TSFE version 1.2 is nearing completion
This is a major rework of events and rules. Hopefully it answers to all players comments what I have got after the release of original version.
The scenario update will be released in 8 packages. This way the people who want for example only to play as Soviets, don't need to download all the scenario.
There are hundreds of bigger and smaller changes compared to versions 1.0 and 1.1. I don't list them all here, only a few for each package.
General changes:
* Infantry units are now much stronger
* Many other tweaks in units values for better balance or historical accuracy (sometimes irritatingly hard choice..)
* In events now AI don't get any new unit because you killed some of his units. All these unitkilled - createunit "trees" are gone (except in first stages of Barbarossa).
PART I - Axis
Axis medium level scenario, starting from May 1940.
* Strenghth of French army is more like it was in 1940. Still Germany has the first turn right..
* Axis science rate is faster.
* German tanks 1943-45 are now relativly stronger than they were in version 1.0
PART II - Axis levels
Axis easy and hard levels, starting from May 1940.
PART III - Soviets
Soviet medium level scenario, starting from May 1940.
* More events for Soviets in 1940.
* Soviet science rate is faster.
* Much more easier to stop the German advance than in original version.
PART IV - Soviet levels
Soviet easy and hard levels, starting from May 1940.
PART V - Allies
Allies medium level scenario, starting from May 1940.
* No premade Sealion operation for Axis
* Battle for Atlantic is more crucial (in version 1.0 it was important only after December 1941, when U.S. joined with war and transports full of tanks and infantry started crossing the ocean).
* More events, like rebellion in Iraq in Spring 1941.
PART VI - Allies levels
Allies easy and hard levels, starting from May 1940.
PART VII - Multiplayer and small nations
Scenarios for playing as any of small nation in all difficulty levels (starting from May 1940).
Multiplayer scenarios - team play against computer Axis and total multiplayer.
* Diplomacy is allowed for all nations in multiplayer and there are no events-forced war anymore.
PART VIII - Later scenarios
Scenarios starting from July 1940, June 1941, November 1941, July 1942, November 1942, July 1943, June 1944, December 1944 and May 1945.
* Everything is worked over to achieve a better balance.
All these packages are now more or less ready and will go one after another to playtesting.
About future plans and for people who are waiting Fall Weiss:
I haven't dropped any plans. In spring I decided that Fall Weiss will be Civ 3 scenario because it seemed pointless to design a Civ 2 scenario when supposedly superior Civ 3 is so close. I concentrated to TSFE V1.2 and postponed anything else until Civ 3 is out.
So, Fall Weiss will come as Civ2 MGE scenario after the release of TSFE 1.2. Also TSFE upgrade for ToT is planned.
This is a major rework of events and rules. Hopefully it answers to all players comments what I have got after the release of original version.
The scenario update will be released in 8 packages. This way the people who want for example only to play as Soviets, don't need to download all the scenario.
There are hundreds of bigger and smaller changes compared to versions 1.0 and 1.1. I don't list them all here, only a few for each package.
General changes:
* Infantry units are now much stronger
* Many other tweaks in units values for better balance or historical accuracy (sometimes irritatingly hard choice..)
* In events now AI don't get any new unit because you killed some of his units. All these unitkilled - createunit "trees" are gone (except in first stages of Barbarossa).
PART I - Axis
Axis medium level scenario, starting from May 1940.
* Strenghth of French army is more like it was in 1940. Still Germany has the first turn right..
* Axis science rate is faster.
* German tanks 1943-45 are now relativly stronger than they were in version 1.0
PART II - Axis levels
Axis easy and hard levels, starting from May 1940.
PART III - Soviets
Soviet medium level scenario, starting from May 1940.
* More events for Soviets in 1940.
* Soviet science rate is faster.
* Much more easier to stop the German advance than in original version.
PART IV - Soviet levels
Soviet easy and hard levels, starting from May 1940.
PART V - Allies
Allies medium level scenario, starting from May 1940.
* No premade Sealion operation for Axis
* Battle for Atlantic is more crucial (in version 1.0 it was important only after December 1941, when U.S. joined with war and transports full of tanks and infantry started crossing the ocean).
* More events, like rebellion in Iraq in Spring 1941.
PART VI - Allies levels
Allies easy and hard levels, starting from May 1940.
PART VII - Multiplayer and small nations
Scenarios for playing as any of small nation in all difficulty levels (starting from May 1940).
Multiplayer scenarios - team play against computer Axis and total multiplayer.
* Diplomacy is allowed for all nations in multiplayer and there are no events-forced war anymore.
PART VIII - Later scenarios
Scenarios starting from July 1940, June 1941, November 1941, July 1942, November 1942, July 1943, June 1944, December 1944 and May 1945.
* Everything is worked over to achieve a better balance.
All these packages are now more or less ready and will go one after another to playtesting.
About future plans and for people who are waiting Fall Weiss:
I haven't dropped any plans. In spring I decided that Fall Weiss will be Civ 3 scenario because it seemed pointless to design a Civ 2 scenario when supposedly superior Civ 3 is so close. I concentrated to TSFE V1.2 and postponed anything else until Civ 3 is out.
So, Fall Weiss will come as Civ2 MGE scenario after the release of TSFE 1.2. Also TSFE upgrade for ToT is planned.
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