Announcement

Collapse
No announcement yet.

Fatal Error "-5" in module "3" data: 67 0 ???????

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Fatal Error "-5" in module "3" data: 67 0 ???????

    This keeps occuring in a scenario I converted from Civ2 MGE to ToT. It doesn't happen when I put the Rules.txt file in the folder, but it does happen when it's in there. Obviously I need that Rules file, so...any suggestions or insights? Thanks.

  • #2
    It doesn't happen when I put the Rules.txt file in the folder, but it does happen when it's in there
    I am not sure that I understood the above, but that's the classical message that appears when there is a formatting error in rules.txt (a missing comma...) or an entire part of the file is missing.

    Comment


    • #3
      I'll take a close look at the Rules file and see if I messed anything up then...since this was originaly a CIv 2 MGE file, is it very different from ToT in terms of whats actualy in the rules file?

      Comment


      • #4
        The only line that looks odd is this one:

        00000000; bitmask for goodie huts, right bit =map0, 0=no goodie huts

        Is that correct?

        If not, how do I fix it?

        Short of that, here's the rules.txt file, you tell me if I have made any gaping mistakes. I wouldn't dare ask you to look for needles in my haystack such as missing semi-colons or commas. Just any big oversights I may have made. Thanks

        ;
        ; CIVILIZATION GAME DATA 8/6/98
        ; Copyright (c) 1999 by MicroProse Software
        ;
        ; This file can be altered at your own risk to change
        ; the rules of the game. Keep in mind that altering the
        ; contents of this file may cause your game to malfunction,
        ; particularly if you use values outside the specified
        ; ranges.
        ;

        ;
        ; Cosmic Principles
        ;
        ; The following numbers control various key rules
        ; of the game. GREAT discretion is advised if you
        ; opt to change these. Values too far out of the
        ; expected range can cause the game to behave strangely.
        ; All values entered in rules.txt are bounded by +/-127.
        ; However, this does not mean that all numbers within this
        ; range will work properly, for example, unit costs must
        ; not exceed 17.
        ;
        @COSMIC
        3 ; Road movement multiplier
        2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
        2 ; # of food each citizen eats per turn
        10 ; # of rows in food box (rows * city_size+1 = box)
        10 ; # of rows in shield box
        1 ; Settlers eat (govt <= Monarchy)
        2 ; Settlers eat (govt >= Communism)
        7 ; City size for first unhappiness at Chieftain level
        14 ; Riot factor based on # cities (higher factor lessens the effect)
        8 ; Aqueduct needed to exceed this size
        12 ; Sewer System needed to exceed this size
        10 ; Tech paradigm (higher # slows research)
        20 ; Base time for engineers to transform terrain (x2)
        3 ; Monarchy pays support for all units past this (max 8)
        3 ; Communism pays support for all units past this (max 8)
        8 ; Fundamentalism pays support for all units past this (max 8)
        0 ; Communism is equivalent of this palace distance.
        50 ; Fundamentalism loses this % of science
        50 ; Percent shield penalty for production type change
        10 ; Max paradrop range
        75 ; Mass/Thrust paradigm (increasing slows spaceship time)
        5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
        1 ; Value of each citizen to the Civilization Score.
        20 ; Value of each wonder to the Civilization Score.
        1 ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success)
        -10 ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile.
        1 ; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
        5 ; Value to the Civilization Score of each future tech researched.
        0 ; Penalty assessed to Civilization Score each time player betrays another race.
        0 ; Cost to Civilization Score (+ or -) for each unit destroyed.
        00000000; bitmask for goodie huts, right bit =map0, 0=no goodie huts
        0 ; Helicopters pick up huts 0=no 1=yes

        ;
        ; Civilization Advances
        ;
        ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
        ;
        ; Ai Value = Basic value at which computer players
        ; view this advance (used in determining
        ; which discovery to pursue, which to
        ; acquire during exchanges, and value of
        ; gift during diplomacy).
        ; Modifier = Modifier to value based on the "civilized"
        ; aspect of a leader's personality. Positive
        ; values increase value for civilized leaders,
        ; decrease it for militaristic. Negative
        ; values vice versa.
        ; preq1, preq2 = Prerequisites
        ;
        ; Epoch = historical period
        ; 0 = Ancient
        ; 1 = Renaissance
        ; 2 = Industrial Revolution
        ; 3 = Modern
        ;
        ; Category = Knowledge category
        ; 0 = Military
        ; 1 = Economic
        ; 2 = Social
        ; 3 = Academic
        ; 4 = Applied
        ;

