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"Shaibani" Updated

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  • "Shaibani" Updated

    Version 1.2 of "Shaibani, the Quest for Khorassan" is now on my page. Go get it at http://www.geocities.com/intaphernes/Shaibanie.html
    As I am now declaring this my favourite of those I've designed to date, I urge you to get it!

    The changes include:
    * Plundering a caravan now benefits for the 'lesser civilized' tribes.
    * The Persian defenses have lightened up a bit and are more spread now (i.e. no "wall" between the mainland and the plains)
    * New flags for each tribe
    * City styles fixed for each tribe
    * Production cost for the gun-carrying and artillery units increased
    * New road running from Damgan to Merv
    * Scenario dates now changed into the Islamic calendar
    * New currency (Persian Shahi) used
    * Fixed a couple of text files

    The rough outline of the scenario, for those who haven't played it yet is as follows:
    The Uzbeks, a central Asian nomad tribe of Turkish-Mongol origin, began expanding their territory under the rule of their Khan Muhammad Shaibani (ruled 1500-1510). From early on, they had to struggle against other regional "superpowers": Though able to defeat and eliminate the Timurids, who had been ruling over Persia for the last century, they soon saw themselves in the shadow of two rising powers: The Safavids in Persia and the Mughals in Afghanistan. Their goal, the conquest of Khorassan, was halted by the Persian expansion.
    Follow the masses!
    30,000 lemmings can't be wrong!

  • #2
    Shaibani was the hardest scenario I ever played, I could never capture any cities other than the first two.
    The strategically impaired,
    -Cal

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