,3 ;Sioux
Comment
-
@SOUNDS
; Settlers
; Engineers
SWORDFGT.wav ; Wookies
SWORDFGT.wav ; Ewoks
SWORDFGT.wav ; Jawas
SWORDFGT.wav ; Bounty Hunters
SWORDFGT.wav ; Combat Droids
INFANTRY.wav ; DefenseTurrets
MCHNGUNS.wav ; Mercinaries
INFANTRY.wav ; Laser Turrets
INFANTRY.wav ; Hoth Beasts
INFANTRY.wav ; GunganWarriors
MCHNGUNS.wav ; Swamp Beasts
MCHNGUNS.wav ; Adv.BtyHunters
MCHNGUNS.wav ; Pods
SWRDHORS.wav ; SandTransports
SWRDHORS.wav ; Elite Soldiers
AIRCOMBT.wav ; Elite X-wing
SWRDHORS.wav ; Death Star
; Knights
; blH
; Cavalry
MEDGUN.wav ; Luke SKywalker
CATAPULT.wav ; Mobile Turrets
BIGGUN.wav ; AttkTransports
FIRE---.wav ; Trln. Fighters
BIGGUN.wav ; ArmoredCarrier
AIRCOMBT.wav ; Starships
AIRCOMBT.wav ; Starfighters
AIRCOMBT.wav ; Tie-Bomber
JETCOMBT.wav ; Y-Wing
BIGGUN.wav ; V-Wing
BIGGUN.wav ; Transports
BIGGUN.wav ; StarNavigators
; Galleon
; Frigate
; Ironclad
JETCOMBT.wav ; Tie-Defender
HELISHOT.wav ; TieInterceptor
; AEGIS Cruiser
NAVBTTLE.wav ; Star Destroyer
TORPEDOS.wav ; Cloaked Ships
BIGGUN.wav ; Carrier
BIGGUN.wav ; StarTransports
MISSILE.wav ; Missiles
NUKEXPLO.wav ; Galactic Msl.
; Sand People
; R2 Droid Units
; Sand Traders
; HeavyTransport
; Explorer
CUSTOM1.wav ; Darth Vader
CUSTOM2.wav ; AT-AT
CUSTOM3.wav ; X-Wing
EXTRA1.wav ; Probe Droids
EXTRA2.wav ; Rebel Soldiers
EXTRA3.wav ; Storm Troopers
EXTRA4.wav ; Naboo Fighter
EXTRA5.wav ; AT-ST
EXTRA6.wav ; Mlnm. Falcon
EXTRA7.wav ; Han Solo
EXTRA8.wav ; Tie Fighter
; New Unit i
; New Unit j
; New Unit k
; New Unit l
; New Unit m
; New Unit n
; New Unit o
; New Unit p
; New Unit q
; New Unit r
; New Unit s
; New Unit t
; New Unit u
; New Unit v
; New Unit w
; New Unit x
; New Unit y
; New Unit z
@RIVERS
River, ; map 1
River, ; map 2
River, ; map 3
River, ; map 4
; please do not remove this line
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The most common problems with rules.txt are:
* commas in the wrong place
* the short version of techs being mispelt (eg a capital being used insteasd of lower case and vice versa)
* the tech tree not working (eg missing prerequists, etc)
A good solution is to 'rebuild' the rules.txt file by copying and pasting the new rules onto an original 'clean' copy of the file.
Do this one chunk at a time untill you find what's going wrong (eg, copy the tech tree only onto a clean copy, load the game, and if this works then your problem isn't in the tech tree but elsewhere, so move on to, say, the units and so on)
Hope that helps'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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