        Comment


        • #5
          @CIVILIZE
          Instellar Combat, 4,-2, Rad, Too, 3, 4 ; AFl
          Ancient Script, 5, 1, nil, nil, 0, 3 ; Alp
          Swamp Battle, 3,-2, Nav, Tac, 3, 0 ; Amp
          Star Charts, 4, 1, Mys, Mat, 1, 3 ; Ast
          Atomic Theory, 4,-1, ToG, Phy, 2, 3 ; Ato
          Pod Races, 6,-1, Cmb, Stl, 3, 4 ; Aut
          Trade Guild, 4, 1, Tra, Rep, 1, 1 ; Ban
          Bridge Building, 4, 0, Iro, Cst, 0, 4 ; Bri
          Ewok Beads, 6,-1, nil, nil, 0, 4 ; Bro
          Force Knowledge, 5, 0, nil, nil, 0, 2 ; Cer
          Alchemy, 5,-1, Uni, Med, 1, 3 ; Che
          Jedi Protection, 4,-2, Feu, Hor, 1, 0 ; Chi
          Code of The Jedi, 4, 1, Alp, nil, 0, 2 ; CoL
          Jetpacks, 5,-1, Mob, AFl, 3, 0 ; CA
          Force Illusions, 5,-1, Ref, Exp, 2, 4 ; Cmb
          Emperial Rule, 5, 0, Phi, Ind, 2, 2 ; Cmn
          Adv. Computers, 4, 1, Min, MP, 3, 4 ; Cmp
          Gungan Alliance, 7,-1, Dem, Met, 2, 0 ; Csc
          Use of the Elements,4, 0, Mas, Cur, 0, 4 ; Cst
          Trading League, 4, 0, Ind, Eco, 2, 1 ; Cor
          IndependantCurrency,4, 1, Bro, nil, 0, 1 ; Cur
          Democracy, 5, 1, Ban, Inv, 2, 2 ; Dem
          Economics, 4, 1, Uni, Ban, 2, 1 ; Eco
          Force Power, 4, 0, Met, Mag, 2, 4 ; E1
          Force-tronics, 4, 1, E1, Cor, 3, 4 ; E2
          Engineering, 4, 0, Whe, Cst, 0, 4 ; Eng
          Environmentalism, 3, 1, Rec, SFl, 3, 2 ; Env
          Droid Linguistics, 2,-1, Cmn, Dem, 3, 0 ; Esp
          Droid Enhancements, 5, 0, Gun, Che, 2, 4 ; Exp
          War Droids, 4,-1, War, Mon, 0, 0 ; Feu
          Space Combat, 4,-1, Cmb, ToG, 2, 4 ; Fli
          OnenessWithTheForce,3,-2, MT, Csc, 2, 2 ; Fun
          Fusion Power, 3, 0, NP, Sup, 3, 3 ; FP
          Genetic Engineering,3, 2, Med, Cor, 3, 3 ; Gen
          Arctic Warfare, 4, 1, Cmn, Tac, 3, 0 ; Gue
          Lasers, 8,-2, Inv, Iro, 1, 0 ; Gun
          Sand Treds, 4,-1, nil, nil, 0, 0 ; Hor
          Improved Engines, 6, 0, RR, Ban, 2, 1 ; Ind
          Invention, 6, 0, Eng, Lit, 1, 4 ; Inv
          Carbonite Crafting, 5,-1, Bro, War, 0, 4 ; Iro
          Antigravity, 4,-1, MP, Gue, 3, 2 ; Lab
          Non-Weapons Lasers, 4, 0, NP, MP, 3, 3 ; Las
          Leadership, 5,-1, Chi, Gun, 1, 0 ; Ldr
          Script Mastery, 5, 2, Wri, CoL, 0, 3 ; Lit
          Terelian Alliance, 4,-2, Stl, Tac, 2, 4 ; Too
          Atomic Bonds, 4,-1, Phy, Iro, 1, 3 ; Mag
          Star Maps, 6,-1, Alp, nil, 0, 1 ; Map
          Defense Shields, 4, 1, nil, nil, 0, 4 ; Mas
          Mass Production, 5, 0, Aut, Cor, 3, 4 ; MP
          Mechanized Defenses,4,-1, Alp, Mas, 0, 3 ; Mat
          Medicine, 4, 0, Phi, Tra, 1, 1 ; Med
          Shielded Hulls, 6,-2, Gun, Uni, 1, 0 ; Met
          Miniaturization, 4, 1, Too, E2, 3, 4 ; Min
          Droid Works, 8,-1, Aut, Tac, 3, 0 ; Mob
          Monarchy, 5, 1, Cer, CoL, 0, 2 ; Mon
          Force Theory, 5, 1, Phi, PT, 1, 2 ; MT
          Force Insight, 4, 0, Cer, nil, 0, 2 ; Mys
          Stellar Navigation, 6,-1, Sea, Ast, 1, 1 ; Nav
          Nuclear Fission, 6,-2, Ato, MP, 3, 3 ; NF
          Nuclear Power, 3, 0, NF, E2, 3, 3 ; NP
          Force Wisdom, 6, 1, Mys, Lit, 1, 2 ; Phi
          New Physics, 4,-1, Nav, Lit, 1, 3 ; Phy
          Durable Alloys, 4, 1, Ref, SFl, 3, 4 ; Pla
          Plumbing, 4, 0, no, no, 1, 4 ; Plu
          Path of the Force, 4, 0, Cer, Hor, 0, 2 ; PT
          Engine Construction,4, 1, nil, nil, 0, 1 ; Pot
          TravelCoordination, 5,-1, Fli, E1, 3, 4 ; Rad
          Railroad, 6, 0, SE, Bri, 2, 1 ; RR
          Recycling, 2, 1, MP, Dem, 3, 2 ; Rec
          Asteroid Mining, 4, 0, Che, Cor, 2, 4 ; Ref
          Refrigeration, 3, 1, E1, San, 3, 1 ; Rfg
          The Republic, 5, 1, CoL, Lit, 0, 2 ; Rep
          Armored Transports, 5,-2, Cmp, Mob, 3, 0 ; Rob
          Long Range Weapons, 6,-2, AFl, E2, 3, 0 ; Roc
          Sanitation, 4, 2, Med, Eng, 2, 1 ; San
          Regional Mapping, 4, 1, Map, Pot, 0, 1 ; Sea
          Galactic Mapping, 4, 1, Cmp, Roc, 3, 3 ; SFl
          Adv. Space Combat, 3,-2, Sup, Rob, 3, 0 ; Sth
          Railroad Plans, 4,-1, Phy, Inv, 2, 3 ; SE
          ReinforcedCarbonite,4,-1, E1, Ind, 2, 4 ; Stl
          SuperDenseProcessor,4, 1, Pla, Las, 3, 3 ; Sup
          Mountain Tactics, 6,-1, Csc, Ldr, 2, 0 ; Tac
          Force Temples, 3, 2, MT, Feu, 1, 2 ; The
          Space Combat Plans, 4, 0, Ast, Uni, 1, 3 ; ToG
          Galactic Trade, 4, 2, Cur, CoL, 0, 1 ; Tra
          University, 5, 1, Mat, Phi, 1, 3 ; Uni
          Jawa Alliance, 4,-1, nil, nil, 0, 0 ; War
          Basic Armor, 4,-1, Hor, nil, 0, 4 ; Whe
          Sand Trading, 4, 2, Alp, nil, 0, 3 ; Wri
          Future Technology, 1, 0, FP, Rec, 3, 3 ; FT
          Rebel Air Force B, 5, 0, no, no, 3, 0 ; U1
          Imperial A.F. B, 5, 0, no, no, 3, 0 ; U2
          Rogue Squadron, 5, 0, no, no, 3, 0 ; U3
          Imperial Infantry A,5, 0, no, no, 0, 0 ; X1
          Rebel Infantry A, 3, 0, no, no, 0, 0 ; X2
          Imperial Infantry B,3, 0, no, no, 1, 0 ; X3
          Rebel Air Force A, 3, 0, no, no, 1, 0 ; X4
          Imperial Infantry C,5, 0, no, no, 1, 0 ; X5
          Rebel Infantry B, 5, 0, no, no, 1, 0 ; X6
          Imperial A.F. A, 5, 0, no, no, 3, 0 ; X7

