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Presenting: 'The Cruel Sea'

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  • #16
    Four points:

    1) The objective is to sink allied ships, yet there is no scoring system related to this objective. Perhaps the PG or civ "score" could be designed to account for the objective. Maybe just a total of allied ships sunk given at the end of the scenario.

    2) The tax/discovery rate has no effect and the elektro subs cannot be discovered before the game is over. Plus, city improvements are very limited.

    3) Even with money in the bank, the Germans ended up losing key city improvements like docks/shipyards among coastal cities due a sudden to lack of finances during the production part of the turn.

    4) Hitler's decisions interfere. His decision to stop building major ships of war was an unfortunate surprise leaving me with only one port still putting out BB's. I suppose this can be avoided by making sure some cities are still pumping out Bismarks when Nov 1941 rolls around.

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    • #17
      Berzerker thanks for those comments, here are my responces:

      Originally posted by Berzerker
      1) The objective is to sink allied ships, yet there is no scoring system related to this objective. Perhaps the PG or civ "score" could be designed to account for the objective. Maybe just a total of allied ships sunk given at the end of the scenario.
      Berzerker, please have a look at the readme. The scoring system is explained in it. I also included a works spreadshet to partially automate the scoring system

      Originally posted by Berzerker
      2) The tax/discovery rate has no effect and the elektro subs cannot be discovered before the game is over. Plus, city improvements are very limited.
      This scenario covers the Battle of the Atlantic with the player playing the head of the German Navy. As such I thought that city improvements were unessesary, and would distort the scenario. Eleckro Boats didn't enter service till 1945, so I made them difficult to reach. If you play on past the end of the scenario you can develop them.

      Originally posted by Berzerker
      3) Even with money in the bank, the Germans ended up losing key city improvements like docks/shipyards among coastal cities due a sudden to lack of finances during the production part of the turn.
      Damn, I though that I fixed this
      This is caused by the Germans being financially penalised for losing ships, If this keeps causing problems just edit the events.txt file

      Originally posted by Berzerker
      4) Hitler's decisions interfere. His decision to stop building major ships of war was an unfortunate surprise leaving me with only one port still putting out BB's. I suppose this can be avoided by making sure some cities are still pumping out Bismarks when Nov 1941 rolls around.
      Again, this is explained in the readme. As this is historically accruate I ask as a 'house rule' that you stop building major warships when this happens (remember, Hitler's your boss )
      'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
      - Neal Stephenson, Cryptonomicon

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      • #18
        remember, Hitler's your boss
        But if I follow his orders I'll lose

        Ok, how do I edit the event files to prevent the loss of city improvements? I'm a real novice at doing stuff like this.
        Oh, btw, thx for the scenario

        ps - the problem with the scoring system I believe is that using the defense minister - a good way for tabulating a score - will include ships sunk by other nations.

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        • #19
          case why don't you fix the problem and re-release your scenario with the updated fixes. It'll be much easier instead of having the scenario players do it. And if you do this it'll give you a better review over at CFC

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          • #20
            Case is 1985 points by october 42 a good score on emperor difficulty?
            Maps, Maps, MORE MAPS!!!!

            "You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"

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            • #21
              Grothgar, as long as you've remembered to subtract points for the ships you've lost, any score over 0 is good

              SunTzu, good idea. I'll snd an updated version to Civfanatics in a minute. In the meanwhile I'll attach the updated files to this post and a post on the Civfantics board.

              To keep the difficulty levels up, I've tweaked some of the events and the scoring system

              To install the update, just copy the new files over the old ones.
              However, you may need to restart the scenario to get the new events to work.
              Attached Files
              'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
              - Neal Stephenson, Cryptonomicon

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              • #22
                I have a problem, I can't get my spreadsheet to work.
                Otherwise, it's a great scenario, reminds me of Shay Roberts pirate scenario.
                The strategically impaired,
                -Cal

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                • #23
                  ...a game bug?

                  Hey... wait a sec.

                  In June, 1941, when Germany declares war on the Soviet Union, the alliance with them is broken and all of the units are moved out of each others territory and such. Quite a few of the german and soviet invincible mines are moved, is this intentional, or is this a bug?
                  The strategically impaired,
                  -Cal

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                  • #24
                    Cal that is intentional. By removing the mines the Germans have to worry about the Soviet Fleet.

                    However, in future versions I'm planning to modify this a bit

                    BTW, what problems are you having with the spreadsheet?
                    'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                    - Neal Stephenson, Cryptonomicon

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                    • #25
                      Co-Founder, Apolyton Civilization Site
                      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                      giannopoulos.info: my non-mobile non-photo news & articles blog

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                      • #26
                        Well, then I have just a few more questions...

                        1. Is it illegal to disband invincible mines in cities to help towards the purchase of a costly warship?
                        2. Is it illegal to disband submarines and warcraft (especially bismarck's) before the Allies can sink them to avoid the score penalties?
                        The strategically impaired,
                        -Cal

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                        • #27
                          How does this spreadsheet work? Do I have to keep a written record of ships I sink? If I use the defense minister's tabulation of casualties, the score will include allied ships sunk by other powers...

                          Comment


                          • #28
                            Mark, thanks for posting the scenario

                            Cal, I'd consider those two actions to be 'cheating'. I'll add them to the 'house rules' in future updates.
                            (Anyway, I don't think that you'd get many shields from disbanding mines or fortresses )

                            Berzerker, the easiest thing to do is use the defence ministers report and include ships sunk by the Italians as they're your ally
                            Then just enter the numbers of ships which have been sunk, and your score will appear at the bottom of the spreadsheet.
                            'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                            - Neal Stephenson, Cryptonomicon

                            Comment


                            • #29
                              To help me in creating updates of this scenario and implimenting the great spreadsheet Boco has created for me, could everyone who's played this scenario please post your final score below?



                              BTW, If anyone is playing the French version of Civ2, Julian has translated the scenario into French. The transalation is advailable here: http://forums.civfanatics.com/Forum4...000300.html#22
                              'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
                              - Neal Stephenson, Cryptonomicon

                              Comment


                              • #30
                                Each invisible mine disbanded can almost build one bismarck... and can definitely build one scharnhorst.

                                Also, the victory for attacking New York doesn't seem that great, couldn't you make it more worthwhile somehow? Maybe by making an American Wonder obsolete?

                                edit: Final suggestion: Blockade runners don't appear very often, I only had two appear in a game I played until late 1943. Can't you make them appear more often? Say, once a year, at least?

                                Otherwise, it's a wonderful and fun scenario.

                                edit2: Final gameplay question:
                                Does sinking a RCN corvette also count as sinking a regular corvette? Should the sum of RCN corvettes and regular corvettes be used when determining the score, or just the normal corvettes sunk?
                                The strategically impaired,
                                -Cal

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