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  • Wall Height

    I am making a scenario based on Resident Evil, and I decided that some of it will take place indoors. Well, things were coming along smoothly; I changed the terrain to look indoor, etc. But, when I tested those graphics, I realised something odd:



    The walls are less than half the height of the characters! (Ignore the poor image quality; this picture was saved as a JPEG).


    I find that this looks very awkward (and unrealistic), but the limitations on the terrain size prevent me from making it any higher. I'm new to scenario designing, and I'm in the dark on this. I would appreciate it if someone could help me out.

    (I've thought about making the walls and other unpassable areas as a unit, for that lends me extra room, and having them be part of an allied civ, but I already have another civ allied, and I'd have to deal with the message that pops up when an allied unit is attacking an allied unit...)
    <font size=1 face=Arial color=444444>[This message has been edited by Mr. Oobir (edited April 25, 2001).]</font>
    "The self is a relation that relates itself to itself, or is the relation's relating itself to itself in the relation; the self is not the relation but is the relation relating itself to itself." -Kierkegaard, at one of his less lucid moments

    Tremolando shows rage! Sforzando shows excitement! C Minor means gravity!–D Minor means terror!...Round and round like donkeys at a grindstone! -Amadeus

  • #2
    You haven't given any details about how you plan to do the walls, (for instance are they sea like in the Dungeons of Beckhorne? Anyway for what its worth, you can use the airbase and fortress to solve the problem of wall height if the walls appear behind. The other thing you can try is to use road on the front walls - the walls would be of the see-through type.
    .
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