          Comment


          • #6
            ;
            ; Above 11 tech slots (U1 to X8) allow you to define your own
            ; civilization advances if desired. Supply the name, the AI
            ; value, and the prerequisites.
            ;
            ; Then use the "U1", "U2", etc.
            ; identifier to incorporate it into the tech chain as a
            ; prerequisite for other techs, units, city improvements.
            ;

            ;
            ; City Improvements
            ;
            ; cost(x10), upkeep, preq
            ;
            @IMPROVE
            Nothing, 1, 0, nil,
            Palace, 10, 0, Mas,
            Barracks, 4, 1, nil,
            Granary, 6, 1, Pot,
            Temple of the Force, 4, 1, Cer,
            MarketPlace, 8, 1, Cur,
            Library, 8, 1, Wri,
            Hall of Elders, 8, 1, CoL,
            Bullwarks, 8, 0, Mas,
            Aqueduct, 8, 2, Cst,
            Trading Post, 12, 3, Ban,
            Hall of the Force, 12, 3, MT,
            University, 16, 3, Uni,
            Mass Transit, 16, 4, MP,
            Museum, 10, 4, Cst,
            Factory, 20, 4, Ind,
            Manufacturing Plant, 32, 6, Rob,
            Galactic Defenses, 20, 4, Las,
            Recycling Center, 20, 2, Rec,
            Power Plant, 16, 4, Ref,
            Hydro Generator, 24, 4, E2,
            Nuclear Plant, 16, 2, NP,
            Trade Monitoring Station, 16, 4, Eco,
            Sewer System, 12, 2, San,
            Supermarket, 8, 3, Rfg,
            Airways, 20, 5, Aut,
            Research Lab, 16, 3, Cmp,
            Laser Battery, 10, 2, Roc,
            Space Port Defenses, 8, 1, Met,
            Solar Plant, 32, 4, Env,
            Mineral Processor, 6, 1, Sea,
            Drilling Station, 16, 3, Min,
            Hanger Bay, 16, 3, Rad,
            Imperial Security Force, 6, 2, Cmn,
            Space Port, 8, 3, Amp,
            SS Structural, 8, 0, SFl,
            SS Component, 16, 0, Pla,
            SS Module, 32, 0, Sup,
            (Capitalization), 60, 0, Cor,
            Storage Bay, 20, 0, Mas,
            Jedi Gardens, 20, 0, Pot,
            Vader Momument, 20, 0, Bro,
            Galactic Telemetry, 20, 0, Map,
            Great Library, 30, 0, no,
            Jedi Pilgrimage, 30, 0, Mys,
            Wall of Hope, 30, 0, Mas,
            Jedi Academy, 30, 0, Feu,
            Resource Rationing, 30, 0, Eng,
            Diplomatic Headquarters, 20, 0, Tra,
            Jedi Movement, 40, 0, MT,
            Planetary Studies, 30, 0, Ast,
            Efficient Fuel Useage, 40, 0, Nav,
            Jedi Promise, 30, 0, Med,
            Droid Retrofit Center, 40, 0, Inv,
            Droid Distribution, 40, 0, The,
            Xenobiological Studies, 40, 0, ToG,
            Sand Traders' Support, 40, 0, Eco,
            Salvage Scans, 40, 0, RR,
            Senate Influence, 40, 0, Dem,
            Eiffel Tower, 30, 0, no,
            Vader's Image, 60, 0, Ind,
            Universal Generators, 60, 0, E2,
            Atomic Weaponization, 60, 0, NF,
            Senate Control, 60, 0, Cmn,
            Complete Star Maps, 60, 0, SFl,
            Hidden Research Facility, 60, 0, Cmp,
            Battle Resort, 60, 0, Gen,

            Comment


            • #7
              ;
              ; Expiration advancements for Wonders of the World
              ;
              @ENDWONDER
              nil, ; Storage Bay
              RR, ; Jedi Gardens
              Fli, ; Vader Momument
              Mag, ; Galactic Telemetry
              no, ; Great Library
              The, ; Jedi Pilgrimage
              Met, ; Wall of Hope
              Mob, ; Jedi Academy
              Ind, ; Resource Rationing
              Cmn, ; Diplomatic Headquarters
              nil, ; Jedi Movement
              nil, ; Planetary Studies
              nil, ; Efficient Fuel Useage
              nil, ; Jedi Promise
              Aut, ; Droid Retrofit Center
              nil, ; Droid Distribution
              nil, ; Xenobiological Studies
              nil, ; Sand Traders' Support
              nil, ; Salvage Scans
              nil, ; Senate Influence
              no, ; Eiffel Tower
              nil, ; Vader's Image
              nil, ; Universal Generators
              nil, ; Atomic Weaponization
              nil, ; Senate Control
              nil, ; Complete Star Maps
              nil, ; Hidden Research Facility
              nil, ; Battle Resort


              ;
              ; Unit Types
              ;
              ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags
              ;
              ; until = Civ advance which renders unit obsolete
              ; Move = Movement rate (spaces per turn)
              ; Range = # of turns fuel carried (0 for non-air units)
              ;
              ; domain = Movement domain of unit
              : 0 = Ground
              ; 1 = Air
              ; 2 = Sea
              ;
              ; att = Attack factor (chance to score hit attacking)
              ; def = Defense factor (chance to score hit defending)
              ; hit = Hit points (damage x10 which can be taken before elimination)
              ; firepwr = # damage points caused per hit scored on enemy.
              ;
              ; cost = Cost (# of shield rows, usually of 10 shields each)
              ; hold = # of holds on ship (for carrying units)
              ;
              ; role = AI role (Generally affects the way in
              ; which computer players use the unit, but
              ; roles >= 5 will actually affect abilities
              ; of the unit)
              ; 0 = Attack
              ; 1 = Defend
              ; 2 = Naval Superiority
              ; 3 = Air Superiority
              ; 4 = Sea Transport
              ; 5 = Settle
              ; 6 = Diplomacy
              ; 7 = Trade
              ;
              ; preq = Prerequisite advance
              ;

