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Scenario League's Sovereignity

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  • #16
    That the SLeague website is dead is pretty obvious, but is there any chance of reviving it? I mean, why did it die? Lack of reviews/interest? Or was there no-one to update it? Is Warvoid just meant to be a moderator of this forum, or is he meant to be in charge of updating the site as well?

    Surely there's somebody who'd be willing to maintain the site.
    STDs are like pokemon... you gotta catch them ALL!!!

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    • #17
      Originally posted by Stefan Härtel
      I'm afraid we will not be offered the same experiences and possibilities as with Civ2. From what I've heard by now the game will be layed out to make scenario design easy. I don't know if I will have the same fun from that as with Civ2. I don't know how others will feel about it...
      I know what you mean. If it's too easy, then there is a large possibility that they will leave something out, whereas in Civ 2, they just put the game data in commented textfiles and .gifs and let the Civ 2 community discover it for themselves. This is perfect, and, in fact, better than the editing tools, as we can use Paint Shop Pro and our favourite text editor. It also supports user addins for scenario design. Then again, maybe Civ 3 will be great in all respects...?
      I refute it thus!
      "Destiny! Destiny! No escaping that for me!"

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      • #18
        Re: Some thoughts...

        Originally posted by Chris 62
        As a courtisy, I have not promoted that here (I created it, and edit it under my Civfanatics name, Alcibiaties of Athenae, or simply, AoA) because i believed it bad form to promote another site on Mark's hosted sites. However, Mark's people (Snapcase, in this instance) seem to have to problem with telling people to come to poly, and posting links to it, in CFC's forums, so therefore I WILL talk about the review forum now.
        chris, you are complaining because snapcase responded to someone who asked what is apolyton?

        meanwhile, you are promoting civfanatics with your sig(which is perfectly fine of course)....

        Since the League site went out during the winter, there has been noplace to read reviews about scenarios, old and new, by the people who make them and play them, and this was a real strength of the league.
        our civ2 database has had player reviews for ages now....
        Co-Founder, Apolyton Civilization Site
        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
        giannopoulos.info: my non-mobile non-photo news & articles blog

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        • #19
          Originally posted by our_man
          That the SLeague website is dead is pretty obvious, but is there any chance of reviving it? I mean, why did it die? Lack of reviews/interest? Or was there no-one to update it?
          Since Blackclove and Cam departed there has been no-one to update it. That sort of scared off reviewers and tip writers. Why bother with preparing a review if no-one is going to post it.

          Why there has been no-one to update, I'm not sure if that has been due to lack of volunteers or technical problems.

          Finally, I would not mind it if the Scenario Creation forum and this one were merged. It would be one less forum to check.
          "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
          --

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          • #20
            I'm dismayed by your comment Stefan, "If we're lucky no-one will notice", I hope your not referring to all our hard
            work and effort, that it should be dismissed out of hand. The people who work with me in the reviews may be known
            to some of you, and we are just as interested and passionate about Civ scenarios as anyone involved in the SL ever
            was.


            Sorry, if you misunderstood it. I didn't mean to say that in regards to the Civfanatics efforts. As a matter of fact, I find it to be of vital importance to the Civ2 scenario designer's community that there is a forum for players to give their comments and really express their thoughts. SLeague was such a forum, but now it's dead, and Civfanatics has taken over the spot -rightfully, I think- and I really appreciate that. What I meant is "If we're lucky no-one will notice we're on a discussion forum to a dead site".
            Sorry again if you misunderstood it, it wasn't what I meant.

            I still believe the SLeague forum is a very good way of getting help with scenario creation and publishing them as well.

            Regarding that Promotion stuff, IMHO the internet is a community and no commercial rivalty. Pages live off other pages. That's why it should be allowed to remark the progress of other sites.

            I know what you mean. If it's too easy, then there is a large possibility that they will leave something out, whereas
            in Civ 2, they just put the game data in commented textfiles and .gifs and let the Civ 2 community discover it for
            themselves. This is perfect, and, in fact, better than the editing tools, as we can use Paint Shop Pro and our
            favourite text editor. It also supports user addins for scenario design. Then again, maybe Civ 3 will be great in all
            respects...?


            I do remember when I discovered that the text files were editable. You know, I wasn't really into this kind of thing back then, I was even afraid to touch the Windows Explorer. It was incredible to discover what was possible, and I simply couldn't stop it.
            Even now, I discover new things within these files, and everytime it gets more fun. I fear that Civ3 will include an easy-to-use editor for things like the tech tree. Recently I made a fully new tech tree for a scenario that will most propably not be realized, but I sat hours on that just because I had to think of logical ways for tech distribution and ways to get over the limitations without touching those critical techs. I simply am afraid that this fun will get lost in Civ3.
            Follow the masses!
            30,000 lemmings can't be wrong!

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            • #21
              Even now, I discover new things within these files, and everytime it gets more fun. I fear that Civ3 will include an easy-to-use editor for things like the tech tree. Recently I made a fully new tech tree for a scenario that will most propably not be realized, but I sat hours on that just because I had to think of logical ways for tech distribution and ways to get over the limitations without touching those critical techs. I simply am afraid that this fun will get lost in Civ3.
              Having just made a new tech tree this afternoon (for an Ancient Greece scen) I agree with you. And also, if it's too easy, then everyone can do it. If it's too easy to design a scenario, and even make it look nice, then there will be a lot of eye candy that plays horribly. I wouldn't want to see the overall quality of scenarios go down.
              I refute it thus!
              "Destiny! Destiny! No escaping that for me!"

