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The Invincible Pirate Port

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  • The Invincible Pirate Port

    I've been experimenting with the sleeping beauty city (for those of you unfamiliar with my scenario building tip about unit abilities, its a city built in the ocean where all units fall asleep as soon as they are built). Just had this fantastic idea to combine it with barbarian ownership (I have already tried it out and it works)


    1. Create a settler for race A and then use it to build a port city on a grassland tile. (not the event create unit, use the cheat menu)
    2. Edit the city to change its size to say 5
    3. Set reveal map to barbarian.
    4. Create a few barbarian warriors next to the city
    5. Set player to none and hit return.
    6. The barbarians will takeover the city and start producing warriors.
    7. Use the terrain editor to make grassland change to ocean when you irrigate.
    8. create a race A setler inside the barbarian city.
    9. Activate the settler and close the city screen.
    10. Order it to irrigate.
    11. Disband the settler.
    12. Reverse the terrain change so irrigation becomes normal again.
    13. Use the unit editor to change warrior to some kind of ship

    (The concept should be novel because not many people would know all the bizzare techniques I've listed let alone combine them in this sequence. However, if someone else has thought of this before, do let me know.)

    a. Ships won't fall asleep so they can go hunting as soon as they are built. The city will keep churning out pirate ships.

    b. Enemy ships and planes can attack but can't occupy the city.

    c. Enemy land units can't attack as the city is on an ocean tile.

    d. Probably the only way to takeover the city is to use helicopters.


    variations:

    If you change the city style of race A to invisible, make sure no other race has the same city style and then kill off race A, you can have pirate ships appearing out of nowhere.

    If you change the terrain of the surrounding land to ocean, you will have an invisible invincible pirate port which is almost impossible to find. This could also be a rift to another dimension which lets invaders in.

    You can create a special way of ending the pirate threat - a quest which will result in a change in the terrain of the pirate city tile which will then erase the city.

    You could also use the same concept on land if you changed the warrior unit to a plane with say 50 turns in the air.
    .
    This is a link to...The Civilization II Scenario League and this is a link to...My Food Blog

  • #2
    Regarding the units the city makes, you could edit (rules.txt) a pirate ship unit to be a land unit. Set a barbarian pirate ship to take the city. Once captured, edit the pirate ship back to a naval unit. The city continues to produce the ship that captured the city initially.

    Is it not possible to simply change terrain under the city to ocean by using cheat mode? I've never tried that.
    The first President of the first Apolyton Democracy Game (CivII, that is)

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    intelligence to few.

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    • #3
      Originally posted by Marquis de Sodaq
      Is it not possible to simply change terrain under the city to ocean by using cheat mode? I've never tried that.
      no its not, it would be alot easier than what kobayashi is suggesting but the editor won't let you do it.

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