              Comment


              • #8
                ; "Flags" control special advantages & restrictions. Not
                ; all of these flags "make sense" for all types of units
                ; (paradropping ships, for instance). Nonsensical variations
                ; may produce bizarre effects (or worse). You were warned.
                ;
                ; 000000000000001 = Two space visibility
                ; 000000000000010 = Ignore zones of control
                ; 000000000000100 = Can make amphibious assaults
                ; 000000000001000 = Submarine advantages/disadvantages
                ; 000000000010000 = Can attack air units (fighter)
                ; 000000000100000 = Ship must stay near land (trireme)
                ; 000000001000000 = Negates city walls (howitzer)
                ; 000000010000000 = Can carry air units (carrier)
                ; 000000100000000 = Can make paradrops
                ; 000001000000000 = Alpine (treats all squares as road)
                ; 000010000000000 = x2 on defense versus horse (pikemen)
                ; 000100000000000 = Free support for fundamentalism (fanatics)
                ; 001000000000000 = Destroyed after attacking (missiles)
                ; 010000000000000 = x2 on defense versus air (AEGIS)
                ; 100000000000000 = Unit can spot submarines
                ;
                ;
                @UNITS
                Settler Droids,Exp, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, nil, 000000000000000
                EngineerDroids,nil, 0, 2.,0, 0a,2d, 2h,1f, 4,0, 5, Exp, 000000000000000
                Wookies, Feu, 0, 1.,0, 1a,1d, 1h,1f, 1,0, 1, nil, 000000000000000
                Ewoks, Feu, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Bro, 000000000000000
                Jawas, Gun, 0, 1.,0, 3a,2d, 1h,1f, 3,0, 1, War, 000000000000000
                Bounty Hunters,Gun, 0, 1.,0, 4a,2d, 1h,1f, 4,0, 1, Iro, 000000000000000
                Combat Droids,Gun, 0, 1.,0, 1a,2d, 1h,1f, 2,0, 1, Feu, 000010000000000
                DefenseTurrets,Csc, 0, 0.,0, 3a,3d, 2h,1f, 3,0, 1, Gun, 000000000000000
                Mercinaries, nil, 0, 1.,0, 4a,4d, 2h,1f, 2,0, 1, Fun, 000100000000000
                Laser Turrets,nil, 0, 0.,0, 4a,4d, 2h,1f, 5,0, 1, Gue, 000001000000010
                Hoth Beasts, nil, 0, 1.,0, 5a,5d, 2h,1f, 5,0, 1, Tac, 000001000000000
                GunganWarriors,nil, 0, 1.,0, 5a,4d, 2h,1f, 4,0, 0, Csc, 000000000000000
                Swamp Beasts, nil, 0, 1.,0, 8a,5d, 2h,1f, 6,0, 0, Amp, 000000000000100
                Adv.BtyHunters,nil, 0, 1.,0, 6a,4d, 2h,1f, 6,0, 1, CA, 000000100000000
                Pods, nil, 0, 3.,0, 6a,6d, 3h,1f, 5,0, 1, Lab, 000000000000000
                SandTransports,Chi, 0, 2.,0, 2a,1d, 1h,1f, 2,0, 0, Hor, 000000000000000
                Elite Soldiers,PT, 0, 2.,0, 3a,1d, 1h,1f, 3,0, 0, Whe, 000000000000000
                Elite X-Wing, no, 1, 10.,2, 17a,4d, 2h,3f, 4,0, 3, no, 000000001000011
                Death Star, no, 0, 12.,0, 17a,4d, 2h,3f, 4,0, 0, no, 000000001000011
                Knights, no, 0, 2.,0, 4a,2d, 1h,1f, 4,0, 0, no, 000000000000000
                blH, no, 0, 2.,0, 5a,2d, 2h,1f, 5,0, 0, no, 000000000000000
                Cavalry, no, 0, 2.,0, 8a,3d, 2h,1f, 6,0, 0, no, 000000000000000
                Luke Skywalker,no, 0, 7.,0, 9a,3d, 2h,2f, 5,0, 0, no, 110110001000111
                Mobile Turrets,Met, 0, 1.,0, 6a,1d, 1h,1f, 4,0, 0, Mat, 000000000000000
                AttkTransports,Too, 2, 1.,0, 8a,1d, 2h,1f, 4,5, 4, Met, 000000000000000
                Trln. Fighters,Rob, 0, 1.,0, 10a,1d, 2h,2f, 5,0, 0, Too, 000000000000000
                ArmoredCarrier,nil, 2, 2.,0, 12a,2d, 3h,2f, 7,0, 4, Rob, 000000001000000
                Starships, Sth, 1, 10.,1, 4a,3d, 2h,2f, 6,0, 3, Fli, 000000000010001
                Starfighters, Sth, 1, 8.,2, 12a,1d, 2h,2f, 12,0, 3, AFl, 010000000010001
                Tie-Bomber, Sth, 1, 8.,1, 13a,2d, 3h,3f, 12,0, 3, AFl, 100000001000001
                Y-Wing, Sth, 1, 8.,1, 13a,2d, 3h,3f, 12,0, 3, AFl, 100000001000001
                V-Wing, nil, 2, 7.,2, 20a,12d, 4h,3f, 15,3, 4, U3, 100000001010011
                Transports, Nav, 2, 3.,0, 1a,1d, 1h,1f, 4,2, 4, Map, 000000000100000
                StarNavigators,Mag, 2, 3.,0, 2a,1d, 1h,1f, 4,3, 4, Nav, 000000000000000
                Galleon, no, 2, 4.,0, 0a,2d, 2h,1f, 4,4, 4, no, 000000000000000
                Frigate, no, 2, 4.,0, 4a,2d, 2h,1f, 5,2, 2, no, 000000000000000
                Ironclad, no, 2, 4.,0, 4a,4d, 3h,1f, 6,0, 2, no, 000000000000000
                Tie-Defender, Sth, 1, 5.,1, 10a,6d, 2h,1f, 10,0, 3, AFl, 010010000000000
                TieInterceptor,Sth, 1, 5.,0, 15a,1d, 1h,1f, 7,0, 3, AFl, 110000000010111
                AEGIS Cruiser,no, 2, 5.,0, 8a,8d, 3h,2f, 10,0, 2, no, 110000000000001
                Star Destroyer,nil, 2, 7.,0, 20a,12d, 4h,3f, 15,3, 4, U2, 100000001010011
                Cloaked Ships,nil, 2, 3.,0, 10a,2d, 3h,2f, 6,0, 2, Cmb, 000000000001001
                Carriers, nil, 2, 5.,0, 1a,9d, 4h,2f, 16,0, 2, AFl, 000000010000001
                StarTransports,nil, 2, 5.,0, 5a,3d, 3h,1f, 5,8, 4, Ind, 000000000000000
                Missiles, nil, 1, 12.,1, 18a,0d, 1h,3f, 6,0, 0, Roc, 001000000000000
                Galactic Msl.,nil, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, Roc, 001000000000000
                Sand People, Esp, 0, 2.,0, 0a,0d, 1h,1f, 3,0, 6, Wri, 000000000000010
                R2 Droid Units,nil, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, Esp, 000000000000011
                Sand Traders, Cor, 0, 1.,0, 0a,1d, 1h,1f, 5,0, 7, Tra, 000000000000010
                HeavyTransport,nil, 0, 2.,0, 0a,2d, 1h,1f, 5,0, 7, Cor, 000000000000010
                Explorer, no, 0, 1.,0, 0a,1d, 1h,1f, 3,0, 0, no, 000001000000010
                Darth Vader, nil, 0, 7.,0, 9a,3d, 2h,2f, 5,0, 0, no, 110110001000111
                AT-AT, nil, 0, 1.,0, 12a,7d, 2h,2f, 5,1, 0, AFl, 000000000000000
                X-Wing, Sth, 1, 11.,2, 5a,4d, 3h,3f, 6,0, 3, U1, 000000000010011
                Probe Droids, Met, 0, 2.,0, 7a,2d, 2h,2f, 4,0, 0, X1, 000000000000000
                Rebel Soldiers,Met, 0, 2.,0, 7a,2d, 2h,2f, 4,0, 0, X2, 000000000000000
                Storm Troopers,Too, 0, 3.,0, 9a,2d, 3h,2f, 4,0, 0, X3, 000000000000000
                Naboo Fighter,Too, 1, 2.,2, 9a,2d, 3h,2f, 3,0, 3, X4, 000000000000000
                AT-ST, Rob, 0, 2.,0, 11a,2d, 3h,3f, 6,0, 0, X5, 000000000000000
                Mlnm. Falcon, Rob, 0, 2.,0, 11a,2d, 3h,3f, 6,0, 0, X6, 000000000000000
                Han Solo, nil, 0, 5.,0, 7a,3d, 2h,1f, 5,0, 0, no, 000000000000000
                Tie Fighter, Sth, 1, 11.,2, 5a,4d, 3h,3f, 6,0, 3, X7, 000000000010011