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              • #22
                Hmm... Firstly, there are also some Civ2 scns that weren't any good (mostly old ones, made before the release of FW). And if Civ3 has an easy scn editor that should mean that we will have more good scns, not the opposite.

                I doubt that the fun of making scns will be less because the editor is easier to use. Anyway, Stefan, I'm sure that original and innovative scenario creators like you will always find ways to push the envelope, by toying with the game files, rather than just using the provided tools.
                "An intellectual is a man who doesn't know how to park a bike"
                - Spiro T. Agnew

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                • #23
                  Having just made a new tech tree this afternoon (for an Ancient Greece scen) I agree with you. And also, if it's too
                  easy, then everyone can do it. If it's too easy to design a scenario, and even make it look nice, then there will be
                  a lot of eye candy that plays horribly. I wouldn't want to see the overall quality of scenarios go down.


                  Maybe that's the satisfaction I get from my work. I am never really good at things to say the least, and that's why precisely the ability to change such things as the rules.txt in Civ2 and knowing exactly what's going to happen is what satisfies me. I don't know.

                  I doubt that the fun of making scns will be less because the editor is easier to use. Anyway, Stefan, I'm sure that
                  original and innovative scenario creators like you will always find ways to push the envelope, by toying with the
                  game files, rather than just using the provided tools.


                  I'm not sure, I am actually of that sort who comfort with given things though I dislike them. Call me lazy or whatever, it took me three years to actually find out the facts that there were scenarios on the internet and that I could edit the game files...
                  Well, we shall see...

                  (Sorry for boring you with my personal characteristica analysis)
                  Follow the masses!
                  30,000 lemmings can't be wrong!

                  Comment


                  • #24
                    Re: Re: Some thoughts...

                    Originally posted by MarkG
                    chris, you are complaining because snapcase responded to someone who asked what is apolyton?
                    Please don't misunderstand, Mark.
                    I didn't have a problem with it per see, is was the way it was posted at CFC that brought it to my attention.
                    I'm sure your well aware that I have always supported Apolton at Civfanatics, and consider this site every bit as much my home as CFC.
                    I was simply reluctant to promote CFC here, so as not to insult you.
                    Katharos ?
                    meanwhile, you are promoting civfanatics with your sig(which is perfectly fine of course)....
                    I wouldn't have a problem with that at CFC either.

                    our civ2 database has had player reviews for ages now....
                    I know about the point system, I meant in a fashion similar to the SL stlye.

                    BTW, when I log into Apoplyton.Net, why isn't new downloads and news displayed?
                    All I see is navigation aids.
                    I believe Saddam because his position is backed up by logic and reason...David Floyd
                    i'm an ignorant greek...MarkG

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                    • #25
                      Oh Stefan, i'm having a delay in playtesting your alexander scenario. I had to wipe out all of my civ2 files cause of some virus or something. And i wasn't think and i erased all of my work that i was making on your scenario, so i have to download it again. I'll email you with progress.

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                      • #26
                        Originally posted by Gothmog


                        Since Blackclove and Cam departed there has been no-one to update it. That sort of scared off reviewers and tip writers. Why bother with preparing a review if no-one is going to post it.

                        Why there has been no-one to update, I'm not sure if that has been due to lack of volunteers or technical problems.
                        The reason the Scenario League site has not been updated was because Cam could not FTP to the gamestats server for reasons unknown and unresolved.

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                        • #27
                          Ahh, technical problems then. I'd forgotten that Cam had unresolved ftp problems.
                          "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
                          --

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                          • #28
                            Probably the same sort of tech probls that prevented DarthVeda from taking over the CSC...

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                            • #29
                              Cam had been asking for someone to take over SLeague site without much success. I'm sure the job is still open if anyone is interested. I would have liked to do it myself, but I'm already webmaster for the Cradle of Civilization and that is more than enough commitment.

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                              • #30
                                Originally posted by William Keenan


                                The reason the Scenario League site has not been updated was because Cam could not FTP to the gamestats server for reasons unknown and unresolved.
                                That was one of the reasons I quit my job as Clash of Civs Web Editor. This is no slam at Dan or Markos, since they tried hard to resolve the problem (something to do with my move from dial-up to DSL), but Gamestats never came up with a workable solution.

                                Since the "Fate of the Sleeg" discussion seems intimately bound to the impending arrival of Civ3, let me share some thoughts on that subject.

                                Personally, this whole waiting for Godot...uh....Civ3 experience has been deflating from a scenario development standpoint. How many great Civ1 scenarios saw the light of day after Civ2 came out? And did anyone care? Hopefully Civ3 will be a revelation, and we'll all be licking our lips over a wondrous new game engine that is both tweakable and capable of simulating things never before tried. That's one of the reasons I spent so much time on Clash and even (very) briefly abandoned Civ2 for the CTP's. Gameplay issues aside, the worst thing about the CTP experience was discovering just how difficult it was to customize them for scenarios. Graphics in particular were a designers nightmare. We've had lots of discussions here about the importance of new art. But just imagine trying to create exciting new scenarios using the same, tired old stable of 50+ units. Forget it! If you added up all the non-Microprose icons, units, cities, terrain, and people, the number of new images would number in the thousands! In CTP? Maybe 10 or 12, tops. So as each tantalizing bit of Civ3 info is released, I keep noticing unsettling similarities to CTP.....all of which adds up to a whiff of something not quite right.

                                The scary thing about Civ3 is that she's really the last hope for a large-market, commercial game of this genre. If she fails, what are we left with? Tweaking and retweaking the same old Civ2 engine, and turning out scenarios for the benefit of an ever-diminishing audience? I suspect many of you feel much as I do on this. Looking forward to Civ3, yet fearful of all it may portend.
                                To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                                From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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