I am making a scenario based on Resident Evil, and I decided that some of it will take place indoors. Well, things were coming along smoothly; I changed the terrain to look indoor, etc. But, when I tested those graphics, I realised something odd:
The walls are less than half the height of the characters! (Ignore the poor image quality; this picture was saved as a JPEG).
I find that this looks very awkward (and unrealistic), but the limitations on the terrain size prevent me from making it any higher. I'm new to scenario designing, and I'm in the dark on this. I would appreciate it if someone could help me out.
(I've thought about making the walls and other unpassable areas as a unit, for that lends me extra room, and having them be part of an allied civ, but I already have another civ allied, and I'd have to deal with the message that pops up when an allied unit is attacking an allied unit...)
<font size=1 face=Arial color=444444>[This message has been edited by Mr. Oobir (edited April 25, 2001).]</font>
The walls are less than half the height of the characters! (Ignore the poor image quality; this picture was saved as a JPEG).
I find that this looks very awkward (and unrealistic), but the limitations on the terrain size prevent me from making it any higher. I'm new to scenario designing, and I'm in the dark on this. I would appreciate it if someone could help me out.
(I've thought about making the walls and other unpassable areas as a unit, for that lends me extra room, and having them be part of an allied civ, but I already have another civ allied, and I'd have to deal with the message that pops up when an allied unit is attacking an allied unit...)
<font size=1 face=Arial color=444444>[This message has been edited by Mr. Oobir (edited April 25, 2001).]</font>
Comment