                ;
                ; Note: the above 11 unit types (extra land, ship, air, and test units) are
                ; available for user defined unit types. If these units are given prerequisites
                ; other than "no" they will appear in the game when the specified
                ; technology is reached. Use if you want to create your own unit types
                ; without sacrificing any of the predefined units. Be sure to define
                ; the "role" field accurately, so that the computer will understand how
                ; to make use of the new units in its own civilizations.
                ;
                ; There is no requirement that the extra units be used to
                ; create exactly one of each type; you could create three
                ; ground units. But the icons provided are for one of each.
                ; The 11 extra unit types have default icons provided by the game.
                ; To actually change the icons is a somewhat more difficult
                ; task. The icons are stored in "UNITS.GIF".
                ;
                ; Sound effects for these 11 units may be added by providing
                ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
                : Extra1.wav through extra8.wav for the 8 test units. These should be
                ; 8-bit, mono, and sampled at 22050hz.
                ;
                ; Ideas:
                ;
                ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000
                ;

                Comment


                • #9
                  ;
                  ; Terrain
                  ;
                  ; Movecost, defense, food, shields, trade,
                  ; . . . Irrigate, bonus, #turns, ai-irrigate,
                  ; . . . Mine, bonus, #turns, ai-mine
                  ; . . . Transform
                  ;
                  ; defense = multiply by 50% to get % of normal combat factor defended at.
                  ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
                  ;
                  ; Irrigate/Mine = yes, no, or type of terrain changed to
                  ; Transform = Terrain type engineers can transform to
                  ;
                  ; bonus = # extra production from that change
                  ;
                  ; turns = # turns for settler to make change
                  ;
                  ; ai = Minimum govt level necessary for
                  ; computer player to want to perform irrigate/mine
                  ; 0 Never
                  ; 1 Despotism
                  ; 2 Monarchy
                  ; 3 Communism
                  ; 4 Fundamentalism
                  ; 5 Republic
                  ; 6 Democracy
                  ;
                  @TERRAIN
                  Rebel Ruins,1,2, 3,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt
                  Snowy Plains,1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln
                  Battlefield,1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs
                  Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For
                  Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil
                  Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou
                  Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun
                  Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla
                  Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa
                  Ewok Woods, 2,3, 2,2,1, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun
                  Space, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce
                  Oasis, 1,2, 3,1,0,
                  Crystals, 1,2, 1,3,0,
                  Grassland, 1,2, 2,1,0,
                  Rare Fruit, 2,3, 3,2,0,
                  Coal, 2,4, 1,2,0,
                  Diamonds, 3,6, 0,1,40,
                  Hoth Beast, 1,2, 3,1,0,
                  Tar Minerals,2,2, 1,1,4,
                  Peat, 2,3, 1,4,0,
                  Gems, 2,3, 1,0,4,
                  Asteroids, 1,2, 3,0,2,
                  Hoth Sloth, 1,2, 0,4,0,
                  Imperial Ruins,1,2, 3,1,0,
                  Grassland, 1,2, 2,1,0,
                  Silk, 2,3, 1,2,3,
                  Wine, 2,4, 1,0,4,
                  Carbonite, 3,6, 0,4,0,
                  FrozenHydrogen,1,2, 2,0,3,
                  Equipment, 2,2, 0,4,0,
                  Spice, 2,3, 3,0,4,
                  Bananas, 2,3, 4,0,1,
                  Moon, 1,2, 2,2,3,

                  @TERRAIN1
                  Rebel Ruins,1,2, 3,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt
                  Snowy Plains,1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln
                  Battlefield,1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs
                  Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For
                  Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil
                  Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou
                  Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun
                  Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla
                  Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa
                  Ewok Woods, 2,3, 2,2,1, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun
                  Space, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce
                  Oasis, 1,2, 3,1,0,
                  Crystals, 1,2, 1,3,0,
                  Grassland, 1,2, 2,1,0,
                  Rare Fruit, 2,3, 3,2,0,
                  Coal, 2,4, 1,2,0,
                  Diamonds, 3,6, 0,1,40,
                  Hoth Beast, 1,2, 3,1,0,
                  Tar Minerals,2,2, 1,1,4,
                  Peat, 2,3, 1,4,0,
                  Gems, 2,3, 1,0,4,
                  Asteroids, 1,2, 3,0,2,
                  Hoth Sloth, 1,2, 0,4,0,
                  Imperial Ruins,1,2, 3,1,0,
                  Grassland, 1,2, 2,1,0,
                  Silk, 2,3, 1,2,3,
                  Wine, 2,4, 1,0,4,
                  Carbonite, 3,6, 0,4,0,
                  FrozenHydrogen,1,2, 2,0,3,
                  Equipment, 2,2, 0,4,0,
                  Spice, 2,3, 3,0,4,
                  Bananas, 2,3, 4,0,1,
                  Moon, 1,2, 2,2,3,

                  @TERRAIN2
                  Rebel Ruins,1,2, 3,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt
                  Snowy Plains,1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln
                  Battlefield,1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs
                  Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For
                  Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil
                  Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou
                  Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun
                  Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla
                  Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa
                  Ewok Woods, 2,3, 2,2,1, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun
                  Space, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce
                  Oasis, 1,2, 3,1,0,
                  Crystals, 1,2, 1,3,0,
                  Grassland, 1,2, 2,1,0,
                  Rare Fruit, 2,3, 3,2,0,
                  Coal, 2,4, 1,2,0,
                  Diamonds, 3,6, 0,1,40,
                  Hoth Beast, 1,2, 3,1,0,
                  Tar Minerals,2,2, 1,1,4,
                  Peat, 2,3, 1,4,0,
                  Gems, 2,3, 1,0,4,
                  Asteroids, 1,2, 3,0,2,
                  Hoth Sloth, 1,2, 0,4,0,
                  Imperial Ruins,1,2, 3,1,0,
                  Grassland, 1,2, 2,1,0,
                  Silk, 2,3, 1,2,3,
                  Wine, 2,4, 1,0,4,
                  Carbonite, 3,6, 0,4,0,
                  FrozenHydrogen,1,2, 2,0,3,
                  Equipment, 2,2, 0,4,0,
                  Spice, 2,3, 3,0,4,
                  Bananas, 2,3, 4,0,1,
                  Moon, 1,2, 2,2,3,

                  @TERRAIN3
                  Rebel Ruins,1,2, 3,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt
                  Snowy Plains,1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln
                  Battlefield,1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs
                  Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For
                  Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil
                  Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou
                  Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun
                  Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla
                  Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa
                  Ewok Woods, 2,3, 2,2,1, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun
                  Space, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce
                  Oasis, 1,2, 3,1,0,
                  Crystals, 1,2, 1,3,0,
                  Grassland, 1,2, 2,1,0,
                  Rare Fruit, 2,3, 3,2,0,
                  Coal, 2,4, 1,2,0,
                  Diamonds, 3,6, 0,1,40,
                  Hoth Beast, 1,2, 3,1,0,
                  Tar Minerals,2,2, 1,1,4,
                  Peat, 2,3, 1,4,0,
                  Gems, 2,3, 1,0,4,
                  Asteroids, 1,2, 3,0,2,
                  Hoth Sloth, 1,2, 0,4,0,
                  Imperial Ruins,1,2, 3,1,0,
                  Grassland, 1,2, 2,1,0,
                  Silk, 2,3, 1,2,3,
                  Wine, 2,4, 1,0,4,
                  Carbonite, 3,6, 0,4,0,
                  FrozenHydrogen,1,2, 2,0,3,
                  Equipment, 2,2, 0,4,0,
                  Spice, 2,3, 3,0,4,
                  Bananas, 2,3, 4,0,1,
                  Moon, 1,2, 2,2,3,

                  Comment


                  • #10
                    @GOVERNMENTS
                    Anarchy, Mr., Ms.
                    Despotism, Emperor, Empress
                    Monarchy, King, Queen
                    Imperial Rule, Lord, Lord
                    ForceOneness, Jedi Master, Jedi Master
                    Republic, Consul, Consul
                    Democracy, President, President

                    ;
                    ; Leaders
                    ;
                    ; leader, female, color, style, plural, adjective, ...
                    ; ...attack, expand, civilize, ...
                    ; ...govt, male, female...
                    ;
                    ; female: 0 = male 1 = female
                    ;
                    ; color: Color set (1 - 7)
                    ; style: City style (0 - 3)
                    ; 0 = Bronze Age
                    ; 1 = Classical
                    ; 2 = Far East
                    ; 3 = Medieval
                    ;
                    ; attack: 1 = aggressive -1 = rational
                    ; expand: 1 = expansionist -1 = perfectionist
                    ; civilize: 1 = civilized -1 = militaristic
                    ;
                    ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
                    ;
                    ; male, female = titles for leader of government
                    ;
                    @LEADERS
                    Caesar, Livia, 0, 1, 1, Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix
                    Hammurabi, Ishtari, 0, 2, 0, Babylonians, Babylonian, -1, -1, 1,
                    Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor
                    Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
                    Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker
                    Alexander, Hippolyta, 1, 6, 1, Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister
                    Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja,
                    Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch
                    Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0,
                    Louis XIV, Joan of Arc, 0, 3, 3, French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier
                    Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1,
                    Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson
                    Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
                    Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1,
                    Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid
                    Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister
                    Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord
                    Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop
                    Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah
                    Hannibal, Dido, 0, 6, 1, Carthaginians, Carthaginian, 0, 0, -1,
                    Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief

