I would like to know if there is any way in which any of the menu options menu (not the Cheat one, however) can be used to trigger an event. There is a certain healing action which I want to have performed, but I don't know if there is a way to cause it to happen instantly. I don't want to get out my C programming books and try to tangle with CSPL...
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Menu triggering an event?
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Menu triggering an event?
"The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments
Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -AmadeusTags: None
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Okay, I thought that it wouldn't be possible. Just checking. And yes, my scenario is being developed for ToT.
This "healing action" sets off a GiveTechnology advance, which in turn updates a unit into one that is a bit better (it's happens only a couple of times), so the character "gets tougher" in face of a crisis- specifically, when the leader dies."The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments
Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus
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