                    Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana
                    Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1,



                    ;
                    ; Trading Commodities
                    ;
                    @CARAVAN
                    Hides,
                    Wool,
                    Beads,
                    Cloth,
                    Salt,
                    Coal,
                    Copper,
                    Dye,
                    Wine,
                    Silk,
                    Silver,
                    Spice,
                    Gems,
                    Gold,
                    Oil,
                    Uranium,


                    @ORDERS
                    Fortify, F
                    Fortified, F
                    Sleep, S
                    Build Fortress, F
                    Build Road, R
                    Build Irrigation, I
                    Build Mine, m
                    Transform, O
                    Clean Pollution, p
                    Build Airbase, E
                    Build Transporter, j
                    Go to, G


                    @DIFFICULTY
                    Chieftain
                    Warlord
                    Prince
                    King
                    Emperor
                    Deity

                    @ATTITUDES
                    Worshipful
                    Friendly
                    Cordial
                    Receptive
                    Neutral
                    Reserved
                    Icy
                    Hostile
                    Enraged

                    Comment


                    • #11
                      @CIVILIZE2
                      0 ; AFl
                      0 ; Alp
                      0 ; Amp
                      0 ; Ast
                      0 ; Ato
                      0 ; Aut
                      0 ; Ban
                      0 ; Bri
                      0 ; Bro
                      0 ; Cer
                      0 ; Che
                      0 ; Chi
                      0 ; CoL
                      0 ; CA
                      0 ; Cmb
                      0 ; Cmn
                      0 ; Cmp
                      0 ; Csc
                      0 ; Cst
                      0 ; Cor
                      0 ; Cur
                      0 ; Dem
                      0 ; Eco
                      0 ; E1
                      0 ; E2
                      0 ; Eng
                      0 ; Env
                      0 ; Esp
                      0 ; Exp
                      0 ; Feu
                      0 ; Fli
                      0 ; Fun
                      0 ; FP
                      0 ; Gen
                      0 ; Gue
                      0 ; Gun
                      0 ; Hor
                      0 ; Ind
                      0 ; Inv
                      0 ; Iro
                      0 ; Lab
                      0 ; Las
                      0 ; Ldr
                      0 ; Lit
                      0 ; Too
                      0 ; Mag
                      0 ; Map
                      0 ; Mas
                      0 ; MP
                      0 ; Mat
                      0 ; Med
                      0 ; Met
                      0 ; Min
                      0 ; Mob
                      0 ; Mon
                      0 ; MT
                      0 ; Mys
                      0 ; Nav
                      0 ; NF
                      0 ; NP
                      0 ; Phi
                      0 ; Phy
                      0 ; Pla
                      0 ; Plu (Cst & Pot)
                      0 ; PT
                      0 ; Pot
                      0 ; Rad
                      0 ; RR
                      0 ; Rec
                      0 ; Ref
                      0 ; Rfg
                      0 ; Rep
                      0 ; Rob
                      0 ; Roc
                      0 ; San
                      0 ; Sea
                      0 ; SFl
                      0 ; Sth
                      0 ; SE
                      0 ; Stl
                      0 ; Sup
                      0 ; Tac
                      0 ; The
                      0 ; ToG
                      4 ; Tra
                      0 ; Uni
                      0 ; War
                      0 ; Whe
                      0 ; Wri
                      0 ; ...
                      0 ; U1
                      0 ; U2
                      0 ; U3
                      0 ; X1
                      0 ; X2
                      0 ; X3
                      0 ; X4
                      0 ; X5
                      0 ; X6
                      0 ; X7



                      @LEADERS2
                      00000000 ;Romans, Roman, 0, 1, 1, 1, Dictator, Dictator, 2, Imperator, Imperatrix
                      00000000 ;Babylonians, Babylonian, -1, -1, 1,
                      00000000 ;Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor
                      00000000 ;Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
                      00000000 ;Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker
                      00000000 ;Greeks, Greek, 0, 1, -1, 6, Prime Minister, Prime Minister
                      00000000 ;Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja,
                      00000000 ;Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch
                      00000000 ;Zulus, Zulu, 1, 0, 0,
                      00000000 ;French, French, 1, 1, 1, 4, Archbishop, Archbishop, 6, Premier, Premier
                      00000000 ;Aztecs, Aztec, 0, -1, 1,
                      00000000 ;Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson
                      00000000 ;English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
                      00000000 ;Mongols, Mongol, 1, 1, -1,
                      00000000 ;Celts, Celtic, -1, 1, 0, 4, Druid, Druid
                      00000000 ;Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister
                      00000000 ;Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord
                      00000000 ;Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop
                      00000000 ;Persians, Persian, 0, -1, 0, 2, Shah, Shah, 4, Ayatollah, Ayatollah
                      00000000 ;Carthaginians, Carthaginian, 0, 0, -1,
                      00000000 ;Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief

                      00000000 ; Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana
                      00000000 ; Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1,


                      ; Advanced unit fields

                      ; A) 'tribe may build' mask: 0 - can't; 1 - can
                      ; B) 'not allowed on map' mask: 1 - not allowed on map
                      ; C) minimum bribe amount: n - minimum bribe; 0 - don't care; -1 - can't bribe
                      ; D) 'build transport site' mask: 1: can; 0: can't for each site type
                      ; E) 'use transport site' mask: 1: can; 0: can't for each site type
                      ; F) native transport ability: 1: can; 0: can't for each map relationship type
                      ; G) General flags
                      ; 00000001 invisible until attack: 1 - invisible
                      ; 00000010 non-disbandable (human players only): 1 - cannot disband
                      ; 00000100 0-range-air-unit damage override: 1 - override damage
                      ; 00001000 barbarian units can't be bought off: 1 - can't buy off
                      ; 00010000 impassable terrain override: 1 - override impassable terrain
                      ; 01000000 barbarian unit will not expire: 1 - no expire
                      ; 10000000 override .SPR file for this unit: 1 - don't use .SPR

                      ; A B C D E F G

                      @UNITS_ADVANCED
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Settlers
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Engineers
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Warriors
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Phalanx
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Archers
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Legion
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Pikemen
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Musketeers
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Fanatics
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Partisans
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Alpine Troops
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Riflemen
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Marines
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Paratroopers
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Mech. Inf.
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Horsemen
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Chariot
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Elephant
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Crusaders
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Knights
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Dragoons
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Cavalry
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Armor
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Catapult
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Cannon
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Artillery
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Howitzer
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Fighter
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Bomber
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Helicopter
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Stlth Ftr.
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Stlth Bmbr.
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Trireme
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Caravel
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Galleon
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Frigate
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Ironclad
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Destroyer
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Cruiser
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;AEGIS Cruiser
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Battleship
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Submarine
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Carrier
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Transport
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Cruise Msl.
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Nuclear Msl.
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Diplomat
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Spy
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Caravan
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Freight
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Explorer
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Extra Land
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Extra Ship
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Extra Air
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 1
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 2
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 3
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 4
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 5
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 6
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 7
                      11111111, 00000000, 0, 0000000000000000,0000000000000000,0000000000000000 , 00000000 ;Test Unit 8


                      @MAP_TRANSPORT_RELATIONSHIPS
                      1,2
                      3,4
                      1,3

                      ; map, primary unit type, secondary unit type

                      @INITIAL_SETTINGS
                      0,0,3 ;Romans
                      0,0,3 ;Babylonians
                      0,0,3 ;Germans
                      0,0,3 ;Egyptians
                      0,0,3 ;Americans
                      0,0,3 ;Greeks
                      0,0,3 ;Indians
                      0,0,3 ;Russians
                      0,0,3 ;Zulus
                      0,0,3 ;French
                      0,0,3 ;Aztecs
                      0,0,3 ;Chinese
                      0,0,3 ;English
                      0,0,3 ;Mongols
                      0,0,3 ;Celts
                      0,0,3 ;Japanese
                      0,0,3 ;Vikings
                      0,0,3 ;Spanish
                      0,0,3 ;Persians
                      0,0,3 ;Carthaginians
                      0,0,3 ;Sioux

                      Comment


                      • #12
                        @SOUNDS
                        ; Settlers
                        ; Engineers
                        SWORDFGT.wav ; Wookies
                        SWORDFGT.wav ; Ewoks
                        SWORDFGT.wav ; Jawas
                        SWORDFGT.wav ; Bounty Hunters
                        SWORDFGT.wav ; Combat Droids
                        INFANTRY.wav ; DefenseTurrets
                        MCHNGUNS.wav ; Mercinaries
                        INFANTRY.wav ; Laser Turrets
                        INFANTRY.wav ; Hoth Beasts
                        INFANTRY.wav ; GunganWarriors
                        MCHNGUNS.wav ; Swamp Beasts
                        MCHNGUNS.wav ; Adv.BtyHunters
                        MCHNGUNS.wav ; Pods
                        SWRDHORS.wav ; SandTransports
                        SWRDHORS.wav ; Elite Soldiers
                        AIRCOMBT.wav ; Elite X-wing
                        SWRDHORS.wav ; Death Star
                        ; Knights
                        ; blH
                        ; Cavalry
                        MEDGUN.wav ; Luke SKywalker
                        CATAPULT.wav ; Mobile Turrets
                        BIGGUN.wav ; AttkTransports
                        FIRE---.wav ; Trln. Fighters
                        BIGGUN.wav ; ArmoredCarrier
                        AIRCOMBT.wav ; Starships
                        AIRCOMBT.wav ; Starfighters
                        AIRCOMBT.wav ; Tie-Bomber
                        JETCOMBT.wav ; Y-Wing
                        BIGGUN.wav ; V-Wing
                        BIGGUN.wav ; Transports
                        BIGGUN.wav ; StarNavigators
                        ; Galleon
                        ; Frigate
                        ; Ironclad
                        JETCOMBT.wav ; Tie-Defender
                        HELISHOT.wav ; TieInterceptor
                        ; AEGIS Cruiser
                        NAVBTTLE.wav ; Star Destroyer
                        TORPEDOS.wav ; Cloaked Ships
                        BIGGUN.wav ; Carrier
                        BIGGUN.wav ; StarTransports
                        MISSILE.wav ; Missiles
                        NUKEXPLO.wav ; Galactic Msl.
                        ; Sand People
                        ; R2 Droid Units
                        ; Sand Traders
                        ; HeavyTransport
                        ; Explorer
                        CUSTOM1.wav ; Darth Vader
                        CUSTOM2.wav ; AT-AT
                        CUSTOM3.wav ; X-Wing
                        EXTRA1.wav ; Probe Droids
                        EXTRA2.wav ; Rebel Soldiers
                        EXTRA3.wav ; Storm Troopers
                        EXTRA4.wav ; Naboo Fighter
                        EXTRA5.wav ; AT-ST
                        EXTRA6.wav ; Mlnm. Falcon
                        EXTRA7.wav ; Han Solo
                        EXTRA8.wav ; Tie Fighter
                        ; New Unit i
                        ; New Unit j
                        ; New Unit k
                        ; New Unit l
                        ; New Unit m
                        ; New Unit n
                        ; New Unit o
                        ; New Unit p
                        ; New Unit q
                        ; New Unit r
                        ; New Unit s
                        ; New Unit t
                        ; New Unit u
                        ; New Unit v
                        ; New Unit w
                        ; New Unit x
                        ; New Unit y
                        ; New Unit z

                        @RIVERS
                        River, ; map 1
                        River, ; map 2
                        River, ; map 3
                        River, ; map 4

                        ; please do not remove this line

                        Comment


                        • #13
                          The most common problems with rules.txt are:
                          * commas in the wrong place
                          * the short version of techs being mispelt (eg a capital being used insteasd of lower case and vice versa)
                          * the tech tree not working (eg missing prerequists, etc)

                          A good solution is to 'rebuild' the rules.txt file by copying and pasting the new rules onto an original 'clean' copy of the file.
                          Do this one chunk at a time untill you find what's going wrong (eg, copy the tech tree only onto a clean copy, load the game, and if this works then your problem isn't in the tech tree but elsewhere, so move on to, say, the units and so on)

                          Hope that helps
                          'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                          - Neal Stephenson, Cryptonomicon

                          Comment

                          Working